Unknown W. Brackets
16e0a7cc8e
Headless: Default memory stick inserted.
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Tests expect this, oops.
2018-06-06 05:54:39 -07:00
Unknown W. Brackets
e69e844623
Ctrl: Always mark non-user buttons released.
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This matches behavior on real firmware and fixes a test failure.
2018-06-06 05:54:39 -07:00
Unknown W. Brackets
2606365ba4
GPU: Use software transform for flat shading.
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Except on GLES where it works fine with the default provoking index.
This fixes #10969 so that it works everywhere.
2018-06-06 05:53:50 -07:00
Unknown W. Brackets
dca159c47e
GPU: Correct sw flat shading color on Vulkan/D3D.
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It was only correct on GLES before. This only fixes software transform.
2018-06-06 05:53:50 -07:00
Unknown W. Brackets
5b62c8afb8
D3D9: Implement flat shading via state.
2018-06-06 05:53:50 -07:00
Unknown W. Brackets
b845278d7d
D3D11: Implement flat shading in shader.
2018-06-06 05:53:49 -07:00
Unknown W. Brackets
61fc1cdcfb
GPU: Dirty tex when clearing or rendering to self.
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This way if we're blitting, we'll re-blit.
2018-06-06 05:52:49 -07:00
Unknown W. Brackets
07e178a2da
Merge pull request #10922 from hrydgard/gpu-device-choice
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GPU device choice for D3D11 and Vulkan
2018-06-06 08:50:32 -04:00
Unknown W. Brackets
0345750500
SDL: Fix EGL build.
2018-06-06 05:36:01 -07:00
Henrik Rydgård
b22c488588
Merge pull request #11012 from unknownbrackets/devkit
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Update default firmware version to 6.60
2018-06-06 10:26:55 +02:00
Henrik Rydgård
45f16f1ecd
Merge pull request #11000 from unknownbrackets/savedata
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Savedata: Respect secureVersion parameter
2018-06-06 10:26:27 +02:00
Henrik Rydgård
238521a297
Rename device choice config options as requested.
2018-06-06 10:24:16 +02:00
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b9388f50e1
Merge pull request #11133 from unknownbrackets/java-format
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Android: Reformat Java files
2018-06-06 10:13:45 +02:00
Henrik Rydgård
233758bd5b
Merge pull request #11144 from unknownbrackets/sdl-gl
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SDL: Fix some startup issues and EGL
2018-06-06 10:08:49 +02:00
Unknown W. Brackets
a7023ac542
SDL: Move EGL init code into SDLGLGraphicsContext.
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It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
Unknown W. Brackets
78a41980df
SDL: Use fullscreen for mobile/GLES.
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Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
2018-06-05 20:40:58 -07:00
Unknown W. Brackets
f2a75719d8
SDL: Properly try multiple GL versions.
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Thanks go to hissingshark.
2018-06-05 20:40:50 -07:00
Henrik Rydgård
9a610c8a01
Update to 1.6.3
v1.6.3
2018-06-05 19:58:41 +02:00
zhang wei
f2e3476741
triangles
2018-06-05 10:39:40 +08:00
Henrik Rydgård
6db008fc02
Update lang submodule again
2018-06-04 22:02:10 +02:00
Henrik Rydgård
3acc582aec
Merge pull request #11137 from weihuoya/gl-save-cache
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Opengl save cache before clear
2018-06-04 19:41:48 +02:00
zhang wei
3380bbb0c6
save cache before clear
2018-06-04 22:00:29 +08:00
Unknown W. Brackets
4846cfe6a5
Android: Reformat Java files.
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Mostly indentation, just ran a formatter tool and did some cleanup.
No code changes.
2018-06-03 17:57:23 -07:00
weihuoya
9f6922221d
fx
2018-06-03 22:50:35 +08:00
weihuoya
d029bbacc7
triangle fan
2018-06-03 22:29:50 +08:00
Henrik Rydgård
ad1b75292f
Merge pull request #11121 from unknownbrackets/ui-texture-crash
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UI: Reinit UI texture during game when used
2018-06-02 07:16:37 +02:00
Unknown W. Brackets
18bfff5f75
UI: Reinit UI texture during game when used.
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Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116 .
2018-06-01 21:07:09 -07:00
Unknown W. Brackets
e6af167cd9
Merge pull request #11119 from hrydgard/vk-nulltexture
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Never bind a NULL image view in Vulkan, not even through thin3d
2018-06-01 23:53:18 -04:00
Unknown W. Brackets
72af11f9f6
Merge pull request #11118 from hrydgard/framebuffer-download-size
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 23:51:59 -04:00
Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
04fefa2417
Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
2018-06-01 22:16:20 +02:00
Henrik Rydgård
2917f3ffbb
Better return the right pointer.
2018-06-01 22:05:21 +02:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
9485b04914
Never bind a NULL image view in Vulkan no matter what.
2018-06-01 18:51:37 +02:00
Henrik Rydgård
aadced94f5
Update lang submodule
2018-06-01 17:31:29 +02:00
Henrik Rydgård
30de8194a5
Merge pull request #11111 from weihuoya/gles-int-highp
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depal shader use high int precision for opengl es
2018-06-01 08:41:25 +02:00
weihuoya
e01e77e025
fx depal int precision for opengl es
2018-06-01 00:58:44 +08:00
Henrik Rydgård
cae79bf979
Merge pull request #11110 from unknownbrackets/d3d11-screenshot
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D3D11: Fix crash on screenshot
2018-05-31 10:40:21 +02:00
Unknown W. Brackets
f369086987
D3D11: Fix crash on screenshot.
2018-05-31 00:04:40 -07:00
Jan Beich
c783e7761c
cityhash: disable SSE 4.2 optimization on x86
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$ c++ -m32 -msse4.2 -c ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.cpp:569:5: error: use of undeclared identifier '_mm_crc32_u64'
CHUNK(0); PERMUTE3(a, h, c);
^
ext/native/ext/cityhash/city.cpp:562:9: note: expanded from macro 'CHUNK'
z = _mm_crc32_u64(z, b + g); \
^
2018-05-30 19:53:26 +00:00
Henrik Rydgård
00e5da2c35
Update to 1.6.2
v1.6.2
2018-05-30 19:47:20 +02:00
Henrik Rydgård
c964bc4ba2
Fix another of these pesky GL task switching bugs.
2018-05-30 19:29:26 +02:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Unknown W. Brackets
c59c3d6c34
Merge pull request #11105 from hrydgard/crash-fix-attempts-1.6.1
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1.6.1 crashfixes
2018-05-29 20:56:28 -04:00
Henrik Rydgård
4f59ebad05
sprintf->snprintf. Don't think any of these are likely overflows though.
2018-05-29 23:42:54 +02:00
Henrik Rydgård
b1df7b2cd0
Thin3D: Handle binding a null texture better.
2018-05-29 23:35:27 +02:00
Henrik Rydgård
1c17373039
GLES: Properly restore the pointer to the render manager in more places
2018-05-29 23:07:22 +02:00