Sacha
45244dce80
Qt: Add support for back key
2014-06-03 10:17:43 +10:00
Sacha
4f0ffa2d51
Make Qt a bit more friendly for Android. Report as Qt:Android. Use standard locations.
2014-06-03 10:02:24 +10:00
Sacha
438b219eb2
Qt: Support Android armv6. Compiles and runs fine with gcc4.8. Creates 16MB APK but less than 10MB with Ministro.
2014-06-03 09:27:30 +10:00
Sacha
dfe8664419
Buildfix Qt5 mobile platforms such as Android.
2014-06-03 09:03:09 +10:00
Henrik Rydgård
91cb320e6f
Merge pull request #6212 from thedax/win32-buildfix
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Win32: fix three warnings.
2014-06-02 23:42:58 +02:00
Henrik Rydgård
c276798aca
Merge pull request #6217 from thedax/win32-buildfix2
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Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback.
2014-06-02 14:40:11 +02:00
The Dax
70e1abac08
Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback. Fixes 32-bit compilation.
2014-06-02 08:28:35 -04:00
Henrik Rydgård
719aa9d9d2
Merge pull request #6213 from sum2012/UI
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OSK for network setting for non-windows
2014-06-02 12:54:43 +02:00
sum2012
6ed269d16b
Attempt to solve Travis CI build
2014-06-02 18:28:16 +08:00
sum2012
d3c511e793
Use TextView instead of Choice
2014-06-02 18:21:34 +08:00
sum2012
c9219e1d0c
Add missing "F"
2014-06-02 16:40:37 +08:00
Unknown W. Brackets
78c83e122d
Force 481x273 to 480x272, it's seen in a few games.
2014-06-01 23:47:37 -07:00
sum2012
93827b383d
OSK for network setting for non-windows
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Fix windows 's full screen problem too
2014-06-02 14:15:07 +08:00
Unknown W. Brackets
3021640897
Correct widths in stencil upload too.
2014-06-01 21:24:33 -07:00
Unknown W. Brackets
c2ccfd5629
Stop stretching things to the FBO size.
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Instead, draw in the top corner. This way, even if framebuffers get
smaller things stay consistent.
2014-06-01 21:20:04 -07:00
Sacha
319c0efcb2
Remove MAY_HAVE_GLES3
2014-06-02 12:08:49 +10:00
Sacha
205423637f
Remove MAY_HAVE_GLES3
2014-06-02 12:08:29 +10:00
Sacha
79880f8567
Fix all warnings/errors on Blackberry.
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Revert GLES3 headers as they didn't include nvidia extensions.
2014-06-02 12:01:16 +10:00
Unknown W. Brackets
cfb21707b6
Take the tallest estimate, scissor may be short.
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Even if it's wider but short, it should not reduce the height of the
buffer.
2014-06-01 18:45:25 -07:00
Unknown W. Brackets
d64d2afcb3
Don't allow a zero framebuf stride in estimation.
2014-06-01 18:45:03 -07:00
Sacha
da0a497aba
Allow Symbian to compile gl3stub (MAY_HAVE_GLES3).
2014-06-02 11:33:28 +10:00
Sacha
b0968fb7bb
Define MAY_HAVE_GLES3 on all platforms. Tell me if there are any errors on Maemo/Meego or other ARM platforms.
2014-06-02 11:32:38 +10:00
The Dax
1059f99d69
One more warning fix.
2014-06-01 18:53:35 -04:00
The Dax
58411136ee
Remove the const int, and fix another warning.
2014-06-01 18:32:14 -04:00
The Dax
9672701743
Win32 buildfix and warning fix.
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I don't know how many pads are supposed to be supported, but I went with a reasonable number until the proper amount is committed.
2014-06-01 18:25:35 -04:00
Unknown W. Brackets
a351a42041
Cleanup some old comments/code.
2014-06-01 14:00:58 -07:00
Unknown W. Brackets
d03397f056
Blit framebuf contents when resizing.
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This avoids a blink when sizing up.
2014-06-01 13:53:34 -07:00
Unknown W. Brackets
32439bc006
Recreate framebuffers when they get bigger.
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To avoid cases where they remain too small, and to make sure size always
matches up sanely.
2014-06-01 13:53:27 -07:00
Unknown W. Brackets
73234941e1
Consider stride more when determining fb size.
2014-06-01 13:50:37 -07:00
Henrik Rydgård
62aafbbf48
Merge pull request #6195 from Bigpet/SDLmuljoy
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multiple SDL joystick support, initial commit
2014-06-01 22:11:10 +02:00
Henrik Rydgård
77e947bf58
Merge pull request #6200 from Bigpet/muldinputdevs
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initial commit for multiple DInput devices.
2014-06-01 22:10:39 +02:00
Unknown W. Brackets
003f20c694
Allow scissor, but not depthtest during glClear().
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Improves #6210 .
2014-06-01 10:34:57 -07:00
Unknown W. Brackets
111b624000
Oops, this will give the right alpha of course.
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Although it may not be exactly the same for 4444/5551.
2014-06-01 10:26:41 -07:00
Unknown W. Brackets
c79d0a2e3c
Correct alpha in stencil upload, avoid blending.
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Docs say blending is slower than masking, makes sense.
2014-06-01 08:47:53 -07:00
Henrik Rydgård
71a6a4ba04
Merge pull request #6183 from sum2012/scemp4
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Small improve in scemp4 part 2
2014-06-01 15:44:48 +02:00
Peter Tissen
5e34dbf3fc
limit Dinput devices to the max supported in input_state and update the native submodule to get the MAX_NUM_PADS constant
2014-06-01 12:37:32 +02:00
Peter Tissen
46eb74e98a
undo visual studio auto-indenting
2014-06-01 12:37:31 +02:00
Peter Tissen
7d25a1591c
fix formatting
2014-06-01 12:37:30 +02:00
Peter Tissen
1024eb7b63
initial commit for multiple DInput devices.
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allow multiple dinput devices but still block all dinput devices if an xinput device is present.
This still has some issues with devices not being able to be dynamically added or removed but
even many commercial games react to hot-plug DInput events. Also, the axis handling is not really
ideal yet but it works for now.
2014-06-01 12:37:30 +02:00
Henrik Rydgård
0c7c736522
Merge pull request #6205 from unknownbrackets/replace-funcs
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Initial replacement for Star Ocean's stencil upload
2014-06-01 12:22:11 +02:00
Henrik Rydgård
3c521c3f88
Merge pull request #6209 from unknownbrackets/gpu-blocktransfer
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Also check for x offsets within block transfers
2014-06-01 12:10:07 +02:00
Henrik Rydgård
72132fe161
Merge pull request #6206 from unknownbrackets/framebuffer-clut
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Track and decimate temporary-use FBOs in one place
2014-06-01 12:06:32 +02:00
Henrik Rydgård
d3fb0459e6
Merge pull request #218 from Bigpet/incMaxPad
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increase number of named pads
2014-06-01 12:04:59 +02:00
Peter Tissen
3c4e046609
make enum identifiers for all pad numbers, add a constant for the max number of pads and add string names for each identifier
2014-06-01 11:38:15 +02:00
Unknown W. Brackets
bc618fdb6c
Also check for x offsets within block transfers.
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Grand Knights History does these too, not just y offsets. Why does it
bother when block transfer let's you specify the coordinates so exactly?
2014-06-01 02:33:44 -07:00
Unknown W. Brackets
68e5be9381
Doesn't look like these need to use depth/stencil.
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May save a bit of VRAM/RAM.
2014-06-01 01:03:44 -07:00
Unknown W. Brackets
3e8442c371
Decimate temporary FBOs after not being used.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets
0846673dc3
Track temporary-use FBOs all in FramebufferManager.
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This way it's easier to manage their lifecycle.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets
4195eac04f
Get rid of depalFBOs when overwriting textures.
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Just in case they are not always used as framebuffers. We set to 0 later
anyway.
2014-06-01 01:03:04 -07:00
Henrik Rydgård
410fc713a4
Merge pull request #6202 from unknownbrackets/gpu-minor
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Decimate in clut stuff, adjustments to IsReallyAClear()
2014-06-01 09:53:52 +02:00