Commit Graph
9028 Commits
Author SHA1 Message Date
Unknown W. Brackets 6592c6222a http: Check fread() result to avoid warning.
This will cause the length not to match the result if it happens, but the
client should interpret that as a server error.

Also a similar error in headless.
2018-06-17 11:02:26 -07:00
Henrik RydgårdandGitHub a9eb786811 Merge pull request #11181 from unknownbrackets/savestate
SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00
Unknown W. Brackets 76ff2adda9 SaveState: Show only after 4 hours.
This is 4 hours of the virtual PSP running the game continuously, perhaps
from multiple PPSSPP play sessions using save states.
2018-06-16 08:06:35 -07:00
Unknown W. Brackets 16b11138b4 SaveState: Use latest version if initial missing.
This may be useful for debugging or if we decide on a buffer between
versions.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets 006ef96b19 SaveState: Add a setting to ignore warnings.
In case you like to collect old and obscure bugs - everyone's got a hobby.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Henrik RydgårdandGitHub e03aeba75e Merge pull request #11171 from unknownbrackets/debugger
Fix some issues with GE dumps
2018-06-14 10:07:21 +02:00
Jan Beich 7a7c655615 MediaEngine: adjust for AVStream.codec deprecation 2018-06-13 11:52:18 +00:00
Unknown W. Brackets 0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. BracketsandGitHub 9d96e6579c Merge pull request #10909 from unknownbrackets/debugger
WebSocket based debugger interface
2018-06-09 15:37:06 -04:00
Unknown W. Brackets cc1fa20afb Qt: Use Roboto Condensed like on other platforms.
May improve font fallback issues in #7581.
2018-06-09 11:36:00 -07:00
Unknown W. Brackets 085bcde865 Debugger: Ignore invalid branches.
These happen on bytes that are not actually code.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 25085fa394 Debugger: Add func name and data symbol to disasm. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets b114656321 Debugger: Allow conditions on threadID/moduleID.
And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets a863ce79ad Debugger: Allow stepping based on thread. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets b828497fe2 Debugger: Avoid some lock ordering issues.
Ideally get rid of the memory lock...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 5bfba9b284 Debugger: Add HLE API funcs.
Lumping function symbols in here too, they're pretty related...
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 5670fc03ae Debugger: Add debug interfaces for threads.
This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 3193772e78 Debugger: Use a lock for memory reallocs.
Simpler this way, no need to remember to lock memory.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 8598fc9912 Debugger: Add some missing memory locks.
We can restart memory when loading save states, so we need this even while
we've got startup/shutdown locked.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets b2cc4a0965 Debugger: Add memory breakpoint management. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 29d93c56c7 Debugger: Initial breakpoint APIs. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 18dcea4cdc Debugger: Disasm search API. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 22940f0393 Debugger: Avoid asserts in disassembly. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 6cf24b34fc Debugger: Add thread safety to breakpoints. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 5b132c904a Debugger: Fix resume not skipping breakpoints. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 65feb5f09c Debugger: Include assembler API. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 2f3b6c19d0 Debugger: Poll frequently after stepping.
This will make us listen for events slightly less often, so we don't want
to sustain it.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets fc8ad3b47b json: Optimize writing a bit.
This improves the responsiveness of certain APIs.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets ccea863f00 Debugger: Use fragments for long chunks.
Gets it on the wire faster.  More importantly, this allows us to usually
avoid rampant memory allocation even for large responses.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets e746a2d106 Debugger: Add stepping to WebSocket API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets f66738eac7 Debugger: Add cpu.evaluate method.
Probably useful for a bunch of things, really.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets 8a0e02e223 Debugger: Prevent crazy disasm range.
Also add some documentation.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets 1c107308cd Debugger: Add additional encoding/symbol info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 944948a5f4 Debugger: Initial disasm API. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 4da97b3f9e Debugger: Lock during startup/shutdown.
Otherwise things can get freed while we're trying to inspect them.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets b756d92139 Debugger: Add version event for future proofing.
Game isn't precisely right, but it's close enough.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets 05c560b52d Debugger: Include PC and ticks in stepping events. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 3dac5f2103 Debugger: Add current game info. 2018-06-08 06:59:17 -07:00
Unknown W. Brackets 77131e737b Log: Use a separate field for the timestamp.
Better than parsing it since we already have the header separate.  Simpler
too.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets 6bec3db3fb Debugger: Disconnect on shutdown/disable.
Although, it could be made safe to keep them up when restarting with
debugging still enabled.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets f81fa27abe Debugger: Add config for remote debugger on start. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets f02bd4daff Debugger: Use a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent.  This is useful to allow e.g. regs to show changes per step.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets d67a1d4a3a Debugger: Allow pinging current status.
Helps especially when reconnecting.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets c44d8dbe2d Debugger: Name the WebSocket debugger thread. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets a341994622 Debugger: Add cpu.stepping and cpu.resume. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets a4044fd6a0 Debugger: Reorganize state handling.
Looking like this will be needed for disasm caches, etc.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets 0a21063525 Debugger: Cleanup, add initial API docs. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets 3c458310ed Debugger: Allow setting regs to inf/nan. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets be3b50dd74 Debugger: Improve JSON number parsing.
With gason, this becomes doable without overflow issues.
2018-06-08 06:59:16 -07:00