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Border cosmetic fix in save/load menu
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@@ -279,8 +279,8 @@ void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 colo
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if (!dlPtr)
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return;
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const AtlasImage &img = ppge_images[atlasImage];
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float borderx = img.w / 2;
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float bordery = img.h / 2;
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float borderx = img.w / 20;
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float bordery = img.h / 20;
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float u1 = img.u1, uhalf = (img.u1 + img.u2) / 2, u2 = img.u2;
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float v1 = img.v1, vhalf = (img.v1 + img.v2) / 2, v2 = img.v2;
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float xmid1 = x + borderx;
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