Commit Graph
189 Commits
Author SHA1 Message Date
xebra 070e29d921 Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
Unknown W. Brackets 653129c528 Debugger: Add an event for GE dump recording. 2018-09-01 10:59:37 -07:00
LunaMoo f038b6489a Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
Henrik Rydgård 6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets e6917cccf6 Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
Unknown W. Brackets 5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 5670fc03ae Debugger: Add debug interfaces for threads.
This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 29d93c56c7 Debugger: Initial breakpoint APIs. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets e746a2d106 Debugger: Add stepping to WebSocket API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 944948a5f4 Debugger: Initial disasm API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 1f987bf1c1 Debugger: Initial register get/set APIs. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets b37d59e8fa Debugger: Organize WebSocket event handling.
Just a starting point to organize it.  Trying to keep it simple.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets c2b9b5a9e8 Debugger: Serve a simple log listener WebSocket.
Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets 3a8a2ff933 http: Move web server to core and use flags.
This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets 89186d8113 Replay: Initial structure for replay functionality. 2018-04-07 15:36:28 -07:00
Henrik Rydgård 330bdb8be8 Add and update some comments. 2017-11-01 08:42:49 +01:00
Florin9doi 892bc8617d Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
Unknown W. Brackets 36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo 4a2677e0c6 Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb 2017-03-23 11:54:54 +01:00
LunaMoo 429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Florent Castelli 46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
Florent Castelli 6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Henrik Rydgard d3305b88b9 Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Henrik Rydgard 853ea02201 Minor cleanups in elfreader 2016-09-18 23:11:41 +02:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Chris Burgener 1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Henrik Rydgard e711a47a75 Complete the separation of the IR compiler frontend from the "Jit" 2016-05-09 20:05:06 +02:00
Henrik Rydgard f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard 4acf85aa06 It's kind of starting to run 2016-05-07 17:37:19 +02:00
Henrik Rydgard d399c4a470 Initial commit for IRJit 2016-05-07 13:58:29 +02:00
Unknown W. Brackets 9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard 8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard 0283d00066 Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
Henrik Rydgard 7fee5abf9f x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM 2015-10-08 22:15:28 +02:00
Henrik Rydgard b7725c4f40 Remove empty header files 2015-10-08 18:54:33 +02:00
Henrik Rydgard b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Unknown W. Brackets c03b163537 Move ThreadQueueList to a separate file.
Not reused anywhere, but just so it's a little cleaner.
2015-09-12 13:03:15 -07:00
Unknown W. Brackets 85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Unknown W. Brackets 88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Unknown W. Brackets 0818c77f11 Normalize case of MIPS/ in MSVC project files. 2015-04-12 11:46:35 -07:00