Commit Graph
39166 Commits
Author SHA1 Message Date
Unknown W. Brackets 46a4347976 Merge pull request #15141 from unknownbrackets/softgpu
Rectangle fast path tweaks for softgpu
2021-11-15 07:08:57 -08:00
Unknown W. Brackets a871550d32 UI: Switch to font texture for debug stats. 2021-11-15 07:04:17 -08:00
Unknown W. Brackets b6bdd69572 softgpu: Clear by dividing out subpixel first. 2021-11-15 06:26:11 -08:00
Unknown W. Brackets f802c3bc6d softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
Henrik Rydgård 4c1fbaf00e Merge pull request #15142 from unknownbrackets/gpu-cleanup
Cleanup some cached pointers in GPU classes
2021-11-15 09:17:33 +01:00
Unknown W. Brackets 83fb093675 Merge pull request #15140 from unknownbrackets/debugger-fix
Debugger: Fix crash on stepping/break
2021-11-14 22:56:00 -08:00
Unknown W. Brackets babd63c644 softgpu: Tune thread minimums better.
Darkstalkers seems more sensitive to these than many other games, this
improves performance more.
2021-11-14 18:44:30 -08:00
Unknown W. Brackets 66f635cba0 sfotgpu: Use threads to apply clears. 2021-11-14 18:31:46 -08:00
Unknown W. Brackets 2ab7499d8d softgpu: Combine sliced rectangles.
This mostly affects clears, and reduces overhead.  Only about 2%
improvement, but it's a small change.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets 0281e2f017 softgpu: Split out rectangle path for combining. 2021-11-14 18:31:46 -08:00
Unknown W. Brackets 9545e3b0e2 softgpu: Fixup range cull for fans and fast path. 2021-11-14 18:31:45 -08:00
Unknown W. Brackets fb6fadbbb7 softgpu: Fast path rectangles as fans.
Some games, such as Legend of Heroes III, use fans instead of strips.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets 09a9927b82 softgpu: Use range loops for sprite fast path. 2021-11-14 18:31:45 -08:00
Unknown W. Brackets 8a5f07b860 Vulkan: Don't cache vulkan_ with draw context.
Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
2021-11-14 15:25:28 -08:00
Unknown W. Brackets 0dc7688838 GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
Unknown W. Brackets 55cde6bd6a softgpu: Check flat z in fast path. 2021-11-14 12:27:39 -08:00
Unknown W. Brackets 361c8f966c softgpu: Fast path triangles without textures.
The fast path may still be useful in this case.
2021-11-14 12:27:39 -08:00
Unknown W. Brackets 96c1ae0f12 Debugger: Fix crash on stepping/break. 2021-11-14 09:31:43 -08:00
Unknown W. Brackets 5bb6245b1f softgpu: Fix leaked range flag on cull.
Fixes some backgrounds in Final Fantasy 4, probably others.
2021-11-14 08:43:52 -08:00
Henrik Rydgård 87d2e16b11 Merge pull request #15138 from hrydgard/delay-load-dialogs
Windows debugger: Load the dialogs on demand.
2021-11-14 00:15:07 +01:00
Henrik Rydgård 42bc9066ee Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms. 2021-11-13 22:47:29 +01:00
Henrik Rydgård fc26beca4b Also delay-load the VFPU dialog, just because 2021-11-13 22:24:30 +01:00
Henrik Rydgård c004e9ca9d Windows debugger: Load the dialogs on demand.
I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Henrik Rydgård a783f49948 Merge pull request #15135 from hrydgard/use-set-thread-description
Use the "new" API SetThreadDescription to set thread names on Windows.
2021-11-13 22:10:09 +01:00
Unknown W. Brackets e21f2b8fcf Common: UWP buildfix.
Just use SetThreadDescription() directly, assuming new enough Windows.
2021-11-13 09:40:07 -08:00
Henrik Rydgård 9f1c9b9963 Buildfix 2021-11-13 18:12:09 +01:00
Henrik Rydgård 6e1455fd55 Use the "new" API SetThreadDescription to set thread names on Windows.
Mainly useful in debugging and profiling tools. Using the new function helps
modern debugging/profiling tools like Superluminal which don't support the
old exception method.

(Is there any old tool left that might be a reason we'd want to do both?)
2021-11-13 18:02:36 +01:00
Henrik Rydgård a25d768d5d Merge pull request #15134 from PutuDesca/patch-3
Last update (id_ID.ini)
2021-11-13 17:34:27 +01:00
PutuDesca e37e8850d2 Last update (id_ID.ini)
I think this is enough
2021-11-13 22:58:34 +08:00
Henrik Rydgård 3b77d29b9b Merge pull request #15132 from LightVR0/patch-4
Retraducción
2021-11-13 11:54:48 +01:00
Henrik Rydgård bf1aa22fce Merge pull request #15133 from PutuDesca/patch-2
Update id_ID.ini
2021-11-13 11:54:32 +01:00
PutuDesca f60a20ed7f Minor fixes 2021-11-13 10:18:32 +08:00
PutuDesca 39b71f35f4 Update id_ID.ini 2021-11-13 10:09:50 +08:00
Victor Rojas Carrasco (VR0) 12581ea6c5 Update es_LA.ini 2021-11-12 20:25:08 -03:00
Henrik Rydgård 82465cb2e4 Merge pull request #15131 from Narugakuruga/patch-9
Update zh_CN.ini
2021-11-12 14:21:03 +01:00
Narugakuruga 227335fca2 Update zh_CN.ini
minor wording
2021-11-12 21:18:58 +08:00
Henrik Rydgård 5a8b0986fd Merge pull request #15127 from PutuDesca/patch-1
id_ID.ini
2021-11-11 13:15:56 +01:00
PutuDesca 9e6e17dd38 Update id_ID.ini 2021-11-11 19:19:19 +08:00
PutuDesca 74f50f0246 Id 2021-11-11 19:11:27 +08:00
PutuDesca d1ae9677f3 id_ID.ini 2021-11-11 19:04:47 +08:00
Henrik Rydgård eb12c14850 Merge pull request #15124 from unknownbrackets/vblank-mutex
Display: Prevent lock around listener calls
2021-11-11 07:30:20 +01:00
Unknown W. Brackets dc843c258d Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård 80933ac4cb Merge pull request #15118 from hrydgard/disable-opengl-fallback-android-11
On Android 11 and later, let's not fallback to OpenGL on init crashes.
2021-11-10 08:48:34 +01:00
Henrik Rydgård 1d323f96d3 Merge pull request #15120 from PutuDesca/patch-3
Update *id_ID.ini*
2021-11-10 08:47:21 +01:00
PutuDesca 42f92dff67 Update *id_ID.ini* and some fixes
For the Balinese translation of PPSSPP, I will not continue (I stopped) because I will focus on optimizing the Indonesian language translation.

Thanks...
2021-11-10 14:40:01 +08:00
Henrik Rydgård 161a32b4a2 On Android 11 and later, let's not fallback to OpenGL at all.
Not meaningful since Vulkan is stable and widely used now and we really
don't do anything crazy when drawing the menu.

See #15079
2021-11-09 23:06:10 +01:00
Henrik Rydgård df9be770d6 Add tip to Lazy texture caching button. Replaces #14183 2021-11-09 22:54:47 +01:00
Henrik Rydgård 4161b500ab Merge pull request #15021 from unknownbrackets/ui-font-atlas
UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Henrik Rydgård 4d38905474 Merge pull request #15100 from vit9696/master
SDL: Read assets from Resources on macOS like on iOS
2021-11-07 23:21:29 +01:00
Henrik Rydgård 9b457f544e Merge pull request #15111 from unknownbrackets/softgpu-scissor
softgpu: Correct scissor for pixel centers
2021-11-07 20:45:11 +01:00