Unknown W. Brackets
|
47565e1a9e
|
Core: Add a feature to log stats on any frame drop.
|
2017-03-23 19:02:19 -07:00 |
|
Unknown W. Brackets
|
438af2f4fa
|
Core: Separate collecting and displaying stats.
|
2017-03-23 18:57:18 -07:00 |
|
Henrik Rydgård
|
744e7d2eff
|
Compat.ini: Add Daxter to the list of games that require buffered rendering
|
2017-03-23 18:02:16 +01:00 |
|
Henrik Rydgård
|
a769724fd0
|
Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488
|
2017-03-23 16:53:16 +01:00 |
|
xebra
|
f4737cc1fa
|
Fix f14b7549.
|
2017-03-24 00:02:18 +09:00 |
|
xebra
|
e6af91f1b0
|
[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
|
2017-03-23 23:57:03 +09:00 |
|
xebra
|
f14b75492d
|
[spline/bezier]Split SendDataToShader() into two functions.
|
2017-03-23 23:28:38 +09:00 |
|
Henrik Rydgård
|
1094842b55
|
Run git-version-gen.cmd for pure UWP builds as well.
|
2017-03-23 15:11:00 +01:00 |
|
Henrik Rydgård
|
b5d4f202a3
|
Merge pull request #9489 from LunaMoo/IntellisenseFix
Revert unintentional change from #9424 to fix intellisense.
|
2017-03-23 13:14:36 +01:00 |
|
Henrik Rydgård
|
a787010341
|
Heh, oops
|
2017-03-23 12:09:26 +01:00 |
|
LunaMoo
|
4a2677e0c6
|
Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb
|
2017-03-23 11:54:54 +01:00 |
|
Henrik Rydgård
|
45e9b45830
|
Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
|
2017-03-23 10:47:58 +01:00 |
|
Henrik Rydgård
|
576e940342
|
UWP: Remove tests configuration. Start experimenting with CI.
|
2017-03-23 10:11:09 +01:00 |
|
Henrik Rydgård
|
f5e5614645
|
Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
|
2017-03-23 10:03:22 +01:00 |
|
Henrik Rydgård
|
656645fb93
|
Improve a sad comment
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
7ca186fe93
|
Initial work on StorageFolderBrowser
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
4bad28046b
|
UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
5ce7e5e109
|
UWP ARM: Shrink the JIT hack
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
29ad3180a0
|
Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh...
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
5f1e9dd822
|
StorageFileLoader: More safety
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
5880f37598
|
Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
22782b6439
|
UWP: Fix DPI calculations for touch. Implement back button support.
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgard
|
429f1227a8
|
Boost the DPI on mobile. Touch is off for some reason, needs investigation
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgard
|
aa2177a4b5
|
UWP: Hide the graphics API from the logo screen, it's always D3D11
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgard
|
6bac42e9e2
|
Turn off WholeProgramOptimization in Release mode, link is too slow
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
d55bc86d3e
|
Split out the UWP build into a separate .sln file.
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
e583a85798
|
UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
3c89ab9577
|
UWP asset fixes
|
2017-03-23 10:02:29 +01:00 |
|
Henrik Rydgård
|
f9ed47bd5d
|
UWP: Fix window resize
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
4a98bd904e
|
D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
c02060594d
|
Fix touch events on mobile Windows 10
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
94bfad95e7
|
Disable logging
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgård
|
86990b3752
|
Disable shader translation on UWP mobile for now (TLS issues)
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
0bd43b242d
|
Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
792dd1557c
|
Improve StorageFileLoader enough to actually kind of work
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
e195377d20
|
Add mousewheel support
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
ac843b0b1e
|
Enable FFMPEG in the UWP build
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
d58ee6670e
|
UWP: Fix audio sample rate, savestates, memory leak.
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
ff2b6b3fca
|
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgård
|
c0f6a24a21
|
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
4ced81b1df
|
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
86f4559748
|
UWP: Hook up basic keyboard support
|
2017-03-23 10:02:28 +01:00 |
|
Henrik Rydgard
|
52cd3164ee
|
Hook up the backbuffer. PPSSPP draws now, though with issues.
|
2017-03-23 10:02:27 +01:00 |
|
Henrik Rydgard
|
dfc0b32733
|
More work on UWP upbring
|
2017-03-23 10:02:27 +01:00 |
|
Henrik Rydgård
|
227942bce7
|
UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets
|
2017-03-23 10:02:27 +01:00 |
|
Henrik Rydgard
|
c8ec72bd02
|
UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time.
|
2017-03-23 10:02:27 +01:00 |
|
Henrik Rydgard
|
3c52570552
|
Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
|
2017-03-23 10:02:27 +01:00 |
|
Henrik Rydgård
|
16139e767b
|
Another readme update
|
2017-03-23 09:58:56 +01:00 |
|
Henrik Rydgård
|
5e2d5fdcab
|
Merge pull request #9486 from xebra/fake_mipmap
Add support fake mipmap hacks to D3D11.
|
2017-03-23 09:57:33 +01:00 |
|
Henrik Rydgård
|
4151fc5250
|
Adjust DIRTY_ALL_UNIFORMS to match the new reality.
|
2017-03-23 09:55:50 +01:00 |
|