Henrik Rydgård
b940c8a8b7
Fix for D3D11 and GL, but not Vulkan for some weird reason
2022-08-01 15:45:05 +02:00
Henrik Rydgård
fce792458b
Avoid upscaling textures used for color-to-depth.
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(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
2022-08-01 14:10:51 +02:00
Henrik Rydgård
f73995b5db
Disable texture filtering when drawing color into depth
2022-08-01 14:08:16 +02:00
Henrik Rydgård
7b7d16d2fb
D3D9 fix
2022-08-01 12:11:42 +02:00
Henrik Rydgård
73fc9fb520
OpenGL fix
2022-08-01 11:57:22 +02:00
Henrik Rydgård
655cadc281
D3D11 fix
2022-08-01 11:54:42 +02:00
Henrik Rydgård
90a44579bf
Implement color-to-depth for Vulkan, start implementing for D3D11
2022-08-01 11:30:36 +02:00
Henrik Rydgård
93321f2d5e
Add logging for some non-traditional uses of framebuffers.
2022-08-01 11:30:21 +02:00
Henrik Rydgård
9437d5e3b0
Fix small breakage in Vulkan texture decoder
2022-08-01 11:29:25 +02:00
Henrik Rydgård
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
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Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård
4a29b67dad
Merge pull request #15770 from rofl0r/ci_tag_ver_fix
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CI: fix tag regex to match also shorter tags like v1.13
2022-08-01 01:16:39 +02:00
Henrik Rydgård
3331654396
Fix Macross glitches.
2022-08-01 00:19:47 +02:00
Henrik Rydgård
99b4e7c54c
Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode
2022-08-01 00:16:57 +02:00
Henrik Rydgård
a4c69ce301
Merge pull request #15769 from ANR2ME/uwp
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[UWP] Fixes UWP building issue after Retargeting Solution to a different SDK version
2022-07-31 22:03:04 +02:00
ANR2ME
d30d652265
Fixes UWP building issue after Retargeting Solution to a different SDK version.
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PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.
2022-08-01 00:52:54 +07:00
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
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Oculus Quest native support
2022-07-31 16:34:45 +02:00
Lubos
4691b376d1
OpenXR - Use a build variant instead of a module
2022-07-31 15:27:15 +02:00
rofl0r
f1e235a8e7
CI: fix tag regex to match also shorter tags like v1.13
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the previous tag regex matched only tagnames with 2 dots in them,
that's why the build.yml didn't run for the v1.13 tag.
addressing https://github.com/hrydgard/ppsspp/issues/15737
2022-07-31 12:26:51 +00:00
Henrik Rydgård
8260b4667d
Merge pull request #15700 from hrydgard/better-depth-tracking
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Track depth buffers separately from framebuffers to track previous use for copies
2022-07-31 10:59:09 +02:00
Henrik Rydgård
71ae6e3ad2
Address feedback
2022-07-31 10:44:06 +02:00
Henrik Rydgård
7f0f119cfe
Check for color/Z clashes
2022-07-31 10:44:06 +02:00
Henrik Rydgård
b5f5aa1653
Track depth buffers separately from framebuffers to track previous use for copies
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Fixes the depth testing problem reported in #11013
(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård
c158414858
Give the mip bias its own uniform flag.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
0caaa74be9
Possible flicker fix for Macross
2022-07-31 10:43:48 +02:00
Henrik Rydgård
cc857e8217
Revert mistaken change in D3D9 fragment shader gen
2022-07-31 10:43:48 +02:00
Henrik Rydgård
46d6b43618
Support 3D textures in OpenGL ES, add feature check
2022-07-31 10:43:48 +02:00
Henrik Rydgård
129f3fe997
Testfix, cleanup
2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
566385f762
Remove some dead code
2022-07-31 10:43:48 +02:00
Henrik Rydgård
f87b4cf232
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
Henrik Rydgård
0262fbc70a
Implement 3D textures for D3D11
2022-07-31 10:43:48 +02:00
Henrik Rydgård
e455d6bcfe
Some safety checks to avoid bad combinations, probably not really needed in practice.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
176b460d76
Quick attempt at fixing the Macross glitch
2022-07-31 10:43:48 +02:00
Henrik Rydgård
d7aa3ee486
Fix the mip bias to take the texture depth and sampling offset into account.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
2cb9e09ad3
Implement new discovery of a larger CLUT than we thought, plus non-shared CLUTs for 8-bit indices.
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Not sure yet what limitations apply, regarding using it for even more
16-bit colors, etc...
2022-07-31 10:43:48 +02:00
Henrik Rydgård
f061eadc04
Initial implementation of 3D texturing through equal-size mips (see #6357 )
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Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Unknown W. Brackets
94c98ccc10
Merge pull request #15762 from rofl0r/ci_release_fix
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CI: also upload release source tarball on tag push
2022-07-30 22:44:07 -07:00
rofl0r
7d6a806d85
CI: make indentation in tarball.yml consistent
2022-07-31 04:41:19 +00:00
Henrik Rydgård
29befd3b27
Merge pull request #15764 from unknownbrackets/gpu-minor
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GPU: Small scaling variable cleanup
2022-07-31 06:31:16 +02:00
Henrik Rydgård
0f39dfad09
Merge pull request #15765 from unknownbrackets/reporting-debug
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Reporting: Disable when debugger methods used
2022-07-31 06:30:10 +02:00
Unknown W. Brackets
1233d1d376
Reporting: Disable when debugger methods used.
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This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Unknown W. Brackets
795b1c04a9
GPU: Small scaling variable cleanup.
2022-07-30 18:18:51 -07:00
rofl0r
8626780943
CI: also upload release source tarball on tag push
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the mac os build action uses an action that automatically creates
a release from a tag push, which circumvents triggering the regular
release actions.
also switch from the unmaintained actions/upload-release-asset@v1
to the active softprops/action-gh-release@v1 action.
closes #15761
2022-07-30 21:50:42 +00:00
Henrik Rydgård
fc2e3f3db5
Merge pull request #15760 from hrydgard/unify-load-texture-level
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Unify the LoadTextureLevel function between three of the backends
2022-07-30 19:45:03 +02:00
Henrik Rydgård
c65b8ae539
Revert debug change
2022-07-30 19:10:19 +02:00
Henrik Rydgård
6a5a232777
Unify the GLES LoadTextureLevel with the D3D ones.
2022-07-30 19:07:21 +02:00
Henrik Rydgård
c6d7423368
Prepare to convert the GLES functions too
2022-07-30 18:37:48 +02:00
Henrik Rydgård
dea979433c
Share LoadTextureLevel between the two D3D backends.
2022-07-30 17:00:34 +02:00
Henrik Rydgård
9ed96921e1
Cleanup
2022-07-30 16:51:29 +02:00
Henrik Rydgård
b7940f9402
Part 2 of the above
2022-07-30 16:43:31 +02:00