Unknown W. Brackets
ee86347610
Hide pop up windows in full screen.
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Otherwise, they get in the way even though you can't see them.
2013-05-26 15:00:40 -07:00
Unknown W. Brackets
810cb967f9
Show/hide the cursor correctly.
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It uses a counter, so we may need to call it more than once.
2013-05-26 15:00:39 -07:00
Unknown W. Brackets
f042894c3e
Don't bypass the secondary cache on minihash fail.
2013-05-26 13:44:47 -07:00
Unknown W. Brackets
01e1a8093a
Allow ConvertColors() to work as a copy op.
2013-05-26 13:31:58 -07:00
Unknown W. Brackets
d2a52f48e5
Switch to a weaker, but faster clut hash.
2013-05-26 13:26:12 -07:00
Unknown W. Brackets
5dabdd3651
Make sure to update the CLUT if format changes.
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Otherwise we throw away the loaded clut, which is no good.
2013-05-26 13:26:07 -07:00
Unknown W. Brackets
c53386244d
Don't hash the clut when it's not even used.
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Many games load the clut even when it wasn't changed, and we don't flush
between when this happens. There shouldn't be any need to rehash the clut
either.
Technically, the clut could have actually changed, but this would
generally require them to clear the dcache or something in a way the GE
probably doesn't support.
2013-05-26 12:41:36 -07:00
Henrik Rydgård
315559afe6
Merge pull request #1935 from unknownbrackets/modules
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Get sceKernelStopModule() sorta working
2013-05-26 11:52:01 -07:00
Unknown W. Brackets
71cd80b64d
Remove comment.
2013-05-26 11:45:49 -07:00
Unknown W. Brackets
0b2a112212
Initial implementation of sceKernelStopModule().
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Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets
0d828554bc
Add a wait type for modules to handle return right.
2013-05-26 10:54:11 -07:00
Unknown W. Brackets
727b3b4127
Get rid of the "root" return hack.
2013-05-26 10:36:18 -07:00
Unknown W. Brackets
c34854ead3
Use a custom RA for module funcs. Not used yet.
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But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets
a779645152
Wrap sceKernelGetThreadExitStatus().
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So it's usable internally too.
2013-05-26 10:17:59 -07:00
Henrik Rydgård
3febd632b4
Merge pull request #1933 from Motaz-Alnuweiri/patch-2
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Update PPSSPP.pro
2013-05-26 09:51:47 -07:00
raven02
83cb0869f4
Add NOTICE_LOG to indicate the filter load successfully
2013-05-26 23:55:54 +08:00
Motaz Alnuweiri
48ce6169a5
Update PPSSPP.pro
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Hi, you can use "VERSION" Variable
----------------------------------
VERSION
This variable contains the version number of the application or library if either the app TEMPLATE or the lib TEMPLATE is specified.
2013-05-26 17:44:12 +03:00
Jacky TSUI
a578fcdc0d
Should be safe to remove those manual register/unregister
2013-05-26 22:34:29 +08:00
Henrik Rydgård
2624423cde
Merge pull request #1929 from Motaz-Alnuweiri/patch-1
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Update PPSSPP.pro
2013-05-26 05:04:37 -07:00
Henrik Rydgard
cdef31f9fc
Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
2013-05-26 14:03:02 +02:00
Motaz Alnuweiri
0391709912
Update PPSSPP.pro
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Hello, I changed PPSSPPQt version for Symbian from 0.7.5 to 0.7.6
2013-05-26 14:59:33 +03:00
Henrik Rydgård
138c3fb835
Merge pull request #1927 from unknownbrackets/scheduling2
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Implement suspend/resume HLE for threads
2013-05-26 03:06:42 -07:00
Henrik Rydgård
49d9af1176
Merge pull request #1924 from unknownbrackets/scheduling
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Fix sceKernelWakeupThread
2013-05-26 03:05:01 -07:00
Henrik Rydgård
4658b8ac7f
Merge pull request #1923 from unknownbrackets/rtc-fix
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Implement the sceRtc*Win32FileTime() funcs
2013-05-26 03:03:38 -07:00
Henrik Rydgård
0f38192cf9
Merge pull request #1911 from aquanull/language
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Make more menu screen items translatable, and...
2013-05-26 03:01:49 -07:00
Unknown W. Brackets
2c4254d0c8
Disallow suspend/resume on current thread.
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Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
Unknown W. Brackets
e6795b1a41
Initial attempt at a suspend/resume thread impl.
2013-05-26 01:01:29 -07:00
Unknown W. Brackets
690e52bc34
Make sure we keep the suspend state around.
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I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
Unknown W. Brackets
2f69378bf6
Return the moduleId in sceKernelUnloadModule().
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Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Daniel Dressler
6eb9db7ac9
Merge branch 'master' of github.com:hrydgard/ppsspp
2013-05-25 21:03:44 -07:00
Unknown W. Brackets
ac7bfcb6ef
Report unfinished code in sceKernelAllocateTls().
2013-05-25 20:43:47 -07:00
Unknown W. Brackets
084ad5aa53
Wrap the sleep/wakeup HLE funcs.
2013-05-25 20:43:19 -07:00
Daniel Dressler
a9d6916cde
Fix key map resolution only checking user settings
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Alone the way a few other bugs got squashed
2013-05-25 20:29:52 -07:00
Unknown W. Brackets
8adf1e9ede
Properly return success in sceKernelWakeupThread().
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Fixes #1596 , fixes #1796 , possibly others. I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Unknown W. Brackets
50c085401a
Remove UNIMPL from FileTime funcs, they work now.
2013-05-25 19:15:15 -07:00
Unknown W. Brackets
f24b4ef7de
Implement the sceRtc*Win32FileTime() funcs.
2013-05-25 17:27:34 -07:00
Henrik Rydgård
b6b915bf77
Merge pull request #1918 from raven02/patch-1
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Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 15:26:29 -07:00
Henrik Rydgård
134ae8bf6c
Merge pull request #1920 from unknownbrackets/elf-fix
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Make sure not to use invalid module start params
2013-05-25 15:25:27 -07:00
Unknown W. Brackets
2304e9253e
Make sure not to use invalid module start params.
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If there's a 0, those parameters are not likely valid.
2013-05-25 15:15:29 -07:00
Henrik Rydgård
f6b5119112
Merge pull request #79 from unknownbrackets/audio-timing
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Play only the rendered/valid samples in SLES
2013-05-25 14:40:31 -07:00
Unknown W. Brackets
23d73664c4
Play only the rendered/valid samples in SLES.
2013-05-25 14:30:31 -07:00
Henrik Rydgård
edac7c236c
Merge pull request #78 from unknownbrackets/audio-timing
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Return number of samples in NativeApp::audioRender()
2013-05-25 13:22:30 -07:00
Unknown W. Brackets
a17a16eda2
Avoid a memory copy when audio is ahead.
2013-05-25 12:11:06 -07:00
Unknown W. Brackets
85f386c38b
Return number of samples in NativeApp::audioRender().
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This way we can try to avoid writing invalid data to the buffer.
2013-05-25 11:44:32 -07:00
raven02
646f2e07e5
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 23:57:59 +08:00
Henrik Rydgard
2ef4a05a49
Disable auto-loading the directshow filter by default as it's unstable. Add new INI setting [Sound] AutoLoadDShow to turn it back on.
2013-05-25 17:01:18 +02:00
Henrik Rydgard
7bad683cae
More new UI work
2013-05-25 16:57:20 +02:00
Henrik Rydgard
02a3cc1b5b
ScrollView kinda working
2013-05-25 16:57:19 +02:00
Henrik Rydgard
f482d3c857
NewUI: Add basic keyboard focus movement
2013-05-25 16:57:19 +02:00
Henrik Rydgard
8b75763275
WIP new UI layout system!
2013-05-25 16:57:07 +02:00