Commit Graph
39166 Commits
Author SHA1 Message Date
Henrik Rydgård e83b4f03be Merge pull request #14072 from ANR2ME/adhoc
[Adhoc] Fix the flickering loop when playing multiplayer on Samurai Dou Portable/Way of the Samurai Portable
2021-02-07 16:02:34 +01:00
Henrik Rydgård 5d97f3c72f Merge pull request #14064 from nassau-tk/pgf-fixjpn0
Fix jpn0.pgf characters position.
2021-02-07 09:37:12 +01:00
Henrik Rydgård 9459690d19 Merge pull request #14066 from unknownbrackets/debugger-funcs
Debugger: Populate funcs if disassembly open early
2021-02-07 09:10:40 +01:00
Henrik Rydgård 93478e0b97 Merge pull request #14067 from unknownbrackets/ppge-text-alloc
PPGe: Fallback to atlas text on alloc fail
2021-02-07 09:09:17 +01:00
Unknown W. Brackets f75cb9fbae Thread: Log error waiting already waiting thread. 2021-02-06 23:55:58 -08:00
Unknown W. Brackets b9ae574679 Thread: Log error when delaying a waiting thread.
This will handle double delaying and delaying in general.
2021-02-06 23:55:46 -08:00
ANR2ME 8432d6c5d7 Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE. 2021-02-07 12:09:29 +07:00
ANR2ME f17d387a65 Updated some Logs to help finding the location of the call to debug. 2021-02-07 12:08:02 +07:00
Unknown W. Brackets c99de6409d Sas: Minor clenaup. 2021-02-06 18:37:05 -08:00
Unknown W. Brackets b52c432f06 CoreTiming: Ensure we never idle into the past.
Better to keep away from quantum trickiness here.
2021-02-06 18:35:55 -08:00
Unknown W. Brackets 839be8e636 PPGe: Clear text allocations on shutdown. 2021-02-06 14:23:35 -08:00
Unknown W. Brackets 47523a0557 PPGe: Fallback to atlas text on alloc fail. 2021-02-06 14:10:18 -08:00
Unknown W. Brackets ef24aa69a6 Debugger: Populate funcs if disassembly open early. 2021-02-06 10:20:23 -08:00
nassau-tk 42f28ce41e Fix jpn0.pgf characters position. 2021-02-06 22:45:24 +09:00
ANR2ME 04434ea68e Fix possible race condition issue. 2021-02-05 21:54:00 +07:00
ANR2ME ddc122bcbe Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread 2021-02-05 21:54:00 +07:00
ANR2ME a7eccc0c6f Minor renaming 2021-02-05 21:53:59 +07:00
ANR2ME 79c30ee716 We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom 2021-02-05 21:53:59 +07:00
Henrik Rydgård 5babc1af2c Merge pull request #14062 from unknownbrackets/ui-load-error
Core: Reset state properly on CPU init failure
2021-02-05 09:06:06 +01:00
Unknown W. Brackets 7f996f5b4b Windows: Prevent crash on null symbol map.
Happened during a double error scenario, but might as well check.
2021-02-04 21:43:19 -08:00
Unknown W. Brackets aca9953b3c Core: Reset state properly on CPU init failure. 2021-02-04 21:41:40 -08:00
Henrik Rydgård d3d5ff0d0d Merge pull request #14060 from ANR2ME/adhoc
[Adhoc] Fix possible lock issue and Updated PdpStat
2021-02-04 10:47:24 +01:00
Henrik Rydgård 5fe6492b9b Make a couple of UI animations refresh rate independent 2021-02-04 08:55:21 +01:00
Henrik Rydgård 1115037c52 Merge pull request #14061 from unknownbrackets/ui-tests
UI: Correct developer tools test run
2021-02-04 08:37:47 +01:00
Unknown W. Brackets 17d2a314d5 UI: Correct developer tools test run. 2021-02-03 21:26:25 -08:00
ANR2ME 849fe4ade1 Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
2021-02-04 10:31:01 +07:00
ANR2ME f2e7a2a9ba Fix possible lock issue during AdhocMatchingStart 2021-02-04 10:15:29 +07:00
Henrik Rydgård b7e1e9a066 Merge pull request #14059 from jdgleaver/gitlab-32bit
(.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores)
2021-02-03 17:07:17 +01:00
jdgleaver 580c0d3e61 (.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores) 2021-02-03 15:26:40 +00:00
Henrik Rydgård 5037483682 More stuff in README.md 2021-02-03 01:08:07 +01:00
Henrik Rydgård b2a803a57f More from unknown and sum2012 2021-02-03 01:08:07 +01:00
Henrik Rydgård 8adff972d5 List fixed games. Thanks sum2012 2021-02-03 01:08:07 +01:00
Henrik Rydgård cfb29f6177 Address initial feedback by iota97 2021-02-03 01:08:07 +01:00
Henrik Rydgård 875de39b74 Update README.md for 1.11 2021-02-03 01:08:07 +01:00
Henrik Rydgård d73456e930 Merge pull request #14050 from ANR2ME/adhoc
[Adhoc] Updated PdpStat and PtpStat
2021-02-01 23:16:19 +01:00
ANR2ME a51036ffaf Updated PdpStat and PtpStat 2021-02-02 03:39:04 +07:00
Unknown W. Brackets c1fa4958d9 vertexjit: Only save extra regs on x64. 2021-02-01 07:06:18 -08:00
Unknown W. Brackets 30b6f1f865 Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00
Unknown W. Brackets cc4d0479bf Core: Assert debug stats remain positive. 2021-01-31 15:06:11 -08:00
Unknown W. Brackets ddff063097 vertexjit: Correct saved registers on x64. 2021-01-31 15:05:15 -08:00
Unknown W. Brackets e2d000cd34 Audio: Avoid left shift when resampling. 2021-01-31 10:42:31 -08:00
Henrik Rydgård dfbde19db5 Merge pull request #14039 from unknownbrackets/ge-frame-dump
Core: Maintain frame dump disc ID in SFO
2021-01-31 19:20:05 +01:00
Unknown W. Brackets 2a545a317c Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
2021-01-31 09:22:20 -08:00
Unknown W. Brackets a20c972d55 Loaders: Prevent errors on 0 byte reads.
Was happening when opening an http:// GE frame dump.
2021-01-31 09:21:40 -08:00
Unknown W. Brackets be4c905373 SaveState: Load misaligned wide strings properly. 2021-01-31 08:55:54 -08:00
Unknown W. Brackets 5d60fa0d0d Common: Maintain C++11 support in sign extend. 2021-01-31 08:44:02 -08:00
Henrik Rydgård a6b9744f9f Merge pull request #14037 from hrydgard/framedump-test
Add a command in developer tools to list and load framedumps from the web
2021-01-31 16:12:40 +01:00
Henrik Rydgård 294f530cd0 Have the flat shading workaround obey the driver workarounds checkbox 2021-01-31 15:50:19 +01:00
Henrik Rydgård 5e501fa9fc Fix minor rendering glitch in PPSSPP's menus on iOS 2021-01-31 15:49:52 +01:00
Henrik Rydgård d7de08c4ff Add checkbox to enable/disable driver bug workarounds. 2021-01-31 15:20:23 +01:00