Commit Graph
15 Commits
Author SHA1 Message Date
Unknown W. Brackets a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Florent Castelli c37566d3bc Use proper draw sequence in PPGeDraw 2013-02-04 01:28:19 +01:00
Unknown W. Brackets dcd3045cd5 Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00
raven02 5ca532646c Revert component order change for PPGeDraw 2013-01-15 16:50:52 +08:00
raven02 622627f69a Match PSP savelist and transparent dialog 2013-01-15 08:12:52 +08:00
Henrik Rydgard 9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Henrik Rydgard 59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Unknown W. Brackets cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
raven02 91c188c4d0 Border cosmetic fix in save/load menu 2012-12-28 11:22:12 +08:00
Xele02 67c88d7b33 * Load and display save image in save/load menu
* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
2012-12-13 22:06:45 +01:00
Xele02 7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Henrik Rydgard e370a1a8aa Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
Henrik Rydgard 870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Unknown W. Brackets a6a47c0c3e Don't complain when PPGe wasn't init yet.
This was causing BlockAllocator complaints if you closed right away.
2012-11-22 13:21:47 -08:00
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00