Henrik Rydgard
51ffdfa132
Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
2013-08-07 22:34:00 +02:00
Henrik Rydgard
8714240519
Fix vf2i properly on x86.
2013-08-07 21:30:57 +02:00
Henrik Rydgard
dce3c9449b
Attempt to quickfix vf2i but failed, so disabling it. Should fix #3084
2013-08-07 18:07:49 +02:00
CPkmn
76dbd9c22b
Fix sceJpegGetOutputInfo
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Return better responses for errors (should allow weird God Eater Burst saves from real PSPs to not bounce back to the titlescreen). Not sure why some God Eater Burst saves would send bad jpeg data. The data sent through sceJpeg is supposed to be a normal jpeg (ie it should be perfectly viewable in photoshop or whatever image viewer/editor). The reason it doesn't send a good, decodable jpeg should still be researched but in the meantime let's not push users getting that error back to the titlescreen. Returning getYCbCrBufferSize(0, 0) on error seems like it would be more correct as well (or, at least God Eater Burst recognises that as an error unlike 0xC000...I didn't think that error code was right but no saves gave me bad jpeg data before).
2013-08-07 08:08:12 -07:00
Unknown W. Brackets
b1344f8254
Get rid of CoreTiming::AdvanceQuick().
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It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
dc56ab9e83
Treat savestates specially, no longer using events.
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This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
7a2ef728cb
Schedule ts events using the same time frame.
2013-08-07 00:32:28 -07:00
Unknown W. Brackets
b298432e8f
Use threadsafe events for GE communication.
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Hopefully this doesn't cause problems again for 3rd Birthday or FF Type-0.
Kinda need it.
2013-08-07 00:32:28 -07:00
Unknown W. Brackets
7dfee29d49
Fix threadsafe event removal.
2013-08-07 00:32:27 -07:00
Henrik Rydgård
1c39d50068
Merge pull request #3072 from lioncash/master
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Fix a possible memory leak in BlockDevices.cpp.
2013-08-07 00:28:26 -07:00
Henrik Rydgård
456114648f
Merge pull request #3073 from thedax/headlessBuildFix
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Fix headless build error and abstract OSK bypass.
2013-08-07 00:27:55 -07:00
Unknown W. Brackets
fff0af844b
Fix bounds check in sceKernelPrintf().
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Wasn't allowing a string ending in %08x.
2013-08-06 23:52:38 -07:00
Unknown W. Brackets
04e2a78f82
Fix table checks in sceCcc.
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Was checking for the wrong table.
2013-08-06 23:39:12 -07:00
The Dax
d549337080
Tidy up some newlines.
2013-08-06 19:40:59 -04:00
The Dax
f9067e15c9
Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString.
2013-08-06 19:36:51 -04:00
The Dax
40b1c6298a
Fix Headless build error introduced by #3063 .
2013-08-06 19:28:43 -04:00
Lioncash
998ac27bf0
Fix a possible memory leak in BlockDevices.cpp.
2013-08-06 19:03:38 -04:00
Henrik Rydgard
a281c1a899
ARMjit: vmin/vmax
2013-08-06 23:17:10 +02:00
Henrik Rydgard
201282f28c
JIT: Implement vf2i (truncate mode only)
2013-08-06 19:08:15 +02:00
Henrik Rydgard
993d3b01de
Android buildfix
2013-08-06 19:00:32 +02:00
Henrik Rydgård
f203997c6e
Merge pull request #3063 from thedax/win32OSKBypass
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Win32: Allow user to change emulated PSP nickname, and add an OSK "bypass"
2013-08-06 09:04:34 -07:00
Henrik Rydgard
c71b304ba1
Fix a classic bug again (now in armjit), + a minor opt
2013-08-06 15:22:19 +02:00
Henrik Rydgard
1d81698728
JIT (both): Implement VCMOV
2013-08-06 13:29:17 +02:00
Henrik Rydgard
140d12c3db
ARMJIT: Fix and enable cross product
2013-08-06 11:55:11 +02:00
Henrik Rydgard
d2c9919573
Vcmp: Fix ARM, optimize x86 slightly
2013-08-06 11:49:10 +02:00
Henrik Rydgard
2f1e6f81bb
Android buildfix
2013-08-06 11:24:48 +02:00
Henrik Rydgard
2f0cdc6988
ARMJIT: disable vi2f, it seems buggy. preliminary disabled impl of vcrsp.t.
2013-08-06 11:10:26 +02:00
The Dax
4a2605d85e
Switch to strncat instead of sprintf.
2013-08-05 23:46:00 -04:00
The Dax
b9541d9a15
Switch to size_t instead of u32.
2013-08-05 23:29:59 -04:00
The Dax
1da0454508
Add support for changing the InputBox's title to the description text provided by the game(or the emulator itself). If none is provided(empty string), fall back to a default string.
2013-08-05 23:17:26 -04:00
The Dax
22bceea46c
Remove old comment, and change length value.
2013-08-05 22:49:04 -04:00
The Dax
4570d83c05
Fix crash in InputBox.cpp by offering an overloaded func which takes a size, and use it in MenuScreens.cpp / PSPOskDialog.cpp.
2013-08-05 22:45:51 -04:00
The Dax
d20ac3c4c2
Fall back on "VALUE" if for some reason we can't get the initial text.
2013-08-05 22:15:10 -04:00
The Dax
db00010eb2
Support initial text from the oskParams struct, instead of hard-coding "VALUE".
2013-08-05 22:12:51 -04:00
The Dax
78ab002fde
ifdef away NativeKeyboard for non Win32 platforms, for now.
2013-08-05 21:50:21 -04:00
The Dax
80953ac56d
Win32: Enable user to change emulated PSP nickname from the menu screens by popping a dialog box.
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Win32: Enable user to bypass the in-game OSK by using the same dialog box. It doesn't support non-Roman characters yet.
2013-08-05 21:39:06 -04:00
Unknown W. Brackets
b17b23f1f2
Add a function to run the CPU core.
2013-08-04 15:23:38 -07:00
Unknown W. Brackets
e51265d26e
Reschedule in time spin loops.
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It seems like rescheduling should potentially happen much more often, but
it could be a bit dangerous as far as compatibility.
Improves sound quality in Crimson Gem Saga and Where Is My Heart?
2013-08-04 10:11:56 -07:00
Henrik Rydgård
c2e689c24e
Merge pull request #3044 from raven02/patch-5
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Fix incorrect pixel sizing in full screen
2013-08-04 02:06:47 -07:00
raven02
e0d68e4768
Add game direct load support for new UI
2013-08-04 15:49:51 +08:00
Henrik Rydgård
0b502f107f
Merge pull request #3030 from unknownbrackets/elf-fix
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Report unexpected export sizes too
2013-08-03 15:12:15 -07:00
CPkmn
5729523d9c
ISOFileSystem support for umd0:umd0
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Allows Bleach: Soul Carnival 2 to find what it's looking for in its boot process (umd0:umd0). The game is still stuck in a blackscreen, but the boot process seems better than before (judging from the logs).
Prior to requesting umd0:umd0 the log is interesting. This is the second game I've seen waiting within a callback, and having something other than hleDelayResultFinish waking up an HLE-blocked thread.
2013-08-02 04:28:01 -07:00
Unknown W. Brackets
a9557a8297
Report unexpected export sizes too.
2013-08-01 00:38:34 -07:00
Henrik Rydgard
4e8958f42d
A small optimization, a few jit stubs, and cross/quat product on x86.
2013-08-01 00:15:08 +02:00
Henrik Rydgard
76ae643335
Cleanup
2013-07-31 22:42:51 +02:00
Henrik Rydgard
c86dc7279e
JIT: Implement VCMP in both JITs. Only the x86 one is tested and enabled.
2013-07-31 22:29:16 +02:00
Henrik Rydgård
ec9c464057
Merge pull request #3002 from raven02/aa
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Anrdoid : Add option 'Anti-Aliasing' to new UI
2013-07-31 09:22:31 -07:00
Henrik Rydgard
7fc5ce56de
Fix viim for x86, implement for ARM.
2013-07-31 18:21:23 +02:00
Henrik Rydgård
90d6c0cd5e
Merge pull request #3021 from unknownbrackets/report-server
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Minor reporting related tweaks
2013-07-31 08:28:09 -07:00
Henrik Rydgard
0a8f85a919
Some JIT cleanup, implement VI2F on ARM. also disabled untested impl of viim for x86.
2013-07-31 17:27:04 +02:00