Commit Graph
20 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 7bd4b13baa iOS: Show the game on an AirPlay TV, with the controls on the phone
An external display (like an Apple TV over AirPlay) becomes a Game
output, when the backend is Metal. The game is shown there full screen,
and the phone shows the touch controls with "Playing on TV" in place of
the game. The menus stay on the phone. With other backends, iOS keeps
mirroring.

Up to iOS 26 the external display scene comes from the Info.plist role.
iOS 27 ignores that, and only offers the scene to apps that register a
scene accessory for it, so we do that too. The registration is withdrawn
when the view controller shuts down, so it follows a backend change, and
a restart now goes to the app's scene rather than the first one.

An Apple TV 4K only offers 3840x2160 over AirPlay, so the stream stays
4K, but we render at 1920x1080 and let the layer scale it up.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 18:42:53 +02:00
Henrik RydgårdandClaude Opus 5.5 042e320559 Metal: Hook up the backend on iOS
The view controller creates a Metal context when that's the configured
backend, and the backbuffer gets its size from the layer's bounds, as the
drawable size isn't set up yet when the surface is created.

Also pass --options the process was launched with (from Xcode or
devicectl) on to the command line parser, so --graphics=metal works.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00
Henrik RydgårdandClaude Opus 5.5 5b05b34b4e tvOS: Fewer ifdefs, capability checks instead
The Siri Remote setup builds on iOS too, the device type comes from the
interface idiom, and requests for things the platform says it lacks are
refused by checking the property. What's left ifdeffed is API tvOS doesn't
have at all. Reports say tvOS.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:21:14 +02:00
Henrik RydgårdandClaude Opus 5.5 9512d619da tvOS: Read the Siri Remote's ring buttons, memstick in Caches/PPSSPP
The 2nd generation remote's ring has real direction buttons and a center
button, which take GCSupportsMultipleMicroGamepads. Its buttonA is pressed
along with all of them, which gave stray enters. Swiping is off for now, it
fought with the ring. The memory stick moves into a folder of its own, out
of the way of what the system keeps in Caches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:59:30 +02:00
Henrik RydgårdandClaude Opus 5.5 3a8a1799ee Add a tvOS build of the app
Shares the iOS frontend, with camera, location, motion, photo/document
pickers, share sheet, clipboard, microphone, battery and rotation compiled
out. The view controller is a GCEventViewController, so controllers only
reach us through GCController, and the Siri Remote is read as a micro
gamepad and sent as arrow/enter/escape/back keys. tvOS has no persistent
storage besides NSUserDefaults, so the memory stick lives in Caches for now.

Configure with -DIOS_PLATFORM=TVOS. The MoltenVK submodule gets the tvOS
slice from the same stock v1.4.2 release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:06:55 +02:00
Henrik RydgårdandClaude Opus 5.5 81efd601f0 iOS: Merge the Metal view controller into the base one
With the GL view controller gone, PPSSPPViewControllerMetal was the only
subclass of PPSSPPBaseViewController. They're now one class,
PPSSPPViewController, in ios/ViewController.mm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:13:29 +02:00
Henrik RydgårdandClaude Opus 5.5 5704b972e7 iOS: Remove OpenGL support from the app
The app now always uses the Metal view controller with Vulkan (MoltenVK),
for both the App Store and sideload builds. The GL view controller is gone,
and Common/GPU/OpenGL (except GLFeatures, used by the shader generators) and
GPU/GLES are no longer compiled for it. PPSSPP_API_ANY_GL is now off for
all of iOS except the libretro core, which still uses GLES.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:13:28 +02:00
Henrik Rydgård dcb1df6930 Merge pull request #22493 from hrydgard/ios-share-file
iOS: Add support for the internal "Share file" API just like Android
2026-10-10 19:55:48 +02:00
Henrik RydgårdandClaude Opus 5.5 d80c0b9472 iOS: Support System_ShareFile
Offers the file through the share sheet, which works out the type from
the extension. Also gives NativeInit a cache directory, Library/Caches,
which ShareFilesAsZip needs for its zips. That moves the SPIR-V and
download caches there from Documents/PSP/SYSTEM/CACHE, out of backups
and the Files app, which is where Apple wants caches anyway.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:57:18 +02:00
Henrik RydgårdandClaude Opus 5.5 9dacdf8297 iOS: Add microphone support
sceUsbMic input comes from the input side of the RemoteIO unit that
already does the output. The input callback only copies samples into a
lock-free ring buffer, sized so it never allocates, and the CPU thread
drains it into Microphone::addAudioData when sceUsbMic polls, the way
the SDL backend works. Reconfiguring the unit happens on the main thread.

Whether the game is recording is kept apart from whether the unit's
input is on, so recording resumes after an interruption or a trip to
the background, which shut the unit down. The unit also runs, silently,
when sound is off but the game is recording.

While recording, the session is PlayAndRecord, with Bluetooth through
A2DP so headphones keep full quality and the built-in mic is the input.
Permission is asked for on iOS 17+ through AVAudioApplication.

Also moves the microphone recorder homebrew used to test this from
Tools/psp-microphone to pspautotests, as demos/microphone, and updates
the submodule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:55:21 +02:00
Henrik RydgårdandClaude Opus 5.5 9e2cadb685 iOS: Remove leftovers
An unused IAPManager startObserving (which would have registered the
observer twice), the obsolete UILaunchImageFile, debug logging of the
SceneDelegate class loading, and a commented-out JIT version check.
Also bring the file overview at the top of main.mm up to date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:28:27 +02:00
Henrik RydgårdandClaude Opus 5.5 a4ca6af0dc iOS: Pass restart arguments on, and restart into GL when Vulkan fails
RESTART_APP's arguments, like --start-screen=touchscreentest, were only
logged. Worse, the block that got them captured param1 by reference, and
ran after the request's string was gone. Copy them, and parse them along
with the startup path when relaunching.

When Vulkan failed to initialize, the config switched to OpenGL, but
the Metal view controller stayed, so nothing rendered until the user
restarted the app by hand. Restart it automatically, unless OpenGL is
disabled, where config loading would pick Vulkan again and loop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:28:27 +02:00
Henrik Rydgård 717ffc9fae Buildfixes 2026-07-20 12:02:07 +02:00
Henrik Rydgård a59637975a Call the new command line parser from all backends 2026-07-20 12:02:07 +02:00
polyxneg 0f4671127f feat: Added library export functionaltiy via urlscheme 2026-07-05 10:13:42 +02:00
Henrik Rydgård b4698eabfe Support launching directly with the deep link, instead of just launching while already running. 2026-04-28 23:06:23 +02:00
Henrik Rydgård e0a5a3e2bf iOS: Add basic deep link support.
Fixes #21577
2026-04-28 22:17:24 +02:00
Henrik Rydgård 1c49ad7b29 Support screen rotation on iOS (unrestricted) 2025-10-22 15:13:21 +02:00
Henrik Rydgård 3cc57b7a2b iOS: Fix restarts after the scene change (for backend change etc) 2025-10-17 21:07:53 +02:00
Henrik Rydgård 2f06100b43 iOS: Initial attempt at switching to SceneDelegate (UIScene)
Fixes #20884
2025-10-17 15:58:23 +02:00