Merge pull request #11171 from unknownbrackets/debugger

Fix some issues with GE dumps
This commit is contained in:
Henrik Rydgård
2018-06-14 10:07:21 +02:00
committed by GitHub
7 changed files with 157 additions and 78 deletions
+12 -4
View File
@@ -54,7 +54,8 @@ static std::condition_variable m_InactiveCond;
static std::mutex m_hInactiveMutex;
static bool singleStepPending = false;
static int steppingCounter = 0;
static std::set<CoreLifecycleFunc> shutdownFuncs;
static std::set<CoreLifecycleFunc> lifecycleFuncs;
static std::set<CoreStopRequestFunc> stopFuncs;
static bool windowHidden = false;
static double lastActivity = 0.0;
static double lastKeepAwake = 0.0;
@@ -76,17 +77,24 @@ void Core_NotifyActivity() {
}
void Core_ListenLifecycle(CoreLifecycleFunc func) {
shutdownFuncs.insert(func);
lifecycleFuncs.insert(func);
}
void Core_NotifyLifecycle(CoreLifecycle stage) {
for (auto it = shutdownFuncs.begin(); it != shutdownFuncs.end(); ++it) {
(*it)(stage);
for (auto func : lifecycleFuncs) {
func(stage);
}
}
void Core_ListenStopRequest(CoreStopRequestFunc func) {
stopFuncs.insert(func);
}
void Core_Stop() {
Core_UpdateState(CORE_POWERDOWN);
for (auto func : stopFuncs) {
func();
}
}
bool Core_IsStepping() {
+5
View File
@@ -51,10 +51,15 @@ enum class CoreLifecycle {
MEMORY_REINITED,
};
// Callback is called on the Emu thread.
typedef void (* CoreLifecycleFunc)(CoreLifecycle stage);
void Core_ListenLifecycle(CoreLifecycleFunc func);
void Core_NotifyLifecycle(CoreLifecycle stage);
// Callback is executed on requesting thread.
typedef void (* CoreStopRequestFunc)();
void Core_ListenStopRequest(CoreStopRequestFunc callback);
bool Core_IsStepping();
bool Core_IsActive();
+132 -66
View File
@@ -17,6 +17,7 @@
#include <algorithm>
#include <cstring>
#include <functional>
#include <vector>
#include <snappy-c.h>
#include "base/stringutil.h"
@@ -86,12 +87,37 @@ static std::vector<u32> lastRegisters;
static std::vector<u32> lastTextures;
// TODO: Maybe move execute to another file?
static u32 execMemcpyDest;
static u32 execListBuf;
static u32 execListPos;
static u32 execListID;
static const int LIST_BUF_SIZE = 256 * 1024;
static std::vector<u32> execListQueue;
class DumpExecute {
public:
~DumpExecute();
bool Run();
private:
void SyncStall();
bool SubmitCmds(void *p, u32 sz);
void SubmitListEnd();
void Init(u32 ptr, u32 sz);
void Registers(u32 ptr, u32 sz);
void Vertices(u32 ptr, u32 sz);
void Indices(u32 ptr, u32 sz);
void Clut(u32 ptr, u32 sz);
void TransferSrc(u32 ptr, u32 sz);
void Memset(u32 ptr, u32 sz);
void MemcpyDest(u32 ptr, u32 sz);
void Memcpy(u32 ptr, u32 sz);
void Texture(int level, u32 ptr, u32 sz);
void Display(u32 ptr, u32 sz);
u32 execMemcpyDest = 0;
u32 execListBuf = 0;
u32 execListPos = 0;
u32 execListID = 0;
const int LIST_BUF_SIZE = 256 * 1024;
std::vector<u32> execListQueue;
u16 lastBufw_[8]{};
};
// This class maps pushbuffer (dump data) sections to PSP memory.
// Dumps can be larger than available PSP memory, because they include generated data too.
@@ -102,7 +128,7 @@ static std::vector<u32> execListQueue;
class BufMapping {
public:
// Returns a pointer to contiguous memory for this access, or else 0 (failure).
u32 Map(u32 bufpos, u32 sz);
u32 Map(u32 bufpos, u32 sz, const std::function<void()> &flush);
// Clear and reset allocations made.
void Reset() {
@@ -117,8 +143,8 @@ public:
}
protected:
u32 MapSlab(u32 bufpos);
u32 MapExtra(u32 bufpos, u32 sz);
u32 MapSlab(u32 bufpos, const std::function<void()> &flush);
u32 MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush);
enum {
// These numbers kept low because we only have 24 MB of user memory to map into.
@@ -189,20 +215,20 @@ protected:
static BufMapping execMapping;
u32 BufMapping::Map(u32 bufpos, u32 sz) {
u32 BufMapping::Map(u32 bufpos, u32 sz, const std::function<void()> &flush) {
int slab1 = bufpos / SLAB_SIZE;
int slab2 = (bufpos + sz - 1) / SLAB_SIZE;
if (slab1 == slab2) {
// Doesn't straddle, so we can just map to a slab.
return MapSlab(bufpos);
return MapSlab(bufpos, flush);
} else {
// We need contiguous, so we'll just allocate separately.
return MapExtra(bufpos, sz);
return MapExtra(bufpos, sz, flush);
}
}
u32 BufMapping::MapSlab(u32 bufpos) {
u32 BufMapping::MapSlab(u32 bufpos, const std::function<void()> &flush) {
u32 slab_pos = (bufpos / SLAB_SIZE) * SLAB_SIZE;
int best = 0;
@@ -216,6 +242,9 @@ u32 BufMapping::MapSlab(u32 bufpos) {
}
}
// Stall before mapping a new slab.
flush();
// Okay, we need to allocate.
if (!slabs_[best].Setup(slab_pos)) {
return 0;
@@ -223,7 +252,7 @@ u32 BufMapping::MapSlab(u32 bufpos) {
return slabs_[best].Ptr(bufpos);
}
u32 BufMapping::MapExtra(u32 bufpos, u32 sz) {
u32 BufMapping::MapExtra(u32 bufpos, u32 sz, const std::function<void()> &flush) {
for (int i = 0; i < EXTRA_COUNT; ++i) {
// Might be likely to reuse larger buffers straddling slabs.
if (extra_[i].Matches(bufpos, sz)) {
@@ -231,6 +260,9 @@ u32 BufMapping::MapExtra(u32 bufpos, u32 sz) {
}
}
// Stall first, so we don't stomp existing RAM.
flush();
int i = extraOffset_;
extraOffset_ = (extraOffset_ + 1) % EXTRA_COUNT;
@@ -731,7 +763,18 @@ void NotifyFrame() {
}
}
static bool ExecuteSubmitCmds(void *p, u32 sz) {
void DumpExecute::SyncStall() {
gpu->UpdateStall(execListID, execListPos);
s64 listTicks = gpu->GetListTicks(execListID);
if (listTicks != -1) {
currentMIPS->downcount -= listTicks - CoreTiming::GetTicks();
}
// Make sure downcount doesn't overflow.
CoreTiming::ForceCheck();
}
bool DumpExecute::SubmitCmds(void *p, u32 sz) {
if (execListBuf == 0) {
u32 allocSize = LIST_BUF_SIZE;
execListBuf = userMemory.Alloc(allocSize, "List buf");
@@ -761,27 +804,47 @@ static bool ExecuteSubmitCmds(void *p, u32 sz) {
Memory::Write_U32((GE_CMD_JUMP << 24) | (execListBuf & 0x00FFFFFF), execListPos + 4);
execListPos = execListBuf;
// Don't continue until we've stalled.
SyncStall();
}
Memory::MemcpyUnchecked(execListPos, execListQueue.data(), pendingSize);
execListPos += pendingSize;
u32 writePos = execListPos;
Memory::MemcpyUnchecked(execListPos, p, sz);
execListPos += sz;
execListQueue.clear();
gpu->UpdateStall(execListID, execListPos);
s64 listTicks = gpu->GetListTicks(execListID);
if (listTicks != -1) {
currentMIPS->downcount -= listTicks - CoreTiming::GetTicks();
// TODO: Unfortunate. Maybe Texture commands should contain the bufw instead.
// The goal here is to realistically combine prims in dumps. Stalling for the bufw flushes.
u32_le *ops = (u32_le *)Memory::GetPointer(writePos);
for (u32 i = 0; i < sz / 4; ++i) {
u32 cmd = ops[i] >> 24;
if (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7) {
int level = cmd - GE_CMD_TEXBUFWIDTH0;
u16 bufw = ops[i] & 0xFFFF;
// NOP the address part of the command to avoid a flush too.
if (bufw == lastBufw_[level])
ops[i] = GE_CMD_NOP << 24;
else
ops[i] = (gstate.texbufwidth[level] & 0xFFFF0000) | bufw;
lastBufw_[level] = bufw;
}
// Since we're here anyway, also NOP out texture addresses.
// This makes Step Tex not hit phantom textures.
if (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7) {
ops[i] = GE_CMD_NOP << 24;
}
}
// Make sure downcount doesn't overflow.
CoreTiming::ForceCheck();
execListQueue.clear();
return true;
}
static void ExecuteSubmitListEnd() {
void DumpExecute::SubmitListEnd() {
if (execListPos == 0) {
return;
}
@@ -791,26 +854,21 @@ static void ExecuteSubmitListEnd() {
Memory::Write_U32(GE_CMD_END << 24, execListPos + 4);
execListPos += 8;
gpu->UpdateStall(execListID, execListPos);
currentMIPS->downcount -= gpu->GetListTicks(execListID) - CoreTiming::GetTicks();
SyncStall();
gpu->ListSync(execListID, 0);
// Make sure downcount doesn't overflow.
CoreTiming::ForceCheck();
}
static void ExecuteInit(u32 ptr, u32 sz) {
void DumpExecute::Init(u32 ptr, u32 sz) {
gstate.Restore((u32_le *)(pushbuf.data() + ptr));
gpu->ReapplyGfxState();
}
static void ExecuteRegisters(u32 ptr, u32 sz) {
ExecuteSubmitCmds(pushbuf.data() + ptr, sz);
void DumpExecute::Registers(u32 ptr, u32 sz) {
SubmitCmds(pushbuf.data() + ptr, sz);
}
static void ExecuteVertices(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz);
void DumpExecute::Vertices(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
if (psp == 0) {
ERROR_LOG(SYSTEM, "Unable to allocate for vertices");
return;
@@ -820,8 +878,8 @@ static void ExecuteVertices(u32 ptr, u32 sz) {
execListQueue.push_back((GE_CMD_VADDR << 24) | (psp & 0x00FFFFFF));
}
static void ExecuteIndices(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz);
void DumpExecute::Indices(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
if (psp == 0) {
ERROR_LOG(SYSTEM, "Unable to allocate for indices");
return;
@@ -831,8 +889,8 @@ static void ExecuteIndices(u32 ptr, u32 sz) {
execListQueue.push_back((GE_CMD_IADDR << 24) | (psp & 0x00FFFFFF));
}
static void ExecuteClut(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz);
void DumpExecute::Clut(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
if (psp == 0) {
ERROR_LOG(SYSTEM, "Unable to allocate for clut");
return;
@@ -842,18 +900,21 @@ static void ExecuteClut(u32 ptr, u32 sz) {
execListQueue.push_back((GE_CMD_CLUTADDR << 24) | (psp & 0x00FFFFFF));
}
static void ExecuteTransferSrc(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz);
void DumpExecute::TransferSrc(u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
if (psp == 0) {
ERROR_LOG(SYSTEM, "Unable to allocate for transfer");
return;
}
// Need to sync in order to access gstate.transfersrcw.
SyncStall();
execListQueue.push_back((gstate.transfersrcw & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
execListQueue.push_back(((GE_CMD_TRANSFERSRC) << 24) | (psp & 0x00FFFFFF));
}
static void ExecuteMemset(u32 ptr, u32 sz) {
void DumpExecute::Memset(u32 ptr, u32 sz) {
struct MemsetCommand {
u32 dest;
int value;
@@ -863,33 +924,37 @@ static void ExecuteMemset(u32 ptr, u32 sz) {
const MemsetCommand *data = (const MemsetCommand *)(pushbuf.data() + ptr);
if (Memory::IsVRAMAddress(data->dest)) {
SyncStall();
gpu->PerformMemorySet(data->dest, (u8)data->value, data->sz);
}
}
static void ExecuteMemcpyDest(u32 ptr, u32 sz) {
void DumpExecute::MemcpyDest(u32 ptr, u32 sz) {
execMemcpyDest = *(const u32 *)(pushbuf.data() + ptr);
}
static void ExecuteMemcpy(u32 ptr, u32 sz) {
void DumpExecute::Memcpy(u32 ptr, u32 sz) {
if (Memory::IsVRAMAddress(execMemcpyDest)) {
SyncStall();
Memory::MemcpyUnchecked(execMemcpyDest, pushbuf.data() + ptr, sz);
gpu->PerformMemoryUpload(execMemcpyDest, sz);
}
}
static void ExecuteTexture(int level, u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz);
void DumpExecute::Texture(int level, u32 ptr, u32 sz) {
u32 psp = execMapping.Map(ptr, sz, std::bind(&DumpExecute::SyncStall, this));
if (psp == 0) {
ERROR_LOG(SYSTEM, "Unable to allocate for texture");
return;
}
execListQueue.push_back((gstate.texbufwidth[level] & 0xFF00FFFF) | ((psp >> 8) & 0x00FF0000));
execListQueue.push_back(((GE_CMD_TEXADDR0 + level) << 24) | (psp & 0x00FFFFFF));
u32 bufwCmd = GE_CMD_TEXBUFWIDTH0 + level;
u32 addrCmd = GE_CMD_TEXADDR0 + level;
execListQueue.push_back((bufwCmd << 24) | ((psp >> 8) & 0x00FF0000) | lastBufw_[level]);
execListQueue.push_back((addrCmd << 24) | (psp & 0x00FFFFFF));
}
static void ExecuteDisplay(u32 ptr, u32 sz) {
void DumpExecute::Display(u32 ptr, u32 sz) {
struct DisplayBufData {
PSPPointer<u8> topaddr;
u32 linesize, pixelFormat;
@@ -897,11 +962,14 @@ static void ExecuteDisplay(u32 ptr, u32 sz) {
DisplayBufData *disp = (DisplayBufData *)(pushbuf.data() + ptr);
// Sync up drawing.
SyncStall();
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 1);
__DisplaySetFramebuf(disp->topaddr.ptr, disp->linesize, disp->pixelFormat, 0);
}
static void ExecuteFree() {
DumpExecute::~DumpExecute() {
execMemcpyDest = 0;
if (execListBuf) {
userMemory.Free(execListBuf);
@@ -914,43 +982,43 @@ static void ExecuteFree() {
pushbuf.clear();
}
static bool ExecuteCommands() {
bool DumpExecute::Run() {
for (const Command &cmd : commands) {
switch (cmd.type) {
case CommandType::INIT:
ExecuteInit(cmd.ptr, cmd.sz);
Init(cmd.ptr, cmd.sz);
break;
case CommandType::REGISTERS:
ExecuteRegisters(cmd.ptr, cmd.sz);
Registers(cmd.ptr, cmd.sz);
break;
case CommandType::VERTICES:
ExecuteVertices(cmd.ptr, cmd.sz);
Vertices(cmd.ptr, cmd.sz);
break;
case CommandType::INDICES:
ExecuteIndices(cmd.ptr, cmd.sz);
Indices(cmd.ptr, cmd.sz);
break;
case CommandType::CLUT:
ExecuteClut(cmd.ptr, cmd.sz);
Clut(cmd.ptr, cmd.sz);
break;
case CommandType::TRANSFERSRC:
ExecuteTransferSrc(cmd.ptr, cmd.sz);
TransferSrc(cmd.ptr, cmd.sz);
break;
case CommandType::MEMSET:
ExecuteMemset(cmd.ptr, cmd.sz);
Memset(cmd.ptr, cmd.sz);
break;
case CommandType::MEMCPYDEST:
ExecuteMemcpyDest(cmd.ptr, cmd.sz);
MemcpyDest(cmd.ptr, cmd.sz);
break;
case CommandType::MEMCPYDATA:
ExecuteMemcpy(cmd.ptr, cmd.sz);
Memcpy(cmd.ptr, cmd.sz);
break;
case CommandType::TEXTURE0:
@@ -961,11 +1029,11 @@ static bool ExecuteCommands() {
case CommandType::TEXTURE5:
case CommandType::TEXTURE6:
case CommandType::TEXTURE7:
ExecuteTexture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
Texture((int)cmd.type - (int)CommandType::TEXTURE0, cmd.ptr, cmd.sz);
break;
case CommandType::DISPLAY:
ExecuteDisplay(cmd.ptr, cmd.sz);
Display(cmd.ptr, cmd.sz);
break;
default:
@@ -974,7 +1042,7 @@ static bool ExecuteCommands() {
}
}
ExecuteSubmitListEnd();
SubmitListEnd();
return true;
}
@@ -1028,13 +1096,11 @@ bool RunMountedReplay(const std::string &filename) {
if (truncated) {
ERROR_LOG(SYSTEM, "Truncated GE dump");
ExecuteFree();
return false;
}
bool success = ExecuteCommands();
ExecuteFree();
return success;
DumpExecute executor;
return executor.Run();
}
};
+4 -6
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@@ -197,12 +197,10 @@ void ResumeFromStepping() {
SetPauseAction(PAUSE_CONTINUE, false);
}
void ForceUnpause(CoreLifecycle stage) {
if (stage == CoreLifecycle::STOPPING) {
SetPauseAction(PAUSE_CONTINUE, false);
actionComplete = true;
actionWait.notify_all();
}
void ForceUnpause() {
SetPauseAction(PAUSE_CONTINUE, false);
actionComplete = true;
actionWait.notify_all();
}
} // namespace
+1 -1
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@@ -38,5 +38,5 @@ namespace GPUStepping {
bool GPU_SetCmdValue(u32 op);
void ResumeFromStepping();
void ForceUnpause(CoreLifecycle stage);
void ForceUnpause();
};
+2
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@@ -841,6 +841,8 @@ bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level)
// Apply texture may need to rebuild the texture if we're about to render, or bind a framebuffer.
TexCacheEntry *entry = nextTexture_;
// We might need a render pass to set the sampling params, unfortunately. Otherwise BuildTexture may crash.
framebufferManagerGL_->RebindFramebuffer();
ApplyTexture();
// TODO: Centralize?
+1 -1
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@@ -67,7 +67,7 @@ void CGEDebugger::Init() {
CGEDebugger::CGEDebugger(HINSTANCE _hInstance, HWND _hParent)
: Dialog((LPCSTR)IDD_GEDEBUGGER, _hInstance, _hParent) {
GPUBreakpoints::Init();
Core_ListenLifecycle(ForceUnpause);
Core_ListenStopRequest(ForceUnpause);
// minimum size = a little more than the default
RECT windowRect;