Merge pull request #6200 from Bigpet/muldinputdevs

initial commit for multiple DInput devices.
This commit is contained in:
Henrik Rydgård committed 2014-06-01 22:10:39 +02:00
commit 77e947bf58
4 files changed
+124 -35

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+94 -28
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@@ -34,6 +34,11 @@
#undef max
#endif
//initialize static members of DinputDevice
unsigned int DinputDevice::pInstances = 0;
LPDIRECTINPUT8 DinputDevice::pDI = NULL;
std::vector<DIDEVICEINSTANCE> DinputDevice::devices;
// In order from 0. There can be 128, but most controllers do not have that many.
static const int dinput_buttons[] = {
NKCODE_BUTTON_1,
@@ -80,9 +85,50 @@ bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) {
return false;
}
DinputDevice::DinputDevice() {
LPDIRECTINPUT8 DinputDevice::getPDI()
{
if (pDI == NULL)
{
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&pDI, NULL)))
{
pDI = NULL;
}
}
return pDI;
}
BOOL DinputDevice::DevicesCallback(
LPCDIDEVICEINSTANCE lpddi,
LPVOID pvRef
)
{
//check if a device with the same Instance guid is already saved
auto res = std::find_if(devices.begin(), devices.end(),
[lpddi](const DIDEVICEINSTANCE &to_consider){
return lpddi->guidInstance == to_consider.guidInstance;
});
if (res == devices.end()) //not yet in the devices list
{
// Ignore if device supports XInput
if (!IsXInputDevice(&lpddi->guidProduct)) {
devices.push_back(*lpddi);
}
}
return DIENUM_CONTINUE;
}
void DinputDevice::getDevices()
{
if (devices.empty())
{
getPDI()->EnumDevices(DI8DEVCLASS_GAMECTRL, &DinputDevice::DevicesCallback, NULL, DIEDFL_ATTACHEDONLY);
}
}
DinputDevice::DinputDevice(int devnum) {
pInstances++;
pDevNum = devnum;
pJoystick = NULL;
pDI = NULL;
memset(lastButtons_, 0, sizeof(lastButtons_));
memset(lastPOV_, 0, sizeof(lastPOV_));
last_lX_ = 0;
@@ -92,29 +138,26 @@ DinputDevice::DinputDevice() {
last_lRy_ = 0;
last_lRz_ = 0;
if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
return;
if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL ))) {
pDI->Release();
pDI = NULL;
if (getPDI() == NULL)
{
return;
}
if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
pJoystick->Release();
pJoystick = NULL;
if (devnum >= MAX_NUM_PADS)
{
return;
}
// Ignore if device supports XInput
DIDEVICEINSTANCE dinfo = {0};
pJoystick->GetDeviceInfo(&dinfo);
if (IsXInputDevice(&dinfo.guidProduct)) {
pDI->Release();
pDI = NULL;
getDevices();
if ( (devnum >= devices.size()) || FAILED(getPDI()->CreateDevice(devices.at(devnum).guidInstance, &pJoystick, NULL)))
{
return;
}
if (FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
pJoystick->Release();
pJoystick = NULL;
return;
}
DIPROPRANGE diprg;
@@ -146,7 +189,13 @@ DinputDevice::~DinputDevice() {
pJoystick = NULL;
}
if (pDI) {
pInstances--;
//the whole instance counter is obviously highly thread-unsafe
//but I don't think creation and destruction operations will be
//happening at the same time and other values like pDI are
//unsafe as well anyway
if (pInstances == 0 && pDI) {
pDI->Release();
pDI = NULL;
}
@@ -182,17 +231,26 @@ int DinputDevice::UpdateState(InputState &input_state) {
if (analog) {
AxisInput axis;
axis.deviceId = DEVICE_ID_PAD_0;
axis.deviceId = DEVICE_ID_PAD_0 + pDevNum;
SendNativeAxis(DEVICE_ID_PAD_0, js.lX, last_lX_, JOYSTICK_AXIS_X);
SendNativeAxis(DEVICE_ID_PAD_0, js.lY, last_lY_, JOYSTICK_AXIS_Y);
SendNativeAxis(DEVICE_ID_PAD_0, js.lZ, last_lZ_, JOYSTICK_AXIS_Z);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRx, last_lRx_, JOYSTICK_AXIS_RX);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRy, last_lRy_, JOYSTICK_AXIS_RY);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRz, last_lRz_, JOYSTICK_AXIS_RZ);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lX, last_lX_, JOYSTICK_AXIS_X);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lY, last_lY_, JOYSTICK_AXIS_Y);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lZ, last_lZ_, JOYSTICK_AXIS_Z);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRx, last_lRx_, JOYSTICK_AXIS_RX);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRy, last_lRy_, JOYSTICK_AXIS_RY);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRz, last_lRz_, JOYSTICK_AXIS_RZ);
}
return UPDATESTATE_SKIP_PAD;
//check if the values have changed from last time and skip polling the rest of the dinput devices if they did
//this doesn't seem to quite work if only the axis have changed
if ((memcmp(js.rgbButtons, pPrevState.rgbButtons, sizeof(BYTE) * 128) != 0)
|| (memcmp(js.rgdwPOV, pPrevState.rgdwPOV, sizeof(DWORD) * 4) != 0)
|| js.lVX != 0 || js.lVY != 0 || js.lVZ != 0 || js.lVRx != 0 || js.lVRy != 0 || js.lVRz != 0)
{
pPrevState = js;
return UPDATESTATE_SKIP_PAD;
}
return -1;
}
static float NormalizedDeadzoneFilter(short value) {
@@ -215,7 +273,7 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
bool down = (state.rgbButtons[i] & downMask) == downMask;
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.deviceId = DEVICE_ID_PAD_0 + pDevNum;
key.flags = down ? KEY_DOWN : KEY_UP;
key.keyCode = dinput_buttons[i];
NativeKey(key);
@@ -227,7 +285,7 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
if (LOWORD(state.rgdwPOV[0]) != lastPOV_[0]) {
KeyInput dpad[4];
for (int i = 0; i < 4; ++i) {
dpad[i].deviceId = DEVICE_ID_PAD_0;
dpad[i].deviceId = DEVICE_ID_PAD_0 + pDevNum;
dpad[i].flags = KEY_UP;
}
dpad[0].keyCode = NKCODE_DPAD_UP;
@@ -260,3 +318,11 @@ void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
}
}
int DinputDevice::getNumPads()
{
if (devices.empty())
{
getDevices();
}
return devices.size();
}
+22 -3
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@@ -26,15 +26,34 @@ class DinputDevice :
public InputDevice
{
public:
DinputDevice();
//instantiates device number devnum as explored by the first call to
//getDevices(), enumerates all devices if not done yet
DinputDevice(int devnum);
~DinputDevice();
virtual int UpdateState(InputState &input_state);
virtual bool IsPad() { return true; }
static int getNumPads();
private:
void ApplyButtons(DIJOYSTATE2 &state, InputState &input_state);
LPDIRECTINPUT8 pDI;
//unfortunate and unclean way to keep only one DirectInput instance around
static LPDIRECTINPUT8 getPDI();
//unfortunate and unclean way to keep track of the number of devices and the
//GUIDs of the plugged in devices. This function will only search for devices
//if none have been found yet and will only list plugged in devices
//also, it excludes the devices that are compatible with XInput
static void getDevices();
//callback for the WinAPI to call
static BOOL DevicesCallback(
LPCDIDEVICEINSTANCE lpddi,
LPVOID pvRef
);
static unsigned int pInstances;
static std::vector<DIDEVICEINSTANCE> devices;
static LPDIRECTINPUT8 pDI;
int pDevNum;
LPDIRECTINPUTDEVICE8 pJoystick;
bool analog;
DIJOYSTATE2 pPrevState;
bool analog;
BYTE lastButtons_[128];
WORD lastPOV_[4];
short last_lX_;
+7 -3
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@@ -84,10 +84,14 @@ WindowsHost::WindowsHost(HWND mainWindow) {
mouseDeltaX = 0;
mouseDeltaY = 0;
#define PUSH_BACK(Cls) do { list.push_back(std::shared_ptr<InputDevice>(new Cls())); } while (0)
//add first XInput device to respond
input.push_back(std::shared_ptr<InputDevice>(new XinputDevice()));
input.push_back(std::shared_ptr<InputDevice>(new DinputDevice()));
//find all connected DInput devices of class GamePad
int numDInputDevs = DinputDevice::getNumPads();
for (int i = 0; i < numDInputDevs; i++)
{
input.push_back(std::shared_ptr<InputDevice>(new DinputDevice(i)));
}
keyboard = std::shared_ptr<KeyboardDevice>(new KeyboardDevice());
input.push_back(keyboard);
+1 -1
Submodule native updated: f4d66f5c50...d3fb0459e6.