Commit Graph

92 Commits

Author SHA1 Message Date
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Sacha 91ddddc2ef Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
Henrik Rydgård 714754e149 sceAudio: only use the optimized volume=max path if stereo, add a TODO.
Might take care of #4470.
2013-11-07 11:50:24 +01:00
Peter Tissen 3bd01cce31 fixes #4443 buffer underrun in the audio system 2013-11-04 14:03:36 +01:00
Unknown W. Brackets b71255e7b0 Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Sacha 72fd653a31 sceAudio: ARM optimisation. 2013-10-29 00:16:37 +10:00
Unknown W. Brackets edf3faf251 Clear the audio buffer on game reset.
Avoids blips.
2013-10-19 15:11:06 -07:00
Siddharth 06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard 367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Siddharth e6ae3ef9b1 forgot to add this 2013-10-07 22:06:16 +05:30
Henrik Rydgård c84a9daa40 Merge pull request #4021 from bollu/master
Audio Processor now uses atomics rather than mutex
2013-10-05 13:33:11 -07:00
Unknown W. Brackets 3a1b6fb269 Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
Siddharth eb1305120e now blocks to gain outAudioQueue access at __AudioDoState 2013-10-04 17:58:09 +05:30
Siddharth eb9c339c2e fully functional and uses atomic_flag 2013-10-02 20:20:32 +05:30
Siddharth 6c2a9972c1 using the new atomic_flag 2013-10-02 19:09:56 +05:30
Siddharth a151b5beb6 using PPSSPP's locks 2013-10-02 11:01:59 +05:30
Siddharth a6ec70fe90 Audio Processor now uses atomics rather than mutex 2013-10-02 01:54:55 +05:30
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Unknown W. Brackets 3ff6bc6060 Don't block a null enqueue if already empty. 2013-09-05 00:57:53 -07:00
Unknown W. Brackets 211c2bd955 Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
Unknown W. Brackets a0db57a5d3 Clear the mixbuffer when all channels empty. 2013-08-26 21:06:26 -07:00
Unknown W. Brackets 8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Henrik Rydgard 4121d5ae62 Fix division by zero in low latency audio mode 2013-08-25 13:03:57 +02:00
Henrik Rydgard ee37d51c4b Just some formatting/cleanup 2013-08-24 11:56:40 +02:00
Henrik Rydgard 507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Unknown W. Brackets a740888add Fix typos. 2013-07-25 22:37:27 -07:00
Henrik Rydgard 6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
bagnz0r 8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
bagnz0r d4f6cfc816 Added ifdef for low latency audio. 2013-07-07 00:06:30 +02:00
bagnz0r d89cd4813f More fine-tuning... 2013-07-06 23:54:15 +02:00
bagnz0r 26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r 3dca81d030 Merge remote-tracking branch 'upstream/master' 2013-07-06 23:20:18 +02:00
bagnz0r 50044667ea Fine-tuned the block size and queue values to stutter less and produce lower latency audio. 2013-07-06 22:01:52 +02:00
Henrik Rydgard cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Henrik Rydgard a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
bagnz0r 90fd21a737 Fixed divide by zero issue and tweaked the values just right for rhythm games 2013-07-06 03:17:38 +02:00
bagnz0r 36051cd174 Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva. 2013-07-06 01:32:11 +02:00
Lioncash b52ee53c98 Fix some signed/unsigned mismatch warnings in __sceAudio.cpp. 2013-06-25 09:54:42 -04:00
Henrik Rydgård bfb9b2fd6d Warning fix 2013-06-19 15:06:04 +02:00
Henrik Rydgard c021c93883 More minor audio optimizations 2013-06-19 13:13:02 +02:00
Henrik Rydgard 7dac11922d Some minor optimization of audio channel queues and mixing 2013-06-19 12:00:24 +02:00
Unknown W. Brackets 2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
oioitff 4d18a0a9b5 The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
2013-06-06 06:10:31 +08:00
Unknown W. Brackets 61f2fc4d3b Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
Unknown W. Brackets a0b333865c Wake waiting threads on channel release. 2013-06-05 12:13:52 -07:00
Henrik Rydgard a7f7410668 Merge branch 'master' into plugindownload 2013-06-05 16:13:55 +02:00
oioitff 489126fa3a Channel volume should be done in __AudioEnqueue.
Fix noise in 7th Dragon 2020.
2013-06-05 16:16:53 +08:00
Henrik Rydgard 5e28df26b2 Fixes and cleanup 2013-06-04 23:54:37 +02:00