Commit Graph
27 Commits
Author SHA1 Message Date
TMaul 0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
TMaul f40177ada8 More stubs and clean up
From various games
2012-12-13 11:40:55 +00:00
TMaul 8cc95d5640 sceUtil Cleanup
Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
Xele02 7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Xele02 41fed02c0e Add Save Delete and Delete List function 2012-12-09 19:33:18 +01:00
Xele02 63b0b61232 Change filesystem for mounted memory card
Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02 d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
Henrik Rydgard 52572d92e6 Merge branch 'master', remote-tracking branch 'origin' 2012-11-28 10:38:22 +01:00
Henrik Rydgard a74af8f372 Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
Ced2911 6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
kev :) 03c5e83953 Some sceUtility wrapping
Minus OSK and netconf
2012-11-22 20:46:22 +00:00
Henrik Rydgard 2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00
Henrik Rydgard 8e3148587a Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:40:35 +01:00
Henrik Rydgard fa05713456 misc cleanup 2012-11-18 23:14:50 +01:00
kev :) bcb0cbe7ea make sceUtilitySavedataInitStart return 0
Makes a few other games get further
2012-11-18 21:45:14 +00:00
Henrik Rydgard 75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard 90654bcd0e VFPU fixes, misc 2012-11-15 10:15:40 +01:00
kev :) d0fdd4c172 Make sceUtility test pass (assuming the last line is wrong)
It has to be more correct than before even if its still not 100%
2012-11-14 23:05:58 +00:00
Henrik Rydgard 1391d83afd Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread. 2012-11-07 16:05:39 +01:00
Henrik Rydgard aea0580297 More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
Henrik Rydgard 3e207a1490 Fake netconf dialog, etc 2012-11-06 19:22:14 +01:00
Henrik Rydgard aca35fc96c More fixes and logging improvements 2012-11-06 18:56:56 +01:00
Henrik Rydgard 714beabe2e Add some new imports 2012-11-06 17:05:51 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00