Commit Graph
5606 Commits
Author SHA1 Message Date
Henrik Rydgård 683a4e0fb2 Merge pull request #11676 from unknownbrackets/gles-depth
WIP - GLES: Download depth values via shader
2018-12-19 09:58:38 +01:00
Unknown W. Brackets 08d71cef50 GLES: Simplify depth download shader.
Fixes it on Adreno, no need to do the constant math in the shader.
2018-12-18 21:47:21 -08:00
Henrik Rydgård 9fd8d3b911 Fix bug in #11681 2018-12-18 17:01:16 +01:00
Henrik Rydgård a73c569bf6 Add check for GL_FRAGMENT_PRECISION_HIGH for GLES in stencil code. 2018-12-18 14:30:05 +01:00
Henrik Rydgård a2cc2b39ca Additional raw string shaders 2018-12-18 10:42:29 +01:00
Henrik Rydgård de4dec2a80 Use raw strings for more shaders 2018-12-18 10:37:45 +01:00
Henrik Rydgård 2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
Unknown W. Brackets 27e8720e14 GLES: Download depth values via shader.
Working on desktop, but not on mobile...
2018-12-16 17:34:16 -08:00
Unknown W. Brackets e49568f67d GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
Henrik Rydgård b2e1e3c84d Merge pull request #11675 from unknownbrackets/softgpu
SoftGPU: Respect stencil write mask on test fail
2018-12-17 00:08:43 +01:00
Henrik Rydgård 3ad168e1a9 Merge pull request #11674 from unknownbrackets/spline-cull
GPU: Fix curve breakage due to cull flipping
2018-12-16 22:38:26 +01:00
Unknown W. Brackets aa3b026bfe SoftGPU: Fix crash on garbage index data. 2018-12-16 13:16:05 -08:00
Unknown W. Brackets 0f880696be SoftGPU: Respect stencil write mask on test fail. 2018-12-16 13:13:54 -08:00
Unknown W. Brackets 8a7ec4fc19 GPU: Fix curve breakage due to cull flipping. 2018-12-16 13:00:36 -08:00
Unknown W. Brackets ebdecb6583 Merge pull request #11656 from hrydgard/disable-vendor-checks
VK: Add INI options to disable some vendor checks
2018-12-15 07:39:08 -08:00
Henrik Rydgård d82ec339ee Remove the DisableShaderCache setting, rename the other 2018-12-15 10:44:05 +01:00
Henrik Rydgård 749163beca Merge pull request #11667 from hrydgard/remove-truecolor
Remove outdated TrueColor setting.
2018-12-14 18:58:24 +01:00
Henrik Rydgard 56bc7b1d52 Remove outdated TrueColor setting. 2018-12-14 16:13:44 +01:00
Henrik Rydgard 3f8aec5147 Remove the "Disable stencil test" hack. Doesn't seem to serve much purpose anymore. 2018-12-14 13:54:03 +01:00
Henrik Rydgård 60a81a6144 Merge pull request #11658 from unknownbrackets/ui-minor
Windows: Hide Vulkan/D3D11 if not available
2018-12-11 12:13:00 +01:00
Unknown W. Brackets bb7d9646f2 GE Debugger: Fix dump replay ticks accounting.
Sometimes a list ends earlier than now, we don't need to eat cycles then.
Fixes #11655.
2018-12-10 23:05:42 -08:00
Henrik Rydgård 25b2ba013b VK: Add INI options to disable some vendor checks, and to disable the shader cache. 2018-12-11 00:36:15 +01:00
xebra 070e29d921 Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
Henrik Rydgård ab7bd6fc67 Merge pull request #11624 from unknownbrackets/shaderid
GPU: Ignore light params for shade mapping in shader id
2018-12-03 09:35:10 +01:00
Unknown W. Brackets 482487dd8d GPU: Ignore light params for shade mapping.
They aren't part of the equation, so this simplifies and slightly reduces
number of shaders.
2018-12-02 14:11:19 -08:00
Henrik Rydgård 95ffa15a84 Merge pull request #11616 from unknownbrackets/debugger
GE Debugger: Allow jumping to a specific prim
2018-12-02 22:15:52 +01:00
Henrik Rydgård d9cfa3a8fa Bump shader caches 2018-12-02 21:49:20 +01:00
Unknown W. Brackets f88dc9e821 GE Debugger: Allow relative prim counts. 2018-12-01 15:50:20 -08:00
Unknown W. Brackets 9a7ee41191 Vulkan: Avoid OpKill workaround with no stencil.
It seems like depth gets messed up either way on discard, but behaves
sorta better without the write to depth.
2018-12-01 14:10:47 -08:00
Unknown W. Brackets 5932cbabc3 GPU: Avoid stencil emulation if possible.
This reduces use of replaceAlpha, and reduces use of more complicated
blend states.  This simplifies fragment shaders a little.
2018-12-01 14:05:29 -08:00
Unknown W. Brackets d8c80afe59 GPU: Dirty stencil on stencil mask change.
Otherwise it doesn't always apply.
2018-12-01 14:00:32 -08:00
Unknown W. Brackets b1e68c653c GPU: Avoid a missing virtual destructor warning. 2018-12-01 13:59:47 -08:00
Unknown W. Brackets e029168be2 GE Debugger: Allow jumping to a specific prim.
This will make the most sense when frames are relatively stable, and works
great for GE dumps.
2018-12-01 06:40:27 -08:00
Unknown W. Brackets 4d5c8fcff4 GE Debugger: Track a counter of prims. 2018-12-01 06:26:35 -08:00
Henrik Rydgård 571ea0eec5 Merge pull request #11614 from unknownbrackets/headless
Headless: Allow startup using NULL draw context
2018-12-01 12:47:52 +01:00
Unknown W. Brackets 6d8b78f523 Headless: Allow startup using NULL core.
Or maybe we should have a dummy Draw context...
2018-11-30 17:45:54 -08:00
Unknown W. Brackets 7b815af331 GPU: Force use of indexes on cull mode flip.
Since we flip in the index, it can't be pure in this case.
2018-11-30 07:22:28 -08:00
Unknown W. Brackets d3db565344 GPU: Maintain a bit more state in inner-prim loop.
Trying to make dumps properly trigger this optimization, but they still
sometimes get flattened and don't.
2018-11-29 19:28:10 -08:00
Unknown W. Brackets 1517d66d4e GPU: Properly flip cull on simple triangle lists.
Fixes #11601.
2018-11-29 19:03:38 -08:00
mrfixit2001 53e6fbadf4 fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
mrfixit2001 0ab6c59fbe Avoid possible compile error: conflicting defs
In some cases, depending on the build flags, these two lines can be actively compiled at the same time, resulting in a conflicting definitions error:
https://github.com/hrydgard/ppsspp/blob/master/GPU/Common/DrawEngineCommon.h#L41
https://github.com/hrydgard/ppsspp/blob/master/GPU/Common/TextureDecoder.h#L88

I believe all that's necessary here is to add these "or" clauses to avoid it and safeguard against the error.
2018-11-26 14:59:14 -05:00
Henrik Rydgård d08a2eed6d Merge pull request #11594 from unknownbrackets/cullmode
GPU: Correctly flush on cull mode change
2018-11-26 09:29:15 +01:00
Henrik Rydgård a3bf2ee626 Merge pull request #11597 from unknownbrackets/softgpu-texmtx
SoftGPU: Calculate texcoords in transform
2018-11-26 09:28:44 +01:00
Unknown W. Brackets 3c5455f85b SoftGPU: Calculate texcoords in transform.
No need to do it in rasterization, and should be faster to do it on the
verts, anyway.  This fixes the software issue of #11595, presumably
because of the w handling.
2018-11-25 19:19:11 -08:00
Unknown W. Brackets 1f898e3b70 GPU: Correctly flush on cull mode change.
Fixes #11593 and fixes #11591.
2018-11-25 16:56:39 -08:00
Henrik Rydgård c5c1c46f38 Attempt to fix glsl depal error reported in #11588 (ATI/AMD) 2018-11-25 11:33:02 +01:00
Unknown W. Brackets c2e7263601 D3D11: Correct shader bounds apply. 2018-11-24 10:51:47 -08:00
Unknown W. Brackets fd97d82c71 D3D9: Correct shader bounds apply.
Also, use triangle strip like D3D11.
2018-11-24 10:47:49 -08:00
Unknown W. Brackets d9510f8824 D3D11: Allow shader blend to self.
It was forcing from black before.  See #9616.
2018-11-24 10:19:28 -08:00
Unknown W. Brackets e664e1c1dd SoftGPU: Oops, properly apply pixel mask in 16-bit. 2018-11-23 07:57:39 -08:00