Commit Graph

268 Commits

Author SHA1 Message Date
Henrik Rydgård 7e27bd9dc9 Framebuffer draws: Get rid of the u_viewproj uniform matrix. 2013-10-30 22:47:36 +01:00
danyalzia 950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgård 5408a06e6c Merge pull request #4274 from unknownbrackets/fb-minor
Detach framebuffers when texcache match fails, properly
2013-10-27 00:53:44 -07:00
Unknown W. Brackets 8b64a2c70c Fix unlikely case in DrawPixels().
If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Unknown W. Brackets f9352ad0b8 Update fbos even if they're not the display.
But only when coming from a video or other safe source, to ensure we don't
hurt speed.  Although, might be interesting to do it always?

With the previous commit, fixes #4273.
2013-10-26 00:36:37 -07:00
Unknown W. Brackets 7aa70b473b Set the viewport properly on video frame draw.
Fixes #3771, video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Henrik Rydgård 5705acba04 Cleanup 2013-10-23 16:10:58 +02:00
Henrik Rydgard 726de7086d Fix postprocessing shaders on Tegra 2013-10-22 15:56:07 +02:00
Henrik Rydgard cae2934c70 Buildfix 2013-10-22 13:40:51 +02:00
Henrik Rydgard 7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Henrik Rydgard 492fcb261b Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games. 2013-10-22 11:19:06 +02:00
Henrik Rydgard 0dd0948f81 The built-in draw2d shader doesn't need a version number specified 2013-10-21 00:42:46 +02:00
Unknown W. Brackets edb4472927 Fix some formatting warnings. 2013-10-19 14:57:45 -07:00
Henrik Rydgard 80702109f5 Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
2013-10-16 00:48:44 +02:00
Unknown W. Brackets 9cbb1cb8d3 Warning fix. 2013-10-13 09:34:54 -07:00
Henrik Rydgard e54107033d Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgård ae94e5c078 Must reset lastShader after swtiching shaders outside the "framework". 2013-10-10 20:11:57 +02:00
Henrik Rydgård 95fda8dffa Set line width in constructor too. 2013-10-09 19:01:28 +02:00
raven02 23b817f86c Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points. 2013-10-09 19:01:21 +02:00
Henrik Rydgård 39d28c27e2 Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Henrik Rydgård 6d6ea77df2 Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
Henrik Rydgård df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Unknown W. Brackets 3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets dcdf730407 Fix a possibly wrong framebuffer pointer. 2013-10-05 17:19:52 -07:00
Unknown W. Brackets a5e9c3b10a Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
2013-10-05 17:19:17 -07:00
Sacha 424a24366c Buildfix for Symbian. 2013-10-05 02:51:56 +10:00
Henrik Rydgard bfd30886b7 Save a few GL calls per frame on Tegra using NV_draw_texture 2013-10-01 16:22:55 +02:00
Henrik Rydgård add0350b56 Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
2013-09-30 03:39:47 -07:00
Unknown W. Brackets d7622869a9 Warning fix. 2013-09-29 20:28:19 -07:00
raven02 50de251aa2 Fix few crashes when vfb->fbo is null when using GE debugger 2013-09-29 13:03:36 +08:00
raven02 6c1017c45e Render-to-texture : Remove no longer valid game list comments 2013-09-29 10:52:29 +08:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
danyalzia 1aa3c39f77 Do not read through PBOs 2013-09-29 00:17:19 +05:00
Unknown W. Brackets da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Unknown W. Brackets 14efcbcc9b Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
Henrik Rydgard b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Unknown W. Brackets 6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets 4bc912c6db Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
2013-09-22 21:48:03 -07:00
Unknown W. Brackets 6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets 6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
raven02 4bda275acd Try another attempt for reading framebuffer to memory and code cleanup 2013-09-22 17:03:39 +08:00
Henrik Rydgard 5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Henrik Rydgård 7de9da10d4 Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
2013-09-19 12:00:27 -07:00
raven02 568a93d938 Should be in VRAM so | 0x04000000 2013-09-20 01:28:14 +08:00
raven02 5d2efda98f Regression fix : Revert #3776 2013-09-19 12:24:07 +08:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård b33f309228 Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
2013-09-15 16:03:15 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00