TMaul
9a83dee9b5
With not insane tabs this time..
2012-12-17 23:57:40 +00:00
TMaul
fdd2879443
Another font function
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Used by assassins creed.
2012-12-17 23:54:21 +00:00
Henrik Rydgard
3bd5cfed73
Work around for strange idling issue, various fixes
2012-12-17 23:33:24 +01:00
Henrik Rydgard
5a11d4d9c5
Implement sceKernelGetThreadmanIdList (partially)
2012-12-17 22:21:17 +01:00
Henrik Rydgard
a60d487d8d
Create files for sceUsb
2012-12-17 21:45:32 +01:00
Henrik Rydgard
913f392d66
Move the SasInstance to the heap. Some cleanup.
2012-12-17 21:43:31 +01:00
Henrik Rydgard
9c65a7b7f8
Fix issue with calling module imports
2012-12-17 21:27:50 +01:00
Henrik Rydgard
b5808eaf47
optimizin', bugfixin'
2012-12-17 20:43:43 +01:00
Henrik Rydgard
9acfd50139
Fix one cause of audio choppiness - we were dropping samples when audio functions blocked. Also some cleanup.
2012-12-17 20:15:23 +01:00
Henrik Rydgard
cb29c1ce4b
Don't use __KernelTriggerWait in sceDisplay
2012-12-17 20:14:54 +01:00
Henrik Rydgard
1e086f5008
Let's not throw away our stereo... Also change mix freq back to 44100 for now.
2012-12-17 19:38:04 +01:00
Henrik Rydgard
1400237d0e
Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better.
2012-12-17 18:07:25 +01:00
Unknown W. Brackets
17cba6adc3
Switch Mbx to using a linked list.
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This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
599465ee6e
Correct priority handling for Mbx funcs.
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Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
87fcdc9080
Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
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Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
0d07013199
Cleanup timeouts and refer for Mbx functions.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
13ed64ff4b
Add basic timeout support for Mbx.
2012-12-16 21:36:51 -08:00
Unknown W. Brackets
94094f99bf
Cleanup basic Mbx implementation, create func.
2012-12-16 21:36:51 -08:00
Henrik Rydgard
369afa5b93
sceSas: Resample audio according to pitch
2012-12-16 21:20:16 +01:00
Henrik Rydgard
15b7c1c96c
sceSas cleanup
2012-12-16 20:40:49 +01:00
Henrik Rydgård
8f5b6671db
Merge pull request #182 from unknownbrackets/audio-minor
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Add range checks to sceSas*() funcs
2012-12-15 23:10:41 -08:00
raven02
1dbb6a8bda
Fix sound distortion and improve sound clarity
2012-12-16 13:11:53 +08:00
Unknown W. Brackets
3899176af6
Add range checks to sceSas*() funcs.
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Savage Moon, at least, is trying voiceNums up to 43. This makes it
run instead of crashing, and is pretty cheap.
2012-12-15 15:45:41 -08:00
Henrik Rydgård
efd29ab75e
Merge pull request #181 from unknownbrackets/event-flags
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Support WAITCLEARALL on event flag wait/poll
2012-12-15 10:27:43 -08:00
Henrik Rydgård
cca64e4603
Merge pull request #180 from tmaul/master
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Fake enough of the on screen keyboard to make games work
2012-12-15 10:09:59 -08:00
Unknown W. Brackets
70cbf98a20
Support WAITCLEARALL on event flag wait/poll.
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Thanks to @B1ackDaemon for catching this.
2012-12-15 10:06:56 -08:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Unknown W. Brackets
bb10140728
Oops, event flags weren't always deleting properly.
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Added some comments to explain why removal from waitingThreads is
deferred. Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00
Unknown W. Brackets
d20b507796
Clarify these flags slightly.
2012-12-14 23:36:18 -08:00
Unknown W. Brackets
67f7f6b05d
Oops, these flags can be or'd together of course.
2012-12-14 23:24:04 -08:00
Unknown W. Brackets
45258bb61f
Cleanup behavior in sceKernel*EventFlag() funcs.
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Biggest change is just that sceKernelSetEventFlag() rescheds.
2012-12-14 21:25:29 -08:00
Unknown W. Brackets
18bd6cdc98
Cleanup errors and timing for waiting on flags.
2012-12-14 12:05:16 -08:00
Unknown W. Brackets
eb22f6bb78
Wake threads when an event flag is deleted.
2012-12-14 12:05:15 -08:00
Unknown W. Brackets
2ea992f2c4
Validate attr for mutexes, semas, and events.
2012-12-14 12:05:15 -08:00
Unknown W. Brackets
d2d82196b7
Add timeouts for event flags.
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Makes the threads/events/events test pass.
Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
TMaul
b121749b39
Cleanup sceKernelModule
2012-12-13 11:40:56 +00:00
TMaul
f40177ada8
More stubs and clean up
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From various games
2012-12-13 11:40:55 +00:00
TMaul
b21a89e56e
Add sceRtcGetTime64_t
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and define sceNetAdhocPollSocket
2012-12-13 11:40:54 +00:00
TMaul
6686849d35
sceNet stubs
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Added from MGS peace walker
2012-12-13 11:40:53 +00:00
TMaul
8cc95d5640
sceUtil Cleanup
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Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
TMaul
1c15b70277
Various Cleanups
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Make some sceFont functions fill in (fake) error codes
sceGeListSync seems to want a return value (fat princess, others)
Another missing sceKernelModule method (killzone)
2012-12-13 11:40:50 +00:00
Sacha
a1781b854a
Symbian support for project.
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New UNUSABLE_MMAP code path for platforms that cannot use the required flags (Xbox 360, Symbian). Falls back to malloc() instead.
N1 define for compilers (GCCE) that don't like to assume (int)-1 will safely cast to (char)-1.
Miscellaneous space->tab fixes.
2012-12-13 13:15:20 +10:00
Unknown W. Brackets
c08a2ba00b
Make sceIoLseek() correctly return 64-bit.
2012-12-11 22:57:05 -08:00
TMaul
11156fe288
sceKernelStartModule return value change
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Debatable if its a worthy change as its not a proper fix but gets
persona 3 further with media engine enabled.
2012-12-11 23:24:01 +00:00
Henrik Rydgård
8782b2aec7
Quickfix issue 160 and fix a trigraph warning
2012-12-10 21:28:20 +07:00
Xele02
f633e2d9b5
Merge branch 'work'
2012-12-10 13:12:26 +01:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Henrik Rydgård
32d80e9210
Merge pull request #158 from unknownbrackets/audio-minor
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Some quick audio tweaks
2012-12-10 01:00:52 -08:00
Unknown W. Brackets
bd1db90f9a
Add crash checking to sceSasSetPause().
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Brings back Mimana working.
2012-12-10 00:09:56 -08:00