Clear the audio buffer on game reset.

Avoids blips.
This commit is contained in:
Unknown W. Brackets committed 2013-10-19 15:11:06 -07:00
1 parent 27260c08a5
commit edf3faf251
1 file changed
+3 -1
+3 -1
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@@ -118,7 +118,9 @@ void __AudioInit() {
mixBuffer = new s32[hwBlockSize * 2];
memset(mixBuffer, 0, hwBlockSize * 2 * sizeof(s32));
__blockForAudioQueueLock();
outAudioQueue.clear();
__releaseAcquiredLock();
}
void __AudioDoState(PointerWrap &p) {