Shaders: Set vert shaders to mediump by default.

Seeing errors in logs about precision not agreeing.
This commit is contained in:
Unknown W. Brackets
2021-04-10 13:41:41 -07:00
parent 60690109f0
commit 9a812f7f0b
8 changed files with 51 additions and 10 deletions
+5
View File
@@ -1,3 +1,8 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
+6
View File
@@ -18,6 +18,12 @@
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
+5
View File
@@ -1,6 +1,11 @@
// by guest(r) - guest.r@gmail.com
// license: GNU-GPL
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
+5
View File
@@ -1,3 +1,8 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
uniform vec2 u_texelDelta;
+5
View File
@@ -1,3 +1,8 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
+5
View File
@@ -1,3 +1,8 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform vec2 u_texelDelta;
attribute vec4 a_position;
+15 -10
View File
@@ -1,10 +1,15 @@
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main()
{
gl_Position=a_position;
v_texcoord0=a_texcoord0;
}
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main()
{
gl_Position=a_position;
v_texcoord0=a_texcoord0;
}
+5
View File
@@ -1,3 +1,8 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;