Commit Graph
39166 Commits
Author SHA1 Message Date
Lubos 5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Lubos 92d3ed6ee3 OpenXR - HUD is enabled based on gstate 2022-08-05 11:31:33 +02:00
Henrik Rydgård 39cbc253fe Merge pull request #15421 from ANR2ME/inet
Implementing NpSigninDialog and Updating NP Library.
2022-08-04 13:19:43 +02:00
ANR2ME 4c9e1dec1a Fix include issue. 2022-08-04 16:35:30 +07:00
ANR2ME 31ea7a6a95 Updated copyright's year. 2022-08-04 16:34:05 +07:00
ANR2ME 865959d420 Replace the dummy PSN name with Nickname on sceNpInit. 2022-08-04 16:12:31 +07:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
ANR2ME 54300eb017 Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
2022-08-04 16:12:23 +07:00
ANR2ME bf98466a78 Added a FunctionWrapper used by sceNpService 2022-08-04 16:12:23 +07:00
Henrik Rydgård e7e1bb6079 UWP: Fix missing font file causing missing text fields. Fixes #15771 2022-08-04 10:44:12 +02:00
Henrik Rydgård c3324c872f Merge pull request #15784 from hrydgard/unify-framebuffer-blit
Unify BlitFramebuffer with a generic implementation
2022-08-04 00:41:33 +02:00
Henrik Rydgård e28b45481b Delete more unused code 2022-08-03 22:47:31 +02:00
Henrik Rydgård f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Henrik Rydgård f8e0c09463 Delete unused stuff in all backends 2022-08-03 22:22:52 +02:00
Henrik Rydgård 126ace770e Remove the D3D9 and Vulkan BlitFramebuffer functions 2022-08-03 22:22:52 +02:00
Henrik Rydgård 9d23939e28 Replace D3D11's BlitFramebuffer with the common one 2022-08-03 22:22:51 +02:00
Henrik Rydgård 1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård 64a8a3f7d3 D3D11: Remove more custom drawing 2022-08-03 22:22:51 +02:00
Henrik Rydgård d5a0249678 Fix upscaling in Vulkan. Fixes #15779 2022-08-03 22:22:24 +02:00
Lubos 2d88a8284b OpenXR - Forgotten file added 2022-08-03 18:53:18 +02:00
Lubos 3578656b8b OpenXR - Introduce VR tweaks 2022-08-03 18:52:55 +02:00
Henrik Rydgård 4d519b49a0 Merge pull request #15782 from hrydgard/unify-draw-rect
Unify DrawActiveTexture
2022-08-03 15:18:17 +02:00
Henrik Rydgård 8ded766509 UWP buildfix 2022-08-03 14:31:24 +02:00
Henrik Rydgård 0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 192e331b11 Delete the OpenGL implementation of DrawActiveTexture. 2022-08-03 14:12:55 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1fe2bced54 Delete the D3D9 impl of DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård 1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård d55c4a3456 Convert the D3D11 DrawActiveTexture to thin3d 2022-08-03 14:12:55 +02:00
Henrik Rydgård 59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård 4e4ccbd819 Merge pull request #15754 from hrydgard/unify-stencil-draw
Unify stencil upload using thin3d
2022-08-03 14:11:35 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård cacb2a3200 Unit test, comment 2022-08-03 13:34:58 +02:00
Henrik Rydgård 9963cd55f0 Rebind the framebuffer only if we're in the blit path. 2022-08-03 13:33:54 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård d6664f20e0 Merge pull request #15781 from hrydgard/blit-feature-cleanup
Blit feature detection cleanup
2022-08-03 13:18:01 +02:00
Lubos cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Lubos 4814bed7df OpenXR - HUD support added 2022-08-02 20:58:16 +02:00
Henrik Rydgård 770cb49f94 GLES: FramebufferBlit: Don't blit if the target is the current framebuffer. 2022-08-02 14:57:20 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 710c6b6ad1 Fix crash in shader upscaling. This variable shadowed the one that now lives in Common.
Fixes #15778
2022-08-02 08:33:50 +02:00
Lubos 2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Lubos 4a3f809588 OpenXR - Head orientation in some games fixed 2022-08-01 17:47:24 +02:00
Lubos aea91bda1d OpenXR - Refactor the common math methods 2022-08-01 17:11:23 +02:00