Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets 55e02369a5 Workaround an ICE in some versions of gcc. 2013-08-24 11:33:49 -07:00
Unknown W. Brackets d7c58956d5 Android buildfix. 2013-08-24 11:33:40 -07:00
Unknown W. Brackets 690c11e590 Oops, quick warning fix. 2013-08-24 11:33:32 -07:00
Steven Cherry fc6ccb1897 Fix 2013-08-24 13:24:08 -05:00
Henrik Rydgård aa52c5495d Merge pull request #3364 from thedax/master
Fix Android, SDL(for real this time), and on Win32, place CwCheatScreen.cpp/h under the correct filter folder.
2013-08-24 10:31:47 -07:00
Henrik Rydgård b8ddd0b634 Merge pull request #3366 from unknownbrackets/debugger
Add conditional breakpoints to interpreter
2013-08-24 10:30:51 -07:00
Unknown W. Brackets 10f344db2d Fix bad filter. 2013-08-24 09:51:45 -07:00
Unknown W. Brackets 743b27c9cc Add conditional breakpoints to interpreter. 2013-08-24 09:51:45 -07:00
The Dax cdfeb6f11c Remove useless include. It's included in CwCheatScreen.h. 2013-08-24 09:57:17 -04:00
The Dax 30b1427668 Fix SDL build again, and put CwCheatScreen.cpp in the proper place. 2013-08-24 09:54:15 -04:00
The Dax e35b7ef9a5 Attempt to fix Android build. 2013-08-24 09:50:01 -04:00
Henrik Rydgård 85281c7611 Merge pull request #3363 from thedax/master
Attempt to fix SDL build.
2013-08-24 06:24:29 -07:00
The Dax 11a17c86ea Attempt to fix SDL build. 2013-08-24 09:22:11 -04:00
Henrik Rydgård 0c9abf8d1a Merge pull request #3360 from ufdada/patch-2
Adding gameid to gameinfoscreen
2013-08-24 04:37:10 -07:00
ufdada a7de724871 Adding gameid to gameinfoscreen 2013-08-24 13:08:02 +02:00
Henrik Rydgård 5798e7df46 Merge pull request #3359 from thedax/master
Fix Windows build and add a menu option for CwCheats.
2013-08-24 03:04:07 -07:00
The Dax e843f3955f Fix Windows build. 2013-08-24 06:00:50 -04:00
Henrik Rydgard 775cf52dad Update submodules 2013-08-24 11:58:17 +02:00
Henrik Rydgard 955ad2a6e4 swap_control_tear doesn't seem to work out for our timing or something. Let's do regular vsync. 2013-08-24 11:56:41 +02:00
Henrik Rydgard ee37d51c4b Just some formatting/cleanup 2013-08-24 11:56:40 +02:00
Henrik Rydgard 70f7443453 Restore F11 keyboard shortcut for fullscreen (in addition to alt+enter)
Now that the debugger has its own keymap, this should be okay.
2013-08-24 11:56:40 +02:00
Henrik Rydgard edb6e5a54c Fix fallthough bugs in isAlphaTestTriviallyTrue 2013-08-24 11:56:39 +02:00
Henrik Rydgard 507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Henrik Rydgård 441a4e406b Merge pull request #3309 from makotech222/master
Beginning work on CwCheat UI
2013-08-24 02:28:32 -07:00
Henrik Rydgård 786745b394 Merge pull request #3356 from mgaver/patch-7
Update MiscScreens.cpp
2013-08-24 01:50:57 -07:00
mgaver 7d421adb48 Update MiscScreens.cpp
Remove duplicated contributor.
2013-08-24 16:54:07 +09:00
Unknown W. Brackets b00f2028ae Merge pull request #3355 from mgaver/patch-5
Make "Map a new key for" properly translatable.
2013-08-24 00:51:08 -07:00
mgaver 8419a10c18 Update ControlMappingScreen.cpp 2013-08-24 16:35:50 +09:00
Steven Cherry c2732e4a3f Add "import from cheat.db" and "enable/disable all codes" 2013-08-23 22:29:13 -05:00
Steven Cherry 082ff4b359 Finished work for windows 2013-08-23 22:29:12 -05:00
Steven Cherry edcde85cee More progress. 2013-08-23 22:29:12 -05:00
Steven Cherry 761186ec4c Rebase 2013-08-23 22:28:21 -05:00
Henrik Rydgård 59c9f4cfe9 Merge pull request #3350 from raven02/patch-14
Add glstate.colorLogicOp.disable(); to UIShader
2013-08-23 16:17:38 -07:00
raven02 7363bdfbd4 Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
Henrik Rydgård 06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
Henrik Rydgård c9a0d92a9b Merge pull request #3345 from raven02/patch-13
Fix spline drawing for Metal Gear Solid Portable Ops
2013-08-23 06:52:21 -07:00
raven02 7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgård 02c1f1ad21 Merge pull request #3340 from mgaver/patch-5
Update korean.txt
2013-08-23 04:52:33 -07:00
Henrik Rydgård 983fa841d2 Merge pull request #3341 from thedax/master
Win32: Simplify Change Nickname code.
2013-08-23 04:51:19 -07:00
Henrik Rydgard a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
The Dax e97def9c66 Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it. 2013-08-23 06:37:47 -04:00
mgaver 1f7736fe86 Update korean.txt 2013-08-23 18:57:39 +09:00
Henrik Rydgård 09dc4ac09b Merge pull request #3339 from raven02/patch-12
Add glstate.colorLogicOp.disable();
2013-08-23 02:43:05 -07:00
Henrik Rydgard 520453a5bd Fix gpu cycle call level counting, of course halving the numbers I mentioned in the previous commit comment. 2013-08-23 11:42:15 +02:00
raven02 6113709f3d Add glstate.colorLogicOp.disable(); 2013-08-23 17:32:10 +08:00
Henrik Rydgard dfb91d4532 Track number of GPU commands executed per call level.
This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
Aapo Rantalainen 788cbf6e00 Fix: landscape and portrait should be same resolution 2013-08-23 11:44:43 +03:00
Henrik Rydgård 0da853e54c Merge pull request #115 from aapo/master
Maemo5 support.
2013-08-23 01:42:17 -07:00
Henrik Rydgård 89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00