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Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better solution.
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@@ -916,6 +916,7 @@ static ConfigSetting graphicsSettings[] = {
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ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, true, true),
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ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, false, false), // Doesn't save. Ini-only.
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ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, true, false),
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ConfigSetting(false),
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};
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@@ -495,6 +495,7 @@ public:
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// Volatile development settings
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bool bShowFrameProfiler;
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bool bGpuLogProfiler; // Controls the Vulkan logging profiler (profiles textures uploads etc).
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// Various directories. Autoconfigured, not read from ini.
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Path currentDirectory; // The directory selected in the game browsing window.
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