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Hashmaps: Fix missing maintain calls in non-GLES.
Should only matter if vertex cache is enabled.
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@@ -353,6 +353,7 @@ void DrawEngineD3D11::BeginFrame() {
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vai_.Remove(hash);
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}
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});
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vai_.Maintain();
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// Enable if you want to see vertex decoders in the log output. Need a better way.
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#if 0
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@@ -338,6 +338,7 @@ void DrawEngineDX9::DecimateTrackedVertexArrays() {
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vai_.Remove(hash);
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}
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});
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vai_.Maintain();
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// Enable if you want to see vertex decoders in the log output. Need a better way.
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#if 0
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@@ -354,6 +354,7 @@ void DrawEngineVulkan::BeginFrame() {
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}
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});
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}
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vai_.Maintain();
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}
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void DrawEngineVulkan::EndFrame() {
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