Unknown W. Brackets
0956fa3ff6
GPU: Reduce depth blits when not updated.
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If the game initially clears the depth in a buffer, but then never uses
that depth again, don't keep blitting depth.
Improves #8538 , by preventing the depth blits in this case.
2017-12-24 11:52:15 -08:00
Henrik Rydgård
7f758d52dc
Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken.
2017-12-21 11:02:11 +01:00
Henrik Rydgård
dc6a4ea753
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
Henrik Rydgård
be1806e6cf
Another driver version check change, should help Galaxy A5 2017 on issue #10361
2017-12-10 19:35:47 +01:00
Henrik Rydgård
2b1f8d36f1
Force AccurateDepth on, on older Mali drivers which don't handle reverse Z viewports. Should help #10361
2017-12-10 19:20:36 +01:00
Henrik Rydgård
4a0c2ad683
Minor uniform cleanup
2017-12-08 11:54:49 +01:00
Henrik Rydgård
b75c8b72c6
Fix another little inconsistency (two uniforms were merged for bad reasons)
2017-12-07 21:39:09 +01:00
Henrik Rydgård
fb74c9dfeb
Clean up a small inconsistency
2017-12-07 21:09:09 +01:00
Henrik Rydgård
2ebae034a4
Vulkan: Show samplers in "shader debug"
2017-12-07 09:28:18 +01:00
Henrik Rydgård
20af8264c2
Also disable dualsrc blend on Tegra K1. Should help #10208
2017-12-05 08:24:20 +01:00
Henrik Rydgård
aa0cc6712f
Clip block transfer destinations. Should fix crash in #10011 . Stats: Invent some sort of usage metric for device memory allocators.
2017-12-03 15:00:25 +01:00
Henrik Rydgård
1bf44b7ca3
Shutdown fix.
2017-12-03 11:02:49 +01:00
Henrik Rydgård
d0c248368d
Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
2017-12-03 10:29:41 +01:00
Henrik Rydgård
97bdc72d90
Vulkan: Only call EndCreate on the texture if it actually exists.. Though not having one would be bad.
2017-12-03 10:21:51 +01:00
Unknown W. Brackets
243304a5e8
Hashmaps: Fix missing maintain calls in non-GLES.
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Should only matter if vertex cache is enabled.
2017-12-02 18:27:18 -08:00
Unknown W. Brackets
4731a2918c
GPU: Use more typesafe shader IDs.
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Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
2017-12-02 09:07:27 -08:00
Henrik Rydgård
734d9c494c
Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors.
2017-12-02 11:05:10 +01:00
Henrik Rydgård and GitHub
a67357db05
Merge pull request #10223 from unknownbrackets/minor
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Reporting: Use a different link message on preload
2017-12-01 20:28:37 +01:00
Unknown W. Brackets
2a540de329
Reporting: Use a different link message on preload.
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May help us determine if this only happens from a corrupt cache.
2017-12-01 11:17:51 -08:00
Henrik Rydgård
b87f447e76
Buildfix, oops
2017-12-01 16:53:54 +01:00
Henrik Rydgård
d2fe42ea90
Vulkan: Fix crash bug when post processing shaders failed to compile.
2017-12-01 13:44:45 +01:00
Henrik Rydgård
f8b70fe185
Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff.
2017-12-01 12:17:10 +01:00
Henrik Rydgård
be115822f7
Minor cleanup. Add a debug assert in shader ID calculation
2017-12-01 11:23:09 +01:00
Henrik Rydgård and GitHub
24e5fbc115
Merge pull request #10215 from unknownbrackets/minor
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Improvements for things found in reporting
2017-12-01 00:54:39 +01:00
Unknown W. Brackets
7339c6c0fd
Vulkan: Report more info on texture from target.
2017-11-30 15:42:21 -08:00
Henrik Rydgård
7b2ad5fe72
Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..)
2017-12-01 00:28:07 +01:00
Henrik Rydgård
d884eeda99
DX9: Revert a bad optimization, hopefully fixing #10205 . Vulkan: Add a missing check.
2017-11-30 15:28:15 +01:00
Henrik Rydgård
04913be779
Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
2017-11-29 20:13:38 +01:00
Henrik Rydgård
5fff54e804
Fix another possible Vulkan shutdown bug
2017-11-29 19:15:08 +01:00
Henrik Rydgård
0646dc749b
Vulkan vertex cache: Fix memory leak
2017-11-24 13:53:23 +01:00
Henrik Rydgård
543bb34dbc
Yet another buildfix, sorry :/
2017-11-22 15:35:01 +01:00
Henrik Rydgård
b6911d2764
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163 . Also improve some asserts.
2017-11-22 10:47:04 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård
4628334bb9
Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545 . Ugh.
2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a
Workarounds for issue with "accurate depth". See #9545 , #10087
2017-11-21 12:11:05 +01:00
Henrik Rydgård and GitHub
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
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Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
713afdfe49
Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
2017-11-19 12:39:09 +01:00
Henrik Rydgård
ce2b5df985
Vulkan: Break apart DecodeVerts
2017-11-19 12:33:20 +01:00
Henrik Rydgård
ac518f819a
Vulkan: Fix stencil clears to a specific value. Should help #10150
2017-11-18 00:33:20 +01:00
Henrik Rydgård
766ddf9148
Temporarily turn off Vulkan threading on AMD, see issue #10097 .
2017-11-16 21:40:00 +01:00
Henrik Rydgård
23b795e947
Vulkan: Forgot to enable our various depth rounding features.
2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399
Vulkan: Flush at display list waits. Fixes #10095
2017-11-16 16:28:13 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
3e3214d54a
Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
2017-11-15 20:43:29 +01:00
Henrik Rydgård
971995fa3d
Move aniso to the sampler cache key.
2017-11-15 19:07:41 +01:00
Henrik Rydgård
de67c9feff
Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
2017-11-15 17:07:38 +01:00
Henrik Rydgård
909fb6b3a4
Cleanups
2017-11-15 16:31:17 +01:00
Henrik Rydgård and GitHub
143a199082
Merge pull request #10141 from hrydgard/vulkan-screenshots
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Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård
65275c29b7
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
b958432783
Properly zero samplercache keys before filling them out.
2017-11-15 14:21:17 +01:00