Commit Graph
39166 Commits
Author SHA1 Message Date
oioitff 64b73ee51d Improve Atrac id generating and fix crash. 2013-06-09 21:10:41 +08:00
Sacha 29d1e40c79 Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ... 2013-06-09 22:53:22 +10:00
Sacha 3a51252fb9 Buildfix for Symbian, Linux. 2013-06-09 22:42:34 +10:00
Sacha 786480b090 Buildfix for Blackberry, Symbian 2013-06-09 22:14:19 +10:00
Henrik Rydgård 62f8727bca Merge pull request #2165 from oioitff/atrac-fix
Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
2013-06-09 04:54:45 -07:00
Henrik Rydgard 04d24012e1 Prevent crashing the emu in stepVideo when things have gone very wrong. 2013-06-09 13:45:48 +02:00
Henrik Rydgard df6199d353 Move some stuff to native. Show game icon on newui game screen. Turn it off again (oops) 2013-06-09 13:42:00 +02:00
Henrik Rydgard 2f46baa138 Add "\n" parsing to i18n code. Move some code from Common. 2013-06-09 13:39:16 +02:00
Sacha 583927988c Armjit Update: Improvements
Implement vsat0 and vsat1
Introduce VMOV for immediates.  Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
2013-06-09 21:27:16 +10:00
oioitff c98adee757 Implement __sceSasConcatenateATRAC3.
.
2013-06-09 19:07:02 +08:00
oioitff 406a6adf6d Improve _AtracGenarateContext.
Fix tiny bug for savestate.
2013-06-09 19:06:24 +08:00
Henrik Rydgard 7d7023f3f9 Update native (android buildfix) 2013-06-09 13:06:19 +02:00
Henrik Rydgard 73f5870096 Android buildfix 2013-06-09 13:06:02 +02:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard 1d609c9b08 Simulate RTTI where needed. 2013-06-09 13:01:36 +02:00
Henrik Rydgard 645e8a7705 More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero. 2013-06-09 12:41:12 +02:00
Henrik Rydgard 976ef3b714 Minor fixes 2013-06-09 12:40:53 +02:00
Henrik Rydgard cf2422002c GameInfoCache: Get game and save sizes. 2013-06-09 11:54:03 +02:00
Henrik Rydgard cbd3ae02f1 Update native. 2013-06-09 11:23:07 +02:00
Henrik Rydgard bc2a18eeee Add ListView, make FrameLayout do something 2013-06-09 11:20:15 +02:00
Henrik Rydgard 2143b5b608 Minor fixes. Use OutputDebugString for native logging on Windows. 2013-06-09 11:20:15 +02:00
Unknown W. Brackets d76f2231af Update native. 2013-06-09 02:17:33 -07:00
Unknown W. Brackets 3acdc7437f Buildfix for Linux. 2013-06-09 02:17:17 -07:00
Unknown W. Brackets b5515b9f57 Merge pull request #2163 from raven02/patch-5
Buildfix (Android)
2013-06-09 02:16:38 -07:00
raven02 a436a2139d Buildfix (Android) 2013-06-09 17:12:22 +08:00
Henrik Rydgård 2513e52279 Merge pull request #2162 from unknownbrackets/scheduling
Don't allow the game to force wake from HLE delays
2013-06-09 00:46:25 -07:00
Henrik Rydgård cf593dac72 Merge pull request #2157 from unknownbrackets/perf
Eat cycles in devctl 0x02425823, fix params
2013-06-09 00:45:03 -07:00
Unknown W. Brackets 2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
Unknown W. Brackets 0c41d4e952 Don't allow release wait for HLE delays.
Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
xsacha fdb1ad3f0e Merge pull request #85 from unknownbrackets/resolve
Use getaddrinfo() instead of gethostbyname()
2013-06-08 20:05:35 -07:00
Unknown W. Brackets c448f67b9d Use getaddrinfo() instead of gethostbyname().
The latter is not re-entrant, so not thread-safe.

At the same time, support round-robin DNS in a sort of trivial way.
2013-06-08 19:10:00 -07:00
Unknown W. Brackets 4c730a60c9 Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
Henrik Rydgard 533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard 51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgard bb3c91f8bb Some New-UI work (disabled, it's not really ready yet). 2013-06-08 22:47:06 +02:00
Henrik Rydgård 928ef3782e Merge pull request #2152 from oioitff/atrac-fix
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-08 13:43:34 -07:00
Henrik Rydgard 166acebeff A lot of NewUI work: layout and focus fixes, "TabHolder" 2013-06-08 22:41:17 +02:00
Henrik Rydgård 0e64ce4f27 Merge pull request #2153 from unknownbrackets/atrac-minor
Savestate the context thing properly
2013-06-08 12:37:21 -07:00
Unknown W. Brackets f0cdc230d0 Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff bfb66cc2ab Scale volume in sceP3daBridgeCore and avoid overflow. 2013-06-09 02:27:30 +08:00
Henrik Rydgård 99a12ca172 Merge pull request #2151 from artart78/master
Added ffmpeg support with the SDL build (not for Qt)
2013-06-08 11:00:43 -07:00
Henrik Rydgård 00d589e1af Merge pull request #2150 from oioitff/atrac-fix
Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff 883d60fad3 Use a pointer for sampleQueue in SasAtrac3. 2013-06-09 01:58:06 +08:00
Arthur Blot f03ae843d2 Add ffmpeg in SDL build 2013-06-08 19:48:10 +02:00
oioitff 3c13b574e3 Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
oioitff cac9b89823 Basically implement _sceAtracGetContextAddress. 2013-06-09 01:31:45 +08:00
oioitff 6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
Henrik Rydgård ce2d3dd9f0 Merge pull request #2147 from aquanull/PauseMenuFix
Fix missing Pause Screen BG if the game is exited once and then replayed.
2013-06-08 10:12:55 -07:00
aquanull 2a6b35f3ad Fix missing Pause Screen BG if the game is exited once and then replayed. 2013-06-09 00:41:20 +08:00
Henrik Rydgard 3b07090682 Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner. 2013-06-08 17:52:51 +02:00