Commit Graph
5276 Commits
Author SHA1 Message Date
Henrik Rydgard 51ffdfa132 Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
Henrik Rydgard 8714240519 Fix vf2i properly on x86. 2013-08-07 21:30:57 +02:00
Henrik Rydgard dce3c9449b Attempt to quickfix vf2i but failed, so disabling it. Should fix #3084 2013-08-07 18:07:49 +02:00
CPkmn 76dbd9c22b Fix sceJpegGetOutputInfo
Return better responses for errors (should allow weird God Eater Burst saves from real PSPs to not bounce back to the titlescreen). Not sure why some God Eater Burst saves would send bad jpeg data. The data sent through sceJpeg is supposed to be a normal jpeg (ie it should be perfectly viewable in photoshop or whatever image viewer/editor). The reason it doesn't send a good, decodable jpeg should still be researched but in the meantime let's not push users getting that error back to the titlescreen. Returning getYCbCrBufferSize(0, 0) on error seems like it would be more correct as well (or, at least God Eater Burst recognises that as an error unlike 0xC000...I didn't think that error code was right but no saves gave me bad jpeg data before).
2013-08-07 08:08:12 -07:00
Unknown W. Brackets b1344f8254 Get rid of CoreTiming::AdvanceQuick().
It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets dc56ab9e83 Treat savestates specially, no longer using events.
This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets 7a2ef728cb Schedule ts events using the same time frame. 2013-08-07 00:32:28 -07:00
Unknown W. Brackets b298432e8f Use threadsafe events for GE communication.
Hopefully this doesn't cause problems again for 3rd Birthday or FF Type-0.
Kinda need it.
2013-08-07 00:32:28 -07:00
Unknown W. Brackets 7dfee29d49 Fix threadsafe event removal. 2013-08-07 00:32:27 -07:00
Henrik Rydgård 1c39d50068 Merge pull request #3072 from lioncash/master
Fix a possible memory leak in BlockDevices.cpp.
2013-08-07 00:28:26 -07:00
Henrik Rydgård 456114648f Merge pull request #3073 from thedax/headlessBuildFix
Fix headless build error and abstract OSK bypass.
2013-08-07 00:27:55 -07:00
Unknown W. Brackets fff0af844b Fix bounds check in sceKernelPrintf().
Wasn't allowing a string ending in %08x.
2013-08-06 23:52:38 -07:00
Unknown W. Brackets 04e2a78f82 Fix table checks in sceCcc.
Was checking for the wrong table.
2013-08-06 23:39:12 -07:00
The Dax d549337080 Tidy up some newlines. 2013-08-06 19:40:59 -04:00
The Dax f9067e15c9 Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString. 2013-08-06 19:36:51 -04:00
The Dax 40b1c6298a Fix Headless build error introduced by #3063. 2013-08-06 19:28:43 -04:00
Lioncash 998ac27bf0 Fix a possible memory leak in BlockDevices.cpp. 2013-08-06 19:03:38 -04:00
Henrik Rydgard a281c1a899 ARMjit: vmin/vmax 2013-08-06 23:17:10 +02:00
Henrik Rydgard 201282f28c JIT: Implement vf2i (truncate mode only) 2013-08-06 19:08:15 +02:00
Henrik Rydgard 993d3b01de Android buildfix 2013-08-06 19:00:32 +02:00
Henrik Rydgård f203997c6e Merge pull request #3063 from thedax/win32OSKBypass
Win32: Allow user to change emulated PSP nickname, and add an OSK "bypass"
2013-08-06 09:04:34 -07:00
Henrik Rydgard c71b304ba1 Fix a classic bug again (now in armjit), + a minor opt 2013-08-06 15:22:19 +02:00
Henrik Rydgard 1d81698728 JIT (both): Implement VCMOV 2013-08-06 13:29:17 +02:00
Henrik Rydgard 140d12c3db ARMJIT: Fix and enable cross product 2013-08-06 11:55:11 +02:00
Henrik Rydgard d2c9919573 Vcmp: Fix ARM, optimize x86 slightly 2013-08-06 11:49:10 +02:00
Henrik Rydgard 2f1e6f81bb Android buildfix 2013-08-06 11:24:48 +02:00
Henrik Rydgard 2f0cdc6988 ARMJIT: disable vi2f, it seems buggy. preliminary disabled impl of vcrsp.t. 2013-08-06 11:10:26 +02:00
The Dax 4a2605d85e Switch to strncat instead of sprintf. 2013-08-05 23:46:00 -04:00
The Dax b9541d9a15 Switch to size_t instead of u32. 2013-08-05 23:29:59 -04:00
The Dax 1da0454508 Add support for changing the InputBox's title to the description text provided by the game(or the emulator itself). If none is provided(empty string), fall back to a default string. 2013-08-05 23:17:26 -04:00
The Dax 22bceea46c Remove old comment, and change length value. 2013-08-05 22:49:04 -04:00
The Dax 4570d83c05 Fix crash in InputBox.cpp by offering an overloaded func which takes a size, and use it in MenuScreens.cpp / PSPOskDialog.cpp. 2013-08-05 22:45:51 -04:00
The Dax d20ac3c4c2 Fall back on "VALUE" if for some reason we can't get the initial text. 2013-08-05 22:15:10 -04:00
The Dax db00010eb2 Support initial text from the oskParams struct, instead of hard-coding "VALUE". 2013-08-05 22:12:51 -04:00
The Dax 78ab002fde ifdef away NativeKeyboard for non Win32 platforms, for now. 2013-08-05 21:50:21 -04:00
The Dax 80953ac56d Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
2013-08-05 21:39:06 -04:00
Unknown W. Brackets b17b23f1f2 Add a function to run the CPU core. 2013-08-04 15:23:38 -07:00
Unknown W. Brackets e51265d26e Reschedule in time spin loops.
It seems like rescheduling should potentially happen much more often, but
it could be a bit dangerous as far as compatibility.

Improves sound quality in Crimson Gem Saga and Where Is My Heart?
2013-08-04 10:11:56 -07:00
Henrik Rydgård c2e689c24e Merge pull request #3044 from raven02/patch-5
Fix incorrect pixel sizing in full screen
2013-08-04 02:06:47 -07:00
raven02 e0d68e4768 Add game direct load support for new UI 2013-08-04 15:49:51 +08:00
Henrik Rydgård 0b502f107f Merge pull request #3030 from unknownbrackets/elf-fix
Report unexpected export sizes too
2013-08-03 15:12:15 -07:00
CPkmn 5729523d9c ISOFileSystem support for umd0:umd0
Allows Bleach: Soul Carnival 2 to find what it's looking for in its boot process (umd0:umd0). The game is still stuck in a blackscreen, but the boot process seems better than before (judging from the logs).

Prior to requesting umd0:umd0 the log is interesting. This is the second game I've seen waiting within a callback, and having something other than hleDelayResultFinish waking up an HLE-blocked thread.
2013-08-02 04:28:01 -07:00
Unknown W. Brackets a9557a8297 Report unexpected export sizes too. 2013-08-01 00:38:34 -07:00
Henrik Rydgard 4e8958f42d A small optimization, a few jit stubs, and cross/quat product on x86. 2013-08-01 00:15:08 +02:00
Henrik Rydgard 76ae643335 Cleanup 2013-07-31 22:42:51 +02:00
Henrik Rydgard c86dc7279e JIT: Implement VCMP in both JITs. Only the x86 one is tested and enabled. 2013-07-31 22:29:16 +02:00
Henrik Rydgård ec9c464057 Merge pull request #3002 from raven02/aa
Anrdoid : Add option 'Anti-Aliasing' to new UI
2013-07-31 09:22:31 -07:00
Henrik Rydgard 7fc5ce56de Fix viim for x86, implement for ARM. 2013-07-31 18:21:23 +02:00
Henrik Rydgård 90d6c0cd5e Merge pull request #3021 from unknownbrackets/report-server
Minor reporting related tweaks
2013-07-31 08:28:09 -07:00
Henrik Rydgard 0a8f85a919 Some JIT cleanup, implement VI2F on ARM. also disabled untested impl of viim for x86. 2013-07-31 17:27:04 +02:00