Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets ee86347610 Hide pop up windows in full screen.
Otherwise, they get in the way even though you can't see them.
2013-05-26 15:00:40 -07:00
Unknown W. Brackets 810cb967f9 Show/hide the cursor correctly.
It uses a counter, so we may need to call it more than once.
2013-05-26 15:00:39 -07:00
Unknown W. Brackets f042894c3e Don't bypass the secondary cache on minihash fail. 2013-05-26 13:44:47 -07:00
Unknown W. Brackets 01e1a8093a Allow ConvertColors() to work as a copy op. 2013-05-26 13:31:58 -07:00
Unknown W. Brackets d2a52f48e5 Switch to a weaker, but faster clut hash. 2013-05-26 13:26:12 -07:00
Unknown W. Brackets 5dabdd3651 Make sure to update the CLUT if format changes.
Otherwise we throw away the loaded clut, which is no good.
2013-05-26 13:26:07 -07:00
Unknown W. Brackets c53386244d Don't hash the clut when it's not even used.
Many games load the clut even when it wasn't changed, and we don't flush
between when this happens.  There shouldn't be any need to rehash the clut
either.

Technically, the clut could have actually changed, but this would
generally require them to clear the dcache or something in a way the GE
probably doesn't support.
2013-05-26 12:41:36 -07:00
Henrik Rydgård 315559afe6 Merge pull request #1935 from unknownbrackets/modules
Get sceKernelStopModule() sorta working
2013-05-26 11:52:01 -07:00
Unknown W. Brackets 71cd80b64d Remove comment. 2013-05-26 11:45:49 -07:00
Unknown W. Brackets 0b2a112212 Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets 0d828554bc Add a wait type for modules to handle return right. 2013-05-26 10:54:11 -07:00
Unknown W. Brackets 727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets a779645152 Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
2013-05-26 10:17:59 -07:00
Henrik Rydgård 3febd632b4 Merge pull request #1933 from Motaz-Alnuweiri/patch-2
Update PPSSPP.pro
2013-05-26 09:51:47 -07:00
raven02 83cb0869f4 Add NOTICE_LOG to indicate the filter load successfully 2013-05-26 23:55:54 +08:00
Motaz Alnuweiri 48ce6169a5 Update PPSSPP.pro
Hi, you can use "VERSION" Variable
----------------------------------
VERSION
This variable contains the version number of the application or library if either the app TEMPLATE or the lib TEMPLATE is specified.
2013-05-26 17:44:12 +03:00
Jacky TSUI a578fcdc0d Should be safe to remove those manual register/unregister 2013-05-26 22:34:29 +08:00
Henrik Rydgård 2624423cde Merge pull request #1929 from Motaz-Alnuweiri/patch-1
Update PPSSPP.pro
2013-05-26 05:04:37 -07:00
Henrik Rydgard cdef31f9fc Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00
Motaz Alnuweiri 0391709912 Update PPSSPP.pro
Hello, I changed PPSSPPQt version for Symbian from 0.7.5 to 0.7.6
2013-05-26 14:59:33 +03:00
Henrik Rydgård 138c3fb835 Merge pull request #1927 from unknownbrackets/scheduling2
Implement suspend/resume HLE for threads
2013-05-26 03:06:42 -07:00
Henrik Rydgård 49d9af1176 Merge pull request #1924 from unknownbrackets/scheduling
Fix sceKernelWakeupThread
2013-05-26 03:05:01 -07:00
Henrik Rydgård 4658b8ac7f Merge pull request #1923 from unknownbrackets/rtc-fix
Implement the sceRtc*Win32FileTime() funcs
2013-05-26 03:03:38 -07:00
Henrik Rydgård 0f38192cf9 Merge pull request #1911 from aquanull/language
Make more menu screen items translatable, and...
2013-05-26 03:01:49 -07:00
Unknown W. Brackets 2c4254d0c8 Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
Unknown W. Brackets e6795b1a41 Initial attempt at a suspend/resume thread impl. 2013-05-26 01:01:29 -07:00
Unknown W. Brackets 690e52bc34 Make sure we keep the suspend state around.
I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
Unknown W. Brackets 2f69378bf6 Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Daniel Dressler 6eb9db7ac9 Merge branch 'master' of github.com:hrydgard/ppsspp 2013-05-25 21:03:44 -07:00
Unknown W. Brackets ac7bfcb6ef Report unfinished code in sceKernelAllocateTls(). 2013-05-25 20:43:47 -07:00
Unknown W. Brackets 084ad5aa53 Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
Daniel Dressler a9d6916cde Fix key map resolution only checking user settings
Alone the way a few other bugs got squashed
2013-05-25 20:29:52 -07:00
Unknown W. Brackets 8adf1e9ede Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others.  I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Unknown W. Brackets 50c085401a Remove UNIMPL from FileTime funcs, they work now. 2013-05-25 19:15:15 -07:00
Unknown W. Brackets f24b4ef7de Implement the sceRtc*Win32FileTime() funcs. 2013-05-25 17:27:34 -07:00
Henrik Rydgård b6b915bf77 Merge pull request #1918 from raven02/patch-1
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 15:26:29 -07:00
Henrik Rydgård 134ae8bf6c Merge pull request #1920 from unknownbrackets/elf-fix
Make sure not to use invalid module start params
2013-05-25 15:25:27 -07:00
Unknown W. Brackets 2304e9253e Make sure not to use invalid module start params.
If there's a 0, those parameters are not likely valid.
2013-05-25 15:15:29 -07:00
Henrik Rydgård f6b5119112 Merge pull request #79 from unknownbrackets/audio-timing
Play only the rendered/valid samples in SLES
2013-05-25 14:40:31 -07:00
Unknown W. Brackets 23d73664c4 Play only the rendered/valid samples in SLES. 2013-05-25 14:30:31 -07:00
Henrik Rydgård edac7c236c Merge pull request #78 from unknownbrackets/audio-timing
Return number of samples in NativeApp::audioRender()
2013-05-25 13:22:30 -07:00
Unknown W. Brackets a17a16eda2 Avoid a memory copy when audio is ahead. 2013-05-25 12:11:06 -07:00
Unknown W. Brackets 85f386c38b Return number of samples in NativeApp::audioRender().
This way we can try to avoid writing invalid data to the buffer.
2013-05-25 11:44:32 -07:00
raven02 646f2e07e5 Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList() 2013-05-25 23:57:59 +08:00
Henrik Rydgard 2ef4a05a49 Disable auto-loading the directshow filter by default as it's unstable. Add new INI setting [Sound] AutoLoadDShow to turn it back on. 2013-05-25 17:01:18 +02:00
Henrik Rydgard 7bad683cae More new UI work 2013-05-25 16:57:20 +02:00
Henrik Rydgard 02a3cc1b5b ScrollView kinda working 2013-05-25 16:57:19 +02:00
Henrik Rydgard f482d3c857 NewUI: Add basic keyboard focus movement 2013-05-25 16:57:19 +02:00
Henrik Rydgard 8b75763275 WIP new UI layout system! 2013-05-25 16:57:07 +02:00