Henrik Rydgård
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2b1c7f0c5f
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gitlab ci change requested by m4xw
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2021-01-29 00:57:24 +01:00 |
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Henrik Rydgård
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a690127736
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Merge pull request #13992 from nassau-tk/pgf-fixltn0to7-Greek
Fix Russian characters ltn0~7.pgf
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2021-01-28 23:43:42 +01:00 |
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nassau-tk
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5742f2f389
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Fix Greek characters ltn0~7.pgf
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2021-01-29 01:07:55 +09:00 |
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Henrik Rydgård
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bcd7856aaf
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Specify MaxScale=2 for the new MMPX texture scaling shader
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2021-01-28 11:17:17 +01:00 |
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Henrik Rydgård
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6b083aaf73
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Merge pull request #13986 from unknownbrackets/tex-mmpx
Vulkan: Add MMPX upscaling texture shader
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2021-01-28 11:15:54 +01:00 |
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Unknown W. Brackets
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c630d365cd
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Vulkan: Allow tex shaders to specify a max scale.
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2021-01-28 01:03:02 -08:00 |
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Unknown W. Brackets
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c99b4b118a
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Vulkan: Add MMPX upscaling texture shader.
See https://casual-effects.com/research/McGuire2021PixelArt/index.html
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2021-01-28 00:38:53 -08:00 |
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Henrik Rydgård
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a2023a1e3e
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Merge pull request #13983 from Florin9doi/thread_dups
Remove duplicates from ThreadManForKernel
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2021-01-27 22:50:44 +01:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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Henrik Rydgård
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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Henrik Rydgård
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ad84e4afb7
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Merge pull request #13982 from ANR2ME/adhoc
[Adhoc GameMode] Updated GameMode initial data sync (fix Pocket Pool)
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2021-01-27 14:03:42 +01:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Henrik Rydgård
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74f3542af4
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Add back XCode TARGETED_DEVICE_FAMILY config line
xcode warns that the value is deprecated or something, but maybe it still does something. Appears iPad support is broken right now.
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2021-01-26 18:12:44 +01:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Henrik Rydgård
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ff7e71f317
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Merge pull request #13979 from unknownbrackets/gl-header
GLES: Remove direct khrplatform.h header include
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2021-01-26 07:24:46 +01:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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Unknown W. Brackets
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6798d5379a
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GLES: Remove direct khrplatform.h header include.
Shouldn't be needed anymore, was a hack for Nokia. See #13978.
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2021-01-25 18:42:24 -08:00 |
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Henrik Rydgård
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1b843ef8cc
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Merge pull request #13974 from unknownbrackets/crc-simple
Reporting: Expose CRC queue methods for other uses
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2021-01-25 15:01:58 +01:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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Henrik Rydgård
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4eee5df2ab
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Merge pull request #13977 from sum2012/mp3_minor2
sceMp3Init:Add layerBits and versionBits and header information
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2021-01-25 13:31:56 +01:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Henrik Rydgård
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136c861d17
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Merge pull request #13972 from unknownbrackets/clear-stencil
GPU: Respect stencil write mask for 5551 buffers
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2021-01-25 09:38:16 +01:00 |
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Unknown W. Brackets
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acbe0573fa
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Reporting: Expose CRC queue methods for other uses.
This way UI can expose the CRC if needed.
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2021-01-24 19:53:47 -08:00 |
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Unknown W. Brackets
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0e25f6a83f
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D3D9: Don't allow separate alpha clears.
Doesn't seem like the color mask applies to clears.
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2021-01-24 16:07:13 -08:00 |
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Unknown W. Brackets
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9857e8d1b1
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GPU: Respect stencil write mask for 5551 buffers.
If the mask is 0x7F on 5551, that's equivalent to allowing the clear
entirely. See #13391.
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2021-01-24 15:54:13 -08:00 |
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Henrik Rydgård
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c91a3a3dd2
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GE: Better naming of render passes for color reinterpret
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2021-01-25 00:12:25 +01:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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cfb52bf69e
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Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
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2021-01-24 13:21:25 -08:00 |
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Unknown W. Brackets
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871a0f9492
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Umd: Wake waiting threads on eject/insert.
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2021-01-24 12:11:42 -08:00 |
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Unknown W. Brackets
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f81250660a
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Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time. This should
reduce spin looping.
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2021-01-24 11:49:25 -08:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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Henrik Rydgård
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78191956f3
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Fix duplicate shader version in the flat shader test
Unbreaks the flat shading test on Adreno (ended up in trying to link a
#version 300 and a #version 320 shader together which it didn't like)
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2021-01-24 18:49:05 +01:00 |
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Henrik Rydgård
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960e2dac36
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OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
Probably won't fix anything, just want this in for, well, consistency.
Noticed it debugging the iOS flat shading issues, but doesn't fix that.
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2021-01-24 18:29:55 +01:00 |
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AdamN
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65af16bcbd
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Merge pull request #13967 from ANR2ME/adhoc
[adhoc] Fix The Warriors
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2021-01-24 19:24:51 +07:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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Henrik Rydgård
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5686b3a642
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Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek
Fix Greek characters & Roman numbers & all balance on jpn0.pgf
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2021-01-24 09:23:39 +01:00 |
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Henrik Rydgård
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a8a60d3e17
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Merge pull request #13959 from sum2012/mp3_minor
Resample mp3 in 32000Hz
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2021-01-24 09:21:57 +01:00 |
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nassau-tk
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6e2430fbdb
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Fix Greek characters & Roman numbers & all balance on jpn0.pgf
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2021-01-24 15:04:43 +09:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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Henrik Rydgård
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938d75272a
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Merge pull request #13963 from unknownbrackets/plugins-config
Plugins: Enable by default
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2021-01-23 21:15:18 +01:00 |
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Unknown W. Brackets
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510aaa1263
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Plugins: Enable by default.
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2021-01-23 10:26:06 -08:00 |
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Henrik Rydgård
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b856b5c23c
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Merge pull request #13962 from unknownbrackets/ppge-shrink
PPGe: Scale down by worst of window/internal res
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2021-01-23 18:38:44 +01:00 |
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Henrik Rydgård
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d0c3a5a721
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compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
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2021-01-23 18:35:48 +01:00 |
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Unknown W. Brackets
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0b666d0dac
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PPGe: Scale down by worst of window/internal res.
See #13958.
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2021-01-23 09:04:58 -08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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