Commit Graph
5276 Commits
Author SHA1 Message Date
Henrik Rydgård 7a2fe4f9f8 Merge pull request #2472 from lioncash/master
Fixed missing Japanese characters in the OSK.  Fixes issue 2386 and issue 2468
2013-06-25 14:40:46 -07:00
Lioncash 76165a8815 Fixed incorrect る/ル misplacements in the Japanese Hirigana/Katakana characters. Replaced them with the appropriate ろ/ロ character.
Fixes issue 2468.
2013-06-25 17:10:56 -04:00
Lioncash 5de2adcead Fixed missing Japanese characters in the OSK.
Also added the vowel lengthening character to Katakana and Hirigana
2013-06-25 16:59:40 -04:00
oioitff 0e7f41f65e Improve _AtracGenarateContext.
Remove hack for releasing atrac3 voice.
2013-06-26 00:55:58 +08:00
Lioncash b52ee53c98 Fix some signed/unsigned mismatch warnings in __sceAudio.cpp. 2013-06-25 09:54:42 -04:00
Lioncash b823bb7543 Change PSPPointer function name Valid to IsValid.
Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
Kingcom 41fc339362 -fixed "Copy value" in memory view
-SetFocus on right click in memory view
-added a few more default symbols to the symbol map
2013-06-25 13:17:27 +02:00
Unknown W. Brackets a94640f112 Fix a few null checks in savedata.
Fixes #2456.
2013-06-24 23:02:57 -07:00
Jake Traynham 771de1c3a3 pulled down update to ffmpeg 2013-06-24 17:48:37 -05:00
Henrik Rydgård f797932155 Merge pull request #2350 from makotech222/cwcheatUI
CWCheat: Fix ini titles (again) and add an offset for God Eater Burst codes to work properly.
2013-06-24 14:05:00 -07:00
Henrik Rydgård 3f114f32db Merge branch 'nearest_filtering' of https://github.com/AdmiralCurtiss/ppsspp into AdmiralCurtiss-nearest_filtering
Conflicts:
	ffmpeg
	lang
2013-06-24 22:51:46 +02:00
Henrik Rydgård af9b1bcacd Merge pull request #2431 from unknownbrackets/io-rename
sceIoRename() ignores any path on dest
2013-06-24 13:48:54 -07:00
Henrik Rydgård 232fb06360 Merge pull request #2432 from thedax/saveStateFailReasons
Add failure reasons to savestate OSMs.
2013-06-24 13:48:33 -07:00
Henrik Rydgard 5297b6274d Add a stub impl of the last scePsmf function 2013-06-24 18:58:54 +02:00
oioitff 2b9f9283c2 Improve getRemainSize for MediaEngine.
It's more accurate now.
2013-06-25 00:17:04 +08:00
oioitff 7f7e7adfe2 Free loaded data in Ringbuffer only while
ffmpeg is requiring more data. Clean up some codes.
2013-06-25 00:16:59 +08:00
oioitff fa4ad234a1 Use ERROR_LOG for error messages instead. 2013-06-25 00:16:55 +08:00
oioitff 1e4d896980 Implement scePsmfPlayerSetPsmfOffset and
scePsmfPlayerSetPsmfOffsetCB. And use memory buffer for PsmfPlayer
directly instead.
2013-06-25 00:16:51 +08:00
oioitff b1cc94b9bf Bug fix for mpeg. 2013-06-25 00:16:46 +08:00
oioitff 7bde93d534 Fix corrupted frames and implement savestate
for mpeg.
2013-06-25 00:16:42 +08:00
oioitff c970a7e689 Use ringbuffer as a real PSP instead huge buffer. 2013-06-25 00:16:38 +08:00
Unknown W. Brackets f1659a228c Dumb typo. 2013-06-24 08:38:06 -07:00
Henrik Rydgård aab66ad623 Merge pull request #2443 from raven02/patch-12
Add text shadow to Yes/No/Enter/Back button
2013-06-24 08:18:26 -07:00
Unknown W. Brackets ab353a4624 Compare with the old savedata params, not current.
Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...

Fixes #2440, fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00
raven02 b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
Henrik Rydgård faa6cd86eb Merge pull request #2435 from lioncash/master
Add an extra null check to an if statement in CwCheat's function hleCheat.
2013-06-24 04:47:57 -07:00
Sacha 5ce2f2abcc Blackberry Buildfix. 2013-06-24 21:22:05 +10:00
The Dax 597f5431e0 Make keys look more natural in case we have an untranslated key, and give a generic error for the missing version/not found keys. 2013-06-24 05:09:45 -04:00
The Dax 7884df8013 Simplify error message via better translation key/message. 2013-06-24 04:47:12 -04:00
Lioncash 89478ad599 Simplify the previous commit's check a little bit. 2013-06-24 04:31:29 -04:00
The Dax a341d39720 Make failure reasons translatable. 2013-06-24 04:24:34 -04:00
Lioncash d06bb0c755 Add a check to an if-statement in CwCheat.cpp in function hleCheat.
Check if cheatEngine isn't null. Considering how the if-statement below it has this check, it should be placed in this one as well.
2013-06-24 04:09:26 -04:00
The Dax 1a7cce2fc5 Fix a comment and remove an old comment. 2013-06-24 04:00:10 -04:00
The Dax 810dfac704 Restructure load/save failure message by reverting it back to the original and add a translation ini key instead. Much simpler, and cleaner. 2013-06-24 03:58:29 -04:00
Henrik Rydgård 63afa0327b Merge pull request #2433 from lioncash/master
Fixed a resource leak in ControlMapping.cpp and a null check problem in MediaEngine.cpp
2013-06-24 00:58:16 -07:00
Henrik Rydgård 83879cfeb2 Merge pull request #2430 from unknownbrackets/lbn-fix
Parse sce_lbn more leniently, like the PSP does
2013-06-24 00:56:38 -07:00
Lioncash ee164a3977 Fix a case where a pointer was being used before its null check in MediaEngine.cpp 2013-06-24 03:42:13 -04:00
Henrik Rydgård c661abd4d5 Merge pull request #2423 from unknownbrackets/savedata
Fix some bugs in auto savedata modes, use structs
2013-06-24 00:25:03 -07:00
The Dax fe8c439614 Clean up slightly. 2013-06-24 03:08:24 -04:00
The Dax 3a0fe2f374 Add failure messages to savestates loading/saving. It's misleading to always say "Loaded state" or "Saved state", even if it fails. Plus, result was unused up to this point. 2013-06-24 02:58:21 -04:00
Unknown W. Brackets 9032fc274f Reload the savedata request if it changes.
This happens in "Where Is My Heart?", and if it's ignored the save is
created with the wrong name and cannot be loaded properly later.
2013-06-23 22:30:23 -07:00
Sacha 953569a38f Linux buildfix. 2013-06-24 15:25:26 +10:00
Unknown W. Brackets 8f0d3c55fb Use PSP memory directly in GETSIZES for savedata. 2013-06-23 22:22:25 -07:00
Unknown W. Brackets 8734b29105 Return a bind value in FILELIST, tweaks. 2013-06-23 22:22:25 -07:00
Unknown W. Brackets 6eca664c7c Switch idList to use structs in savedata. 2013-06-23 22:22:24 -07:00
Unknown W. Brackets 73acbe556d Use the specified game/save name for SIZES.
It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets 3672b591bb Return error codes from SavedataParam::GetSizes().
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets 16752f57b6 Switch SIZES savedata mode to using structs. 2013-06-23 22:22:23 -07:00
Unknown W. Brackets 63ceec35ac For AUTOSAVE/MAKEDATA type modes, "" is valid.
Don't try to use the saveNameList in this case, use "".
2013-06-23 22:22:22 -07:00
Unknown W. Brackets c8ee2c0739 sceIoRename() ignores any path on dest.
Also, change the interface so it can return an error code.  Currently not
returning perfect error codes but it's better than before.
2013-06-23 20:09:44 -07:00