mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-23 19:29:05 +02:00
Merge pull request #11171 from unknownbrackets/debugger
Fix some issues with GE dumps
This commit is contained in:
7 files changed
+157
-78
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+12
-4
@@ -54,7 +54,8 @@ static std::condition_variable m_InactiveCond;
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static std::mutex m_hInactiveMutex;
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static bool singleStepPending = false;
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static int steppingCounter = 0;
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static std::set<CoreLifecycleFunc> shutdownFuncs;
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static std::set<CoreLifecycleFunc> lifecycleFuncs;
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static std::set<CoreStopRequestFunc> stopFuncs;
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static bool windowHidden = false;
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static double lastActivity = 0.0;
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static double lastKeepAwake = 0.0;
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@@ -76,17 +77,24 @@ void Core_NotifyActivity() {
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}
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void Core_ListenLifecycle(CoreLifecycleFunc func) {
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shutdownFuncs.insert(func);
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lifecycleFuncs.insert(func);
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}
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void Core_NotifyLifecycle(CoreLifecycle stage) {
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for (auto it = shutdownFuncs.begin(); it != shutdownFuncs.end(); ++it) {
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(*it)(stage);
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for (auto func : lifecycleFuncs) {
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func(stage);
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}
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}
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void Core_ListenStopRequest(CoreStopRequestFunc func) {
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stopFuncs.insert(func);
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}
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void Core_Stop() {
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Core_UpdateState(CORE_POWERDOWN);
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for (auto func : stopFuncs) {
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func();
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}
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}
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bool Core_IsStepping() {
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@@ -51,10 +51,15 @@ enum class CoreLifecycle {
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MEMORY_REINITED,
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};
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// Callback is called on the Emu thread.
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typedef void (* CoreLifecycleFunc)(CoreLifecycle stage);
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void Core_ListenLifecycle(CoreLifecycleFunc func);
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void Core_NotifyLifecycle(CoreLifecycle stage);
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// Callback is executed on requesting thread.
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typedef void (* CoreStopRequestFunc)();
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void Core_ListenStopRequest(CoreStopRequestFunc callback);
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bool Core_IsStepping();
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bool Core_IsActive();
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+132
-66
@@ -17,6 +17,7 @@
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#include <algorithm>
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#include <cstring>
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#include <functional>
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#include <vector>
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#include <snappy-c.h>
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#include "base/stringutil.h"
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@@ -86,12 +87,37 @@ static std::vector<u32> lastRegisters;
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static std::vector<u32> lastTextures;
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// TODO: Maybe move execute to another file?
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static u32 execMemcpyDest;
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static u32 execListBuf;
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static u32 execListPos;
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static u32 execListID;
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static const int LIST_BUF_SIZE = 256 * 1024;
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static std::vector<u32> execListQueue;
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class DumpExecute {
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public:
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~DumpExecute();
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bool Run();
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private:
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void SyncStall();
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bool SubmitCmds(void *p, u32 sz);
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void SubmitListEnd();
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void Init(u32 ptr, u32 sz);
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void Registers(u32 ptr, u32 sz);
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void Vertices(u32 ptr, u32 sz);
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void Indices(u32 ptr, u32 sz);
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void Clut(u32 ptr, u32 sz);
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void TransferSrc(u32 ptr, u32 sz);
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void Memset(u32 ptr, u32 sz);
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void MemcpyDest(u32 ptr, u32 sz);
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void Memcpy(u32 ptr, u32 sz);
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void Texture(int level, u32 ptr, u32 sz);
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void Display(u32 ptr, u32 sz);
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u32 execMemcpyDest = 0;
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u32 execListBuf = 0;
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u32 execListPos = 0;
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u32 execListID = 0;
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const int LIST_BUF_SIZE = 256 * 1024;
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std::vector<u32> execListQueue;
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u16 lastBufw_[8]{};
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};
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// This class maps pushbuffer (dump data) sections to PSP memory.
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// Dumps can be larger than available PSP memory, because they include generated data too.
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@@ -102,7 +128,7 @@ static std::vector<u32> execListQueue;
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class BufMapping {
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public:
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// Returns a pointer to contiguous memory for this access, or else 0 (failure).
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u32 Map(u32 bufpos, u32 sz);
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u32 Map(u32 bufpos, u32 sz, const std::function<void()> &flush);
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// Clear and reset allocations made.
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void Reset() {
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@@ -117,8 +143,8 @@ public:
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}
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protected:
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u32 MapSlab(u32 bufpos);
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u32 MapExtra(u32 bufpos, u32 sz);
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u32 MapSlab(u32 bufpos, const std::function<void()> &flush);
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u32 MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush);
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enum {
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// These numbers kept low because we only have 24 MB of user memory to map into.
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@@ -189,20 +215,20 @@ protected:
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static BufMapping execMapping;
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u32 BufMapping::Map(u32 bufpos, u32 sz) {
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u32 BufMapping::Map(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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int slab1 = bufpos / SLAB_SIZE;
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int slab2 = (bufpos + sz - 1) / SLAB_SIZE;
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if (slab1 == slab2) {
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// Doesn't straddle, so we can just map to a slab.
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return MapSlab(bufpos);
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return MapSlab(bufpos, flush);
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} else {
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// We need contiguous, so we'll just allocate separately.
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return MapExtra(bufpos, sz);
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return MapExtra(bufpos, sz, flush);
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}
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}
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u32 BufMapping::MapSlab(u32 bufpos) {
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u32 BufMapping::MapSlab(u32 bufpos, const std::function<void()> &flush) {
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u32 slab_pos = (bufpos / SLAB_SIZE) * SLAB_SIZE;
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int best = 0;
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@@ -216,6 +242,9 @@ u32 BufMapping::MapSlab(u32 bufpos) {
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}
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}
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// Stall before mapping a new slab.
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flush();
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// Okay, we need to allocate.
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if (!slabs_[best].Setup(slab_pos)) {
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return 0;
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@@ -223,7 +252,7 @@ u32 BufMapping::MapSlab(u32 bufpos) {
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return slabs_[best].Ptr(bufpos);
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}
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u32 BufMapping::MapExtra(u32 bufpos, u32 sz) {
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u32 BufMapping::MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush) {
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for (int i = 0; i < EXTRA_COUNT; ++i) {
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// Might be likely to reuse larger buffers straddling slabs.
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if (extra_[i].Matches(bufpos, sz)) {
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@@ -231,6 +260,9 @@ u32 BufMapping::MapExtra(u32 bufpos, u32 sz) {
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}
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}
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// Stall first, so we don't stomp existing RAM.
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flush();
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int i = extraOffset_;
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extraOffset_ = (extraOffset_ + 1) % EXTRA_COUNT;
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@@ -731,7 +763,18 @@ void NotifyFrame() {
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}
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}
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static bool ExecuteSubmitCmds(void *p, u32 sz) {
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void DumpExecute::SyncStall() {
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gpu->UpdateStall(execListID, execListPos);
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s64 listTicks = gpu->GetListTicks(execListID);
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if (listTicks != -1) {
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currentMIPS->downcount -= listTicks - CoreTiming::GetTicks();
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}
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// Make sure downcount doesn't overflow.
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CoreTiming::ForceCheck();
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}
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bool DumpExecute::SubmitCmds(void *p, u32 sz) {
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if (execListBuf == 0) {
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u32 allocSize = LIST_BUF_SIZE;
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execListBuf = userMemory.Alloc(allocSize, "List buf");
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@@ -761,27 +804,47 @@ static bool ExecuteSubmitCmds(void *p, u32 sz) {
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Memory::Write_U32((GE_CMD_JUMP << 24) | (execListBuf & 0x00FFFFFF), execListPos + 4);
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execListPos = execListBuf;
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// Don't continue until we've stalled.
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SyncStall();
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}
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Memory::MemcpyUnchecked(execListPos, execListQueue.data(), pendingSize);
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execListPos += pendingSize;
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u32 writePos = execListPos;
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Memory::MemcpyUnchecked(execListPos, p, sz);
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execListPos += sz;
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execListQueue.clear();
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gpu->UpdateStall(execListID, execListPos);
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s64 listTicks = gpu->GetListTicks(execListID);
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if (listTicks != -1) {
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currentMIPS->downcount -= listTicks - CoreTiming::GetTicks();
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// TODO: Unfortunate. Maybe Texture commands should contain the bufw instead.
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// The goal here is to realistically combine prims in dumps. Stalling for the bufw flushes.
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u32_le *ops = (u32_le *)Memory::GetPointer(writePos);
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for (u32 i = 0; i < sz / 4; ++i) {
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u32 cmd = ops[i] >> 24;
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if (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7) {
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int level = cmd - GE_CMD_TEXBUFWIDTH0;
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u16 bufw = ops[i] & 0xFFFF;
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// NOP the address part of the command to avoid a flush too.
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if (bufw == lastBufw_[level])
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ops[i] = GE_CMD_NOP << 24;
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else
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ops[i] = (gstate.texbufwidth[level] & 0xFFFF0000) | bufw;
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lastBufw_[level] = bufw;
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}
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// Since we're here anyway, also NOP out texture addresses.
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// This makes Step Tex not hit phantom textures.
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if (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7) {
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ops[i] = GE_CMD_NOP << 24;
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}
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}
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// Make sure downcount doesn't overflow.
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CoreTiming::ForceCheck();
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execListQueue.clear();
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return true;
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}
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static void ExecuteSubmitListEnd() {
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void DumpExecute::SubmitListEnd() {
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if (execListPos == 0) {
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return;
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}
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@@ -791,26 +854,21 @@ static void ExecuteSubmitListEnd() {
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Memory::Write_U32(GE_CMD_END << 24, execListPos + 4);
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execListPos += 8;
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gpu->UpdateStall(execListID, execListPos);
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currentMIPS->downcount -= gpu->GetListTicks(execListID) - CoreTiming::GetTicks();
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SyncStall();
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gpu->ListSync(execListID, 0);
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// Make sure downcount doesn't overflow.
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CoreTiming::ForceCheck();
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}
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static void ExecuteInit(u32 ptr, u32 sz) {
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void DumpExecute::Init(u32 ptr, u32 sz) {
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gstate.Restore((u32_le *)(pushbuf.data() + ptr));
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gpu->ReapplyGfxState();
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}
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static void ExecuteRegisters(u32 ptr, u32 sz) {
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ExecuteSubmitCmds(pushbuf.data() + ptr, sz);
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void DumpExecute::Registers(u32 ptr, u32 sz) {
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SubmitCmds(pushbuf.data() + ptr, sz);
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}
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static void ExecuteVertices(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz);
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void DumpExecute::Vertices(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for vertices");
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return;
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@@ -820,8 +878,8 @@ static void ExecuteVertices(u32 ptr, u32 sz) {
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execListQueue.push_back((GE_CMD_VADDR << 24) | (psp & 0x00FFFFFF));
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}
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static void ExecuteIndices(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz);
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void DumpExecute::Indices(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for indices");
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return;
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@@ -831,8 +889,8 @@ static void ExecuteIndices(u32 ptr, u32 sz) {
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execListQueue.push_back((GE_CMD_IADDR << 24) | (psp & 0x00FFFFFF));
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}
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static void ExecuteClut(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz);
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void DumpExecute::Clut(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for clut");
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return;
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@@ -842,18 +900,21 @@ static void ExecuteClut(u32 ptr, u32 sz) {
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execListQueue.push_back((GE_CMD_CLUTADDR << 24) | (psp & 0x00FFFFFF));
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}
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static void ExecuteTransferSrc(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz);
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void DumpExecute::TransferSrc(u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for transfer");
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return;
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}
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// Need to sync in order to access gstate.transfersrcw.
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SyncStall();
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execListQueue.push_back((gstate.transfersrcw & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back(((GE_CMD_TRANSFERSRC) << 24) | (psp & 0x00FFFFFF));
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}
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static void ExecuteMemset(u32 ptr, u32 sz) {
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void DumpExecute::Memset(u32 ptr, u32 sz) {
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struct MemsetCommand {
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u32 dest;
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int value;
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@@ -863,33 +924,37 @@ static void ExecuteMemset(u32 ptr, u32 sz) {
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const MemsetCommand *data = (const MemsetCommand *)(pushbuf.data() + ptr);
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if (Memory::IsVRAMAddress(data->dest)) {
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SyncStall();
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gpu->PerformMemorySet(data->dest, (u8)data->value, data->sz);
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}
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}
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static void ExecuteMemcpyDest(u32 ptr, u32 sz) {
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void DumpExecute::MemcpyDest(u32 ptr, u32 sz) {
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execMemcpyDest = *(const u32 *)(pushbuf.data() + ptr);
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}
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static void ExecuteMemcpy(u32 ptr, u32 sz) {
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void DumpExecute::Memcpy(u32 ptr, u32 sz) {
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if (Memory::IsVRAMAddress(execMemcpyDest)) {
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SyncStall();
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Memory::MemcpyUnchecked(execMemcpyDest, pushbuf.data() + ptr, sz);
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gpu->PerformMemoryUpload(execMemcpyDest, sz);
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}
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}
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static void ExecuteTexture(int level, u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz);
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void DumpExecute::Texture(int level, u32 ptr, u32 sz) {
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u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
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if (psp == 0) {
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ERROR_LOG(SYSTEM, "Unable to allocate for texture");
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return;
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}
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execListQueue.push_back((gstate.texbufwidth[level] & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
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execListQueue.push_back(((GE_CMD_TEXADDR0 + level) << 24) | (psp & 0x00FFFFFF));
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u32 bufwCmd = GE_CMD_TEXBUFWIDTH0 + level;
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u32 addrCmd = GE_CMD_TEXADDR0 + level;
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execListQueue.push_back((bufwCmd << 24) | ((psp >> 8) & 0x00FF0000) | lastBufw_[level]);
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execListQueue.push_back((addrCmd << 24) | (psp & 0x00FFFFFF));
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}
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static void ExecuteDisplay(u32 ptr, u32 sz) {
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void DumpExecute::Display(u32 ptr, u32 sz) {
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struct DisplayBufData {
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PSPPointer<u8> topaddr;
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u32 linesize, pixelFormat;
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@@ -897,11 +962,14 @@ static void ExecuteDisplay(u32 ptr, u32 sz) {
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DisplayBufData *disp = (DisplayBufData *)(pushbuf.data() + ptr);
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// Sync up drawing.
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SyncStall();
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__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 1);
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__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 0);
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}
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static void ExecuteFree() {
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DumpExecute::~DumpExecute() {
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execMemcpyDest = 0;
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if (execListBuf) {
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userMemory.Free(execListBuf);
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@@ -914,43 +982,43 @@ static void ExecuteFree() {
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pushbuf.clear();
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}
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static bool ExecuteCommands() {
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bool DumpExecute::Run() {
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for (const Command &cmd : commands) {
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switch (cmd.type) {
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case CommandType::INIT:
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ExecuteInit(cmd.ptr, cmd.sz);
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Init(cmd.ptr, cmd.sz);
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break;
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case CommandType::REGISTERS:
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ExecuteRegisters(cmd.ptr, cmd.sz);
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Registers(cmd.ptr, cmd.sz);
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break;
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case CommandType::VERTICES:
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ExecuteVertices(cmd.ptr, cmd.sz);
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Vertices(cmd.ptr, cmd.sz);
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break;
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case CommandType::INDICES:
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ExecuteIndices(cmd.ptr, cmd.sz);
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Indices(cmd.ptr, cmd.sz);
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break;
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case CommandType::CLUT:
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ExecuteClut(cmd.ptr, cmd.sz);
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Clut(cmd.ptr, cmd.sz);
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break;
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case CommandType::TRANSFERSRC:
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ExecuteTransferSrc(cmd.ptr, cmd.sz);
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TransferSrc(cmd.ptr, cmd.sz);
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break;
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case CommandType::MEMSET:
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ExecuteMemset(cmd.ptr, cmd.sz);
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Memset(cmd.ptr, cmd.sz);
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break;
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case CommandType::MEMCPYDEST:
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ExecuteMemcpyDest(cmd.ptr, cmd.sz);
|
||||
MemcpyDest(cmd.ptr, cmd.sz);
|
||||
break;
|
||||
|
||||
case CommandType::MEMCPYDATA:
|
||||
ExecuteMemcpy(cmd.ptr, cmd.sz);
|
||||
Memcpy(cmd.ptr, cmd.sz);
|
||||
break;
|
||||
|
||||
case CommandType::TEXTURE0:
|
||||
@@ -961,11 +1029,11 @@ static bool ExecuteCommands() {
|
||||
case CommandType::TEXTURE5:
|
||||
case CommandType::TEXTURE6:
|
||||
case CommandType::TEXTURE7:
|
||||
ExecuteTexture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
|
||||
Texture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
|
||||
break;
|
||||
|
||||
case CommandType::DISPLAY:
|
||||
ExecuteDisplay(cmd.ptr, cmd.sz);
|
||||
Display(cmd.ptr, cmd.sz);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -974,7 +1042,7 @@ static bool ExecuteCommands() {
|
||||
}
|
||||
}
|
||||
|
||||
ExecuteSubmitListEnd();
|
||||
SubmitListEnd();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1028,13 +1096,11 @@ bool RunMountedReplay(const std::string &filename) {
|
||||
|
||||
if (truncated) {
|
||||
ERROR_LOG(SYSTEM, "Truncated GE dump");
|
||||
ExecuteFree();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = ExecuteCommands();
|
||||
ExecuteFree();
|
||||
return success;
|
||||
DumpExecute executor;
|
||||
return executor.Run();
|
||||
}
|
||||
|
||||
};
|
||||
@@ -197,12 +197,10 @@ void ResumeFromStepping() {
|
||||
SetPauseAction(PAUSE_CONTINUE, false);
|
||||
}
|
||||
|
||||
void ForceUnpause(CoreLifecycle stage) {
|
||||
if (stage == CoreLifecycle::STOPPING) {
|
||||
SetPauseAction(PAUSE_CONTINUE, false);
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
}
|
||||
void ForceUnpause() {
|
||||
SetPauseAction(PAUSE_CONTINUE, false);
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -38,5 +38,5 @@ namespace GPUStepping {
|
||||
bool GPU_SetCmdValue(u32 op);
|
||||
|
||||
void ResumeFromStepping();
|
||||
void ForceUnpause(CoreLifecycle stage);
|
||||
void ForceUnpause();
|
||||
};
|
||||
@@ -841,6 +841,8 @@ bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level)
|
||||
|
||||
// Apply texture may need to rebuild the texture if we're about to render, or bind a framebuffer.
|
||||
TexCacheEntry *entry = nextTexture_;
|
||||
// We might need a render pass to set the sampling params, unfortunately. Otherwise BuildTexture may crash.
|
||||
framebufferManagerGL_->RebindFramebuffer();
|
||||
ApplyTexture();
|
||||
|
||||
// TODO: Centralize?
|
||||
|
||||
@@ -67,7 +67,7 @@ void CGEDebugger::Init() {
|
||||
CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
|
||||
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent) {
|
||||
GPUBreakpoints::Init();
|
||||
Core_ListenLifecycle(ForceUnpause);
|
||||
Core_ListenStopRequest(ForceUnpause);
|
||||
|
||||
// minimum size = a little more than the default
|
||||
RECT windowRect;
|
||||
|
||||
Reference in new issue
Block a user