Commit Graph
39166 Commits
Author SHA1 Message Date
Unknown W. Brackets ffd468c3ae Reporting: Add more info to libstubend error. 2021-04-10 18:33:44 -07:00
Unknown W. Brackets eedd0b32dd Module: Add a missing error return case. 2021-04-10 17:11:40 -07:00
Unknown W. Brackets f88648c5a2 Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
2021-04-10 17:10:35 -07:00
Unknown W. Brackets 3c09b5c010 GLES: Always use fragColor0 on GL 3.0+. 2021-04-10 16:26:39 -07:00
Unknown W. Brackets 1b4f0e25b7 Reporting: Log more data about sceIoChStat(). 2021-04-10 15:11:44 -07:00
Unknown W. Brackets c18236b5fa GPU: Avoid switch on uint.
Vivante seems to get confused.
2021-04-10 14:01:33 -07:00
Unknown W. Brackets 9a812f7f0b Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
2021-04-10 13:41:41 -07:00
Unknown W. Brackets 60690109f0 GLES: Handle GLSL 1.30/1.40 better.
Was causing errors for people using older GL.
2021-04-10 13:32:13 -07:00
Henrik Rydgård 6f332dd664 Merge pull request #14364 from unknownbrackets/dialog-cleanup
Dialog: Lock volatile on thread
2021-04-08 09:46:22 +02:00
Unknown W. Brackets 4128b5c6e6 Dialog: Reset last status more consistently.
This is only used to reduce log spam.
2021-04-07 21:22:31 -07:00
Unknown W. Brackets 90f4098b3d Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets 429b4594d0 Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
Henrik Rydgård 28065c1bc4 Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets 7da25563d3 Utility: Add a helper for the active dialog. 2021-04-06 22:23:17 -07:00
Unknown W. Brackets 4200021a95 Utility: Update logging to new syntax for dialogs. 2021-04-06 22:18:28 -07:00
Unknown W. Brackets 7b5d8bc38f Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Unknown W. Brackets 5904900d37 Debugger: Add APIs to set/list/search mem tags. 2021-04-06 12:09:39 -07:00
Henrik Rydgård 97da4934c1 Merge pull request #14357 from unknownbrackets/load-error
UI: Show more detailed load error messages
2021-04-06 20:56:20 +02:00
Unknown W. Brackets 49a4edbab5 UI: Show more detailed load error messages. 2021-04-06 07:04:25 -07:00
Henrik Rydgård def41a3b39 Merge pull request #14356 from unknownbrackets/lighting
GPU: Preconvert light vecs to Vec3f
2021-04-06 14:25:31 +02:00
Unknown W. Brackets a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
Unknown W. Brackets 9bc865dfaa Merge pull request #14354 from hrydgard/disable-spv-remapper
Disable spvremapper from glslang by default, we don't use it.
2021-04-05 10:49:55 -07:00
Henrik Rydgård 35c02c8012 Disable spvremapper from glslang by default, we don't use it.
May partially help #14351
2021-04-05 18:31:25 +02:00
Henrik Rydgård bc4963b401 Merge pull request #14345 from ANR2ME/apctl
[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW
2021-04-05 13:20:06 +02:00
Unknown W. Brackets 0081924fc4 UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
2021-04-04 21:39:16 -07:00
Unknown W. Brackets 124774fecb Debugger: Provide memory mapping ranges.
Most of these are entirely static, but introspection is good for APIs.
2021-04-04 21:27:30 -07:00
Unknown W. Brackets a0c1320aec Debugger: Return detail for breakpoints in macros. 2021-04-04 20:24:16 -07:00
Unknown W. Brackets 7a1398844a Debugger: Add simple API to control tagging detail.
In case a client requires it.
2021-04-04 20:23:51 -07:00
Unknown W. Brackets dce3885eae Merge pull request #14348 from yonggamer/master
Update glslang_UWP.vcxproj
2021-04-04 16:28:04 -07:00
yonggamer 9020fbe9d5 Merge pull request #1 from yonggamer/yonggamer-patch-1
Update glslang_UWP.vcxproj
2021-04-05 00:19:48 +02:00
yonggamer 8bfd8e9e0f Update glslang_UWP.vcxproj 2021-04-05 00:18:08 +02:00
ANR2ME 951080991a Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00
ANR2ME 89ca70a141 Ooops wrong way to do random range 2021-04-05 04:44:29 +07:00
ANR2ME 9e64eed432 minor fix 2021-04-05 04:44:29 +07:00
ANR2ME 824fedbef6 Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit 2021-04-05 04:44:28 +07:00
ANR2ME cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
Henrik Rydgård 19e079a08d Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
2021-04-04 22:57:26 +02:00
Unknown W. Brackets 0aa8a4886c UI: Don't include symbols in recent games anim. 2021-04-04 13:28:52 -07:00
Unknown W. Brackets f98bafb73d UI: Centralize BG pic choosing a bit.
It's in several places.
2021-04-04 10:57:40 -07:00
Unknown W. Brackets e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård 6f795fc120 Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
2021-04-04 18:32:42 +02:00
Unknown W. Brackets eca3a405b6 UI: Flip Y analog direction based on config. 2021-04-04 08:39:49 -07:00
Unknown W. Brackets c9428975fe Windows: Normalize left and right analog stick. 2021-04-04 08:16:26 -07:00
Unknown W. Brackets 540a5e3a3b UI: Log analog movement at a lower treshold.
This should be high enough still to be outside the deadzone, and clearer.
See #12062.
2021-04-04 07:29:12 -07:00
Henrik Rydgård e86e3cc7cd Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets d3edb134b1 Debugger: Maintain atrac data source info.
Often this is the file it was read from.
2021-04-03 19:19:20 -07:00
Unknown W. Brackets aa9b19be45 Debugger: Note atrac/sas reads from memory more. 2021-04-03 19:06:46 -07:00
Unknown W. Brackets 869ef9aca7 Debugger: Tag savedata load and info. 2021-04-03 18:45:24 -07:00
Unknown W. Brackets 1b57739eb7 Debugger: Memcheck and tag loading savedata to RAM. 2021-04-03 18:28:22 -07:00
Unknown W. Brackets d009203c24 Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
2021-04-03 18:14:59 -07:00