Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgård 1df21a49ba Merge pull request #16466 from hrydgard/control-ui-fix-attempts
Control UI fix attempts
2022-11-30 10:56:01 +01:00
Henrik Rydgård 20a337f25b Initialization cleanup (no effect) 2022-11-30 10:15:36 +01:00
Henrik Rydgård 0ff5e0a955 Add checks preventing a number of "possible" divisions by 0 in layout 2022-11-30 10:15:30 +01:00
人工知能 6b695ee5cd Update zh_TW.ini 2022-11-30 16:40:21 +08:00
人工知能 874dba6731 Update zh_TW.ini 2022-11-30 16:37:02 +08:00
Henrik Rydgård f4ea78c035 Merge pull request #16453 from Kaitul/patch-4
Update zh_TW.ini
2022-11-30 09:09:27 +01:00
Henrik Rydgård 652f41bfca Merge pull request #16462 from hrydgard/fragment-shader-use-bit
Fragment shader generator: Move the framebuffer fetch bit to the shader ID.
2022-11-30 09:08:49 +01:00
Henrik Rydgård d72ad3b3f4 Fragment shader generator: Move the framebuffer fetch bit to the shader ID.
Will resolve a future issue in the multisampling PR, where the
GPU_USE_FRAMEBUFFER_FETCH flag changes at runtime if you switch between no AA and MSAA.

Just figured I'd get it in separately for safety.
2022-11-30 00:26:15 +01:00
Lubos de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Henrik Rydgård 0682b7ba54 Fix saving of the new Stretch setting 2022-11-29 22:05:56 +01:00
Lubos 812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00
Henrik Rydgård ef68cac2df Merge pull request #16464 from hrydgard/more-dialog-backgrounds
Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 18:27:42 +01:00
Henrik Rydgård 3f0e53e60a Let the running game show through the background of all the PromptScreen dialogs. 2022-11-29 16:29:43 +01:00
Henrik Rydgård 183458dd76 Merge pull request #16461 from hrydgard/burnout-lens-flare-gl
Fix Burnout Dominator lens flare on OpenGL ES
2022-11-29 14:24:18 +01:00
Henrik Rydgård 390bf3e912 Fix Burnout Dominator lens flare on OpenGL ES
Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård d34e38c02c Merge pull request #16460 from hrydgard/translation-string-fixes
Translation string fixes
2022-11-29 10:47:22 +01:00
Henrik Rydgård 39e835b320 Add missing lines to other languages 2022-11-29 10:10:52 +01:00
Henrik Rydgård 4a0dcfdb69 Add missing strings to en_US.ini 2022-11-29 10:10:34 +01:00
Henrik Rydgård 1358cf9b8f Clean up "GPU log profiler" translation strings 2022-11-29 10:04:09 +01:00
Henrik Rydgård 3ba37f4e77 Langtool: Add --dry-run support 2022-11-29 09:57:18 +01:00
Henrik Rydgård 6ef855bf31 Put back the lost Language strings, now in the right category 2022-11-29 09:54:42 +01:00
Henrik Rydgård 4fe8aa7174 Fix category for "Language" string. Swedish translation improvements 2022-11-29 09:52:30 +01:00
Henrik Rydgård b9dc206cf0 Fix skip buffer effect toggle not taking effect immediately 2022-11-29 09:42:11 +01:00
Henrik Rydgård c8745cf339 Merge pull request #16459 from TotalCaesar659/patch-1
Update Russian translation
2022-11-29 00:23:21 +01:00
TotalCaesar659 1a7bafd091 Update Russian translation 2022-11-29 01:58:23 +03:00
Henrik Rydgård 5201a2a4ab Merge pull request #16457 from lvonasek/hotfix_openxr_rendering
OpenXR - Broken rendering fixed
2022-11-28 20:30:35 +01:00
Lubos 804a336a1e OpenXR - Hide unsupported layout options 2022-11-28 19:58:49 +01:00
Lubos d466ae161a OpenXR - HUD max scale fixed 2022-11-28 19:46:46 +01:00
Lubos 164c27f5ec OpenXR - Screen stretching fixed 2022-11-28 19:25:13 +01:00
Henrik Rydgård 9bb0c91a75 Sneak in a minor software transform optimization 2022-11-28 11:10:50 +01:00
Henrik Rydgård 6c8ccc149e Stop logspam from bad block transfer corners. 2022-11-28 10:46:45 +01:00
Henrik Rydgård cd51c05d1c Merge pull request #16455 from Narugakuruga/patch-12
Update zh_CN.ini
2022-11-28 10:41:10 +01:00
Henrik Rydgård 3246baec4b SoftGPU: Range check block copies.
Needs testing to verify if we should copy zeroes instead if the src range is
partial, etc, quite a few possible edge cases.

Though on its own, this probably fixes the crash in #16427.

Still don't understand why that one has issues in hardware renderers
though since they do bounds-check the copies.
2022-11-28 10:39:46 +01:00
Narugakuruga 54e37671ed Update zh_CN.ini 2022-11-28 17:34:43 +08:00
Narugakuruga 59874e3161 Update zh_CN.ini 2022-11-28 17:32:51 +08:00
Narugakuruga 3e9931a446 Update zh_CN.ini 2022-11-28 17:25:55 +08:00
Henrik Rydgård 612d2181a1 Merge pull request #16449 from hrydgard/circle-button-workaround
Blind workaround for Shining Ark circle button problem
2022-11-28 09:51:26 +01:00
Henrik Rydgård 5b3a993db7 Typo fix 2022-11-28 09:50:23 +01:00
Henrik Rydgård ed151473c2 Merge pull request #16454 from unknownbrackets/fb-depal-fb
GPU: Support framebuf depal from rendered CLUT
2022-11-28 09:47:22 +01:00
Henrik Rydgård 06b7fb9a6a Merge pull request #16452 from unknownbrackets/gedebugger
GE Debugger: Correct LastVRAM mirror wrap around
2022-11-28 08:02:09 +01:00
Henrik Rydgård 3b960a92fc Merge pull request #16451 from unknownbrackets/ui-psp-glow
UI: Add a slight glow around PSP in control map
2022-11-28 08:00:26 +01:00
Unknown W. Brackets 9425d0670a GPU: Prevent decimating CLUT framebuffers.
Fixes color changing after a few moments in Kurohyo.
2022-11-27 21:24:02 -08:00
Unknown W. Brackets a7c4258e9f GPU: Support framebuf depal from rendered CLUT.
Using a temporary always for simplicity.
2022-11-27 21:16:24 -08:00
Unknown W. Brackets 194c4b0286 TexCache: Support offset in rendered CLUTs.
We already copy to a temp, so just use that copy to normalize out the
offset.  Should even get RECT2LIN correct, but most cases are 1 pixel high
anyway.
2022-11-27 21:15:15 -08:00
人工知能 02e32629bc Update zh_TW.ini 2022-11-28 13:05:59 +08:00
Unknown W. Brackets a6bc9acf16 GE Debugger: Correct LastVRAM mirror wrap around.
Oops, this fixes crashes when textures are used near the edge of VRAM.
2022-11-27 19:59:57 -08:00
Unknown W. Brackets c6992d45ef UI: Add a slight glow around PSP in control map.
This makes it more distinguishable from some dark backgrounds.
2022-11-27 19:19:45 -08:00
Unknown W. Brackets 5666dc5890 Vulkan: Correct maxAniso handling in Draw. 2022-11-27 19:17:01 -08:00
Henrik Rydgård f2b5f06dac Merge pull request #16450 from unknownbrackets/touch-right-analog
UI: Fix right analog with single button
2022-11-28 01:00:16 +01:00
Unknown W. Brackets 247848891e UI: Dry out code and check bounds to be safe. 2022-11-27 15:40:55 -08:00