Commit Graph
11073 Commits
Author SHA1 Message Date
Henrik Rydgård cc767622d0 Merge pull request #15247 from unknownbrackets/debugger-hash
Debugger: Don't try to hash invalid RAM
2021-12-21 08:29:37 +01:00
Unknown W. Brackets 9017f91253 Debugger: Don't try to hash invalid RAM. 2021-12-20 16:17:18 -08:00
Henrik Rydgård df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård 2c38a14ad6 Merge pull request #15243 from unknownbrackets/icache-hash
jit: Use a hash for invalidate/clear all
2021-12-19 20:59:56 +01:00
Unknown W. Brackets 00f9707399 jit: Use a hash for invalidate/clear all.
This should make sceKernelICacheClearAll() more useful.
2021-12-19 10:40:33 -08:00
Henrik Rydgård 2851065889 Merge pull request #15237 from unknownbrackets/path-case
Path: Check for PSP case insensitively
2021-12-17 09:35:19 +01:00
Unknown W. Brackets 3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Unknown W. Brackets db2eddcf27 Debugger: Remove double debug window updates.
Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00
Henrik Rydgård 3ece12bb64 Merge pull request #15228 from unknownbrackets/vrndf
Correct vrndf2 range
2021-12-12 08:46:35 +01:00
Unknown W. Brackets 63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Unknown W. Brackets de2481f367 interp: Correct vrndf2 range.
This seems more likely to be how the hardware works, given the range of
values.
2021-12-11 10:18:12 -08:00
Henrik Rydgård dbfa4e6830 Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
2021-12-08 21:38:23 +01:00
ANR2ME 69ec6b1972 Fix Tekken 5 Dark Resurrection Multiplayer 2021-12-08 12:00:59 +07:00
ANR2ME 26fd74edd4 Updated GetPtpStat 2021-12-08 08:50:14 +07:00
ANR2ME 004ecc008e Updated GetPdpStat 2021-12-08 08:50:11 +07:00
ANR2ME 3b8eb6b04e Added a note regarding FIONREAD behavior on different platforms. 2021-12-08 08:49:35 +07:00
ANR2ME f1e4b41f12 Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
2021-12-08 08:46:45 +07:00
ANR2ME 6d1a069248 Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
ANR2ME 79d31d4b85 Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue. 2021-12-08 08:45:45 +07:00
李通洲 17171bc9dc Use system headers when building with system miniupnpc
Fixes https://github.com/hrydgard/ppsspp/pull/15185
2021-12-07 15:36:30 +08:00
Unknown W. Brackets 8b5173350f ThreadManager: Make TaskType a property of a Task. 2021-12-05 21:01:49 -08:00
Unknown W. Brackets f9bab64bdf Android: Optimize content URI exists check. 2021-12-05 21:01:49 -08:00
Henrik Rydgård 897aa81933 Merge pull request #15199 from unknownbrackets/symbolmap
Debugger: Speed up GetFunctionSize()
2021-12-05 09:31:41 +01:00
Unknown W. Brackets 9155cd7491 Debugger: Reduce meminfo block check hazard.
If a debugger (i.e. the memory view) checks for memory block info while a
save state is being loaded, it can crash.  This was already rare, but this
change makes it significantly rarer.

Of course, it's still possible without a mutex, but I'm wanting to avoid
slowing down the lookups as they are used at runtime within emulation.
2021-12-04 14:51:02 -08:00
Unknown W. Brackets e2425a1e00 Debugger: Speed up GetFunctionSize().
Tested games with lots of functions, it's just never worth generating the
full active symbols.  Direct lookup saves 0.005s startup on desktop in a
typical game.
2021-12-04 14:49:50 -08:00
Unknown W. Brackets b332d0411e Psmf: Check for invalid stream/EP map entry counts. 2021-12-02 19:04:48 -08:00
Unknown W. Brackets 382432967c Merge pull request #15168 from unknownbrackets/ppge-ampersand
PPGe: Prevent special ampersand handling
2021-11-30 00:25:31 -08:00
Henrik Rydgård dbb711bf1d Merge pull request #15175 from unknownbrackets/mips-shutdown
jit: More atomically update pointer
2021-11-28 21:57:04 +01:00
Unknown W. Brackets b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets 0c6c2fb47a jit: More atomically update pointer. 2021-11-27 06:00:18 -08:00
Unknown W. Brackets 2b4b4ae064 softjit: Add config setting to enable/disable.
Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
Unknown W. Brackets 34476a2b9d PPGe: Prevent special ampersand handling. 2021-11-24 18:53:24 -08:00
Henrik Rydgård f1cd1d535b Add a hidden setting to turn off the shader cache, for shader compile performance work 2021-11-21 21:25:56 +01:00
Henrik Rydgård 42bc9066ee Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms. 2021-11-13 22:47:29 +01:00
Unknown W. Brackets dc843c258d Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Unknown W. Brackets b592e918b6 Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Henrik Rydgård fdacf751ce NEON/SSE-optimize some matrix multiplications used by software transform
Will hopefully reclaim any potential speed loss from the recent
refactor.
2021-10-31 13:36:34 +01:00
Henrik Rydgård edc4e69c3d Merge pull request #15025 from unknownbrackets/texreplace-pop
Allow delayed loading of texture replacements
2021-10-25 23:31:30 +02:00
Unknown W. Brackets 76186d1919 Replacement: Allow starting a texture at budget. 2021-10-23 22:42:57 -07:00
Unknown W. Brackets fc2efe5dff Debugger: Add reason to cpu.stepping event. 2021-10-23 22:08:15 -07:00
Unknown W. Brackets abc80f1015 Replacement: Correct budget on later frames. 2021-10-23 22:00:51 -07:00
Unknown W. Brackets fa0e19471c Replacement: Add ini setting to disable pop-in. 2021-10-23 20:56:19 -07:00
Unknown W. Brackets 4c1b5564d2 Replacement: Tweak some thread safety. 2021-10-23 19:58:23 -07:00
Unknown W. Brackets 2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets c0054dc6cf Replacement: Ensurely orderly stop on reset.
If the texture is being loaded and we stop or reset, make sure it stops to
avoid any crash or hang.
2021-10-23 08:06:55 -07:00
Unknown W. Brackets e094f5673a Core: Fix unused variable warning. 2021-10-22 09:09:06 -07:00
Unknown W. Brackets 09f0578a64 Replacement: Use a thread to load tex replacements. 2021-10-21 17:05:39 -07:00
Unknown W. Brackets 0721405628 Replacement: Avoid clash with X define. 2021-10-21 17:05:38 -07:00
Unknown W. Brackets 83b7b33cfd Replacement: Centralize lookup logic.
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets 045d902525 Replacement: Delay load texture data. 2021-10-21 17:05:38 -07:00