Henrik Rydgård
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dbd8085c3e
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Merge pull request #9654 from LunaMoo/CWC0x6_0x1
Fix "copy type" pointer cwc
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2017-04-29 20:51:51 +02:00 |
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xiushu
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c3a6d5a392
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Remove blank line
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2017-04-30 02:09:52 +08:00 |
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xiushu
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93536997cd
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UI: Allow choosing bgs (android)
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2017-04-30 02:06:37 +08:00 |
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LunaMoo
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3f90c2ded0
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Fix "copy type" pointer cwc
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2017-04-29 19:47:37 +02:00 |
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Henrik Rydgård
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4a97ab25b3
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Merge pull request #9651 from LunaMoo/minorOCD
Minor OCD fix;].
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2017-04-29 16:50:08 +02:00 |
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LunaMoo
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5fd6d4aab6
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Minor OCD fix;].
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2017-04-29 16:24:01 +02:00 |
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Unknown W. Brackets
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ccd9a17235
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D3D11: Free swapchain on graphics reset.
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2017-04-27 20:04:30 -07:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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Unknown W. Brackets
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7613fd97aa
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Windows: Fix minor leak in disassembly UI.
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2017-04-27 20:02:49 -07:00 |
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LunaMoo
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14e6667f3a
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Fix ALT key mapping.
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2017-04-27 17:40:54 +02:00 |
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Henrik Rydgård
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96b858e0ae
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Merge pull request #9644 from LunaMoo/MouseControl
Mouse Control(Windows only for now)
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2017-04-27 17:34:19 +02:00 |
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LunaMoo
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26006e9d80
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Add an option to trap mouse within window/display area.
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2017-04-27 16:29:08 +02:00 |
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LunaMoo
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a9d9063680
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Handle more mouse buttons(middle, 4, 5)
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2017-04-27 13:54:38 +02:00 |
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LunaMoo
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1d0dab2020
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Add Tip to inform user how to use mouse control.
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2017-04-27 12:06:39 +02:00 |
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LunaMoo
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45304476e2
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Polish the new workaround, seems to be nice and simple.
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2017-04-27 11:12:11 +02:00 |
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LunaMoo
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a0b904c7e8
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Try on a nicer mapping workaround.
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2017-04-27 10:09:57 +02:00 |
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LunaMoo
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26c02478af
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Mouse Control(Windows only for now)
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2017-04-26 18:03:48 +02:00 |
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Henrik Rydgård
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339d4b2eae
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Merge pull request #9638 from unknownbrackets/gpu-minor
Oops, rebuild FBOs when buffered changes
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2017-04-25 02:09:50 +02:00 |
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Unknown W. Brackets
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d7ca05b6b5
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GPU: Fix black screen on buffered render enable.
We were never clearing the skip flag. Has been a bug since before v1.0.
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2017-04-24 12:10:08 -07:00 |
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Unknown W. Brackets
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fd4399e108
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GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
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2017-04-24 12:02:52 -07:00 |
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Unknown W. Brackets
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6c2f87b1df
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GPU: Consistently use useBufferedRendering_.
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2017-04-24 11:57:16 -07:00 |
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Unknown W. Brackets
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eb5c55e869
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Core: Fix log spam in debug mode.
No need to log every single call.
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2017-04-24 10:16:26 -07:00 |
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Unknown W. Brackets
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c29f70e5e9
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GPU: Attempt recreate of FBOs if failed.
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2017-04-24 09:41:41 -07:00 |
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Unknown W. Brackets
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53a8e4213d
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Core: Fix PPGe text drawing with missing icon.
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2017-04-24 09:37:55 -07:00 |
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Unknown W. Brackets
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97620d4cca
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GPU: Rebuild FBOs when they now have storage.
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2017-04-24 09:37:54 -07:00 |
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Henrik Rydgård
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dbe714a1fa
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Merge pull request #9640 from LunaMoo/winMenu
Fix postprocess shader submenu.
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2017-04-24 14:43:34 +02:00 |
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LunaMoo
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27b41fed1d
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Fix postprocess shader submenu.
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2017-04-24 12:40:16 +02:00 |
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Henrik Rydgård
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1a58629cfb
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Merge pull request #9633 from unknownbrackets/mipmaps
Improve support for mipmaps and related headless fixes
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2017-04-23 21:11:02 +02:00 |
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Henrik Rydgård
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4f0e1a08a3
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Merge pull request #9635 from unknownbrackets/softgpu
SoftGPU: Rasterize triangles in chunks of 4 pixels
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2017-04-23 21:10:33 +02:00 |
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Unknown W. Brackets
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4fb7e43af8
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SoftGPU: Grab 4 S/T coords in non-through too.
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2017-04-23 11:11:16 -07:00 |
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Unknown W. Brackets
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33ade5f916
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GLES: Avoid MIN/MAX LOD without LOD control flag.
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2017-04-23 10:51:25 -07:00 |
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Unknown W. Brackets
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81ee2e992e
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SoftGPU: Interpolate through texturing better.
This is significantly faster.
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2017-04-23 10:37:12 -07:00 |
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Unknown W. Brackets
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3142462ac6
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SoftGPU: Rasterize triangles in chunks of 4 pixels.
Not very optimal yet.
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2017-04-23 10:37:11 -07:00 |
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Unknown W. Brackets
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7112cdce81
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SoftGPU: Use texture bufw in bytes.
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2017-04-23 10:37:10 -07:00 |
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Unknown W. Brackets
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f3db8bccad
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GLES: Support AUTO and CONST mip bias.
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2017-04-22 18:40:18 -07:00 |
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Unknown W. Brackets
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57a839db17
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Vulkan: NULL initialize some handles.
Was getting crashes until I realized buffered rendering was on.
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2017-04-22 18:38:51 -07:00 |
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Unknown W. Brackets
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ae4c28aa4d
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D3D9: Support AUTO mip bias and approximate CONST.
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2017-04-22 18:38:08 -07:00 |
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Unknown W. Brackets
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90ad6c0a23
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D3D9: Disable mips when mip filtering disabled.
Only GE_{LINEAR,NEAREST}_MIPMAP_* enable mipmaps.
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2017-04-22 18:22:59 -07:00 |
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Unknown W. Brackets
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8e9945df97
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D3D11: Approximate AUTO/CONST mip bias.
These generally work, as long as the mip levels are halving.
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2017-04-22 18:22:22 -07:00 |
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Unknown W. Brackets
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6aad8ff2a2
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GPU: Correct const mip 0 detection.
The other clause was mip 1.
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2017-04-22 18:19:43 -07:00 |
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Unknown W. Brackets
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b2711c2ebf
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Headless: Enable mipmaps.
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2017-04-22 18:17:48 -07:00 |
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Unknown W. Brackets
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19a3e166ec
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Headless: Fix DirectX11 support on Windows.
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2017-04-22 18:17:03 -07:00 |
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Henrik Rydgård
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2c6161c2cf
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Merge pull request #9628 from unknownbrackets/headless
Fix headless crash on start and graphics tests
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2017-04-21 09:26:54 +02:00 |
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Unknown W. Brackets
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b483444fab
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IR: Cleanup some invalid ops.
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2017-04-20 21:11:40 -07:00 |
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Unknown W. Brackets
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930d6c0558
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Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
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2017-04-20 21:10:59 -07:00 |
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Unknown W. Brackets
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c91f9f3a2c
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Windows: Fix buffer overflow on load.
This was causing headless to crash, not sure what it was doing otherwise.
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2017-04-20 21:09:55 -07:00 |
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Henrik Rydgård
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6f58d4d30e
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Merge pull request #9627 from unknownbrackets/devmenu
UI: Proxy devmenu keypress through an event
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2017-04-18 09:34:18 +02:00 |
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Unknown W. Brackets
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75898392b9
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UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
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2017-04-17 20:33:22 -07:00 |
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Henrik Rydgård
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87ca5cd5bb
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Merge pull request #9624 from Anarky/master
Linux: add another PS3 controller GUID
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2017-04-17 19:39:37 +02:00 |
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Anarky
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94db23fb60
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Linux: add another PS3 controller GUID
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2017-04-17 18:36:58 +02:00 |
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