Commit Graph
2615 Commits
Author SHA1 Message Date
Unknown W. Brackets 67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets 6bd5257791 Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets 10f1f198fb Fix some type conversions warnings. 2013-07-07 19:16:25 -07:00
Unknown W. Brackets 88ce95470c This one is worth reporting. 2013-07-07 18:10:32 -07:00
Henrik Rydgård 3e8cb98a40 Merge pull request #2672 from unknownbrackets/ctrl-rapid
Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård 44f406b3f7 Merge pull request #2665 from unknownbrackets/perf
Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets 1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
bagnz0r 35d70af3ab Fixed bad SE volume limit in sceAttrac. 2013-07-07 00:15:26 +02:00
Unknown W. Brackets b9c2e21105 Improve performance of syscall resolving.
This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
bagnz0r f3f2c80f4c Merge remote-tracking branch 'upstream/master' 2013-07-07 00:06:47 +02:00
bagnz0r d4f6cfc816 Added ifdef for low latency audio. 2013-07-07 00:06:30 +02:00
Henrik Rydgard b78276fcca Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though. 2013-07-06 23:56:19 +02:00
bagnz0r d89cd4813f More fine-tuning... 2013-07-06 23:54:15 +02:00
bagnz0r 26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r 3dca81d030 Merge remote-tracking branch 'upstream/master' 2013-07-06 23:20:18 +02:00
Henrik Rydgard acf94a35f8 Minor audio optimization 2013-07-06 22:21:52 +02:00
bagnz0r 50044667ea Fine-tuned the block size and queue values to stutter less and produce lower latency audio. 2013-07-06 22:01:52 +02:00
Henrik Rydgård a28cfe6327 Merge pull request #2654 from Kingcom/Debugger
Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom 82c242f237 Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
Henrik Rydgård 9d2e8b1799 Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
tpu 3ac9aa9cfb bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
Henrik Rydgard a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
raven02 6c3895491e Add preliminary volume control for BGM and SE 2013-07-06 16:54:13 +08:00
bagnz0r 90fd21a737 Fixed divide by zero issue and tweaked the values just right for rhythm games 2013-07-06 03:17:38 +02:00
bagnz0r 36051cd174 Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva. 2013-07-06 01:32:11 +02:00
Henrik Rydgard 1bf4239e97 State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
Henrik Rydgard d2b874436d Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg 2013-07-05 00:09:29 +02:00
CPkmn b901e40361 Oops, comment about RGB was cut off early 2013-07-04 14:58:19 -07:00
CPkmn 17493f3c4e Update FunctionWrappers.h 2013-07-04 14:51:51 -07:00
CPkmn 7ae259627d Remove NanoJpeg, and add arguments for known functions 2013-07-04 14:51:32 -07:00
CPkmn ba7860927e *nix include fix 2013-07-04 12:56:20 -07:00
CPkmn a0379d5ac8 Update FunctionWrappers.h 2013-07-04 03:00:22 -07:00
CPkmn e1d3b69a78 Update sceJpeg.cpp 2013-07-04 02:55:06 -07:00
Unknown W. Brackets f51a675944 Merge pull request #2614 from unknownbrackets/scheduling
Fix wrong thread id when resuming after interrupt.
2013-07-04 02:07:32 -07:00
Unknown W. Brackets a1e69d1c4f Fix wrong thread id when resuming after interrupt.
Who knows what kind of havoc this was causing.
2013-07-04 02:04:06 -07:00
The Dax ab8c1f5b5f Fix multiple compilation issues for all platforms. 2013-07-03 14:37:31 -04:00
Henrik Rydgård 6c3f63b5bd Merge pull request #2586 from raven02/patch-6
Add bit more logging for mono/stereo atrac3/3+ audio
2013-07-02 11:31:10 -07:00
Henrik Rydgård 812b3f8bf7 Merge pull request #2582 from oioitff/mpeg-fix
Try to open MediaEngine as a real PSP.
2013-07-02 11:28:22 -07:00
oioitff 97c6b96408 Remove IsAudioEnd(), use IsNoAudioData() instead. 2013-07-02 17:20:46 +08:00
raven02 80d8e9dbfa Add bit more logging for mono/stereo atrac3/3+ audio 2013-07-02 16:06:31 +08:00
oioitff 9c11d0542c Do savestate for mpegheader. 2013-07-02 01:26:31 +08:00
oioitff e503ed15ec Try to open MediaEngine as a real PSP. 2013-07-02 01:04:19 +08:00
The Dax db7e90c23e Fix parameter values in func wrapper. 2013-07-01 04:29:48 -04:00
The Dax a6dabfb5d2 Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
oioitff c93a1b6f33 Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
oioitff d8a661e71f Tiny bug fix for scePsmfSetPsmf. 2013-07-01 04:25:04 +08:00
oioitff db668f74db delete previous psmf if exists. 2013-07-01 04:17:09 +08:00
oioitff b119356e9a Improve getPsmf for scePsmf. 2013-07-01 03:52:35 +08:00