Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgård a580b1ff41 Merge pull request #6875 from daniel229/func_replace_Kirameki
Replace frame download in Kirameki School Life SP.
2014-09-10 19:05:09 +02:00
daniel229 e8efab6d21 Change function name 2014-09-11 00:47:06 +08:00
daniel229 7f6f52a904 Fixes saveicons in Kirameki School Life SP. 2014-09-11 00:18:59 +08:00
Henrik Rydgard 7b66059ae0 D3D: Assorted cleanup. Add a missing register specification. 2014-09-10 15:20:57 +02:00
Henrik Rydgard 163f81e5be DX9: "Linked" shaders are now pointless, so remove them. 2014-09-10 14:07:30 +02:00
Henrik Rydgard 0dc6150a2e DX9: Not much point in tracking dirtiness per shader now that all constants are shared. 2014-09-10 13:57:19 +02:00
Henrik Rydgard 8bca420c0a Some renaming 2014-09-10 13:48:55 +02:00
Henrik Rydgard bf7a4f9097 D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00
Henrik Rydgard d2d563cd2c D3D: Use fixed constant registers for pixel shader constants 2014-09-10 12:59:33 +02:00
Henrik Rydgard 14c8733def Uniforms/constants aren't shared in D3D, let's not pretend they are. 2014-09-10 12:40:15 +02:00
Henrik Rydgard 6fa1872163 DX9: Disable an annoying warning in vertex shader generator to clean up our reports
warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
2014-09-10 11:04:37 +02:00
Henrik Rydgård cf9a6143ff Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
2014-09-10 09:09:37 +02:00
Henrik Rydgard 94ad48c32b Disable D3D9Ex until we can tune for it. 2014-09-10 09:08:08 +02:00
Unknown W. Brackets 417bfc74c3 d3d: Fix drawpixels texture. 2014-09-09 23:55:00 -07:00
Unknown W. Brackets 22db52dbeb d3d: Don't statically import Direct3DCreate9Ex(). 2014-09-09 23:51:24 -07:00
Unknown W. Brackets e9b87104ef Move FBO_OLD_AGE to the common header.
Guess it's fine here.
2014-09-09 23:11:25 -07:00
Unknown W. Brackets e2a4a50511 d3d: Centralize framebuf creation/switch logic. 2014-09-09 22:58:43 -07:00
Unknown W. Brackets ae2e8c5c7c d3d: Migrate a few more things into common code. 2014-09-09 22:58:11 -07:00
Henrik Rydgard 8ef326e531 D3D: Remove now-redundant texture coord scaling now that we decode the 8-bit and 16-bit formats in the vertex decoder 2014-09-09 22:32:59 +02:00
Henrik Rydgard 422ae62b63 D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Henrik Rydgard 33d496d76f Add support for D3D9Ex 2014-09-09 22:27:18 +02:00
Sacha 8978182a41 Qt buildfix. 2014-09-10 06:02:42 +10:00
Sacha 3c0d666e90 Qt audio sounds a lot better with a larger mixlen.
I suppose real buffers would be a proper solution although I can't seem to get it working.
2014-09-10 05:12:35 +10:00
Henrik Rydgård b7b47d8aee Merge pull request #6867 from hrydgard/revert-6835-principal_class
Revert "Set NSPrincipalClass to get retina widget rendering on OS X"
2014-09-09 17:42:54 +02:00
Henrik Rydgård 5a0a182a82 Revert "Set NSPrincipalClass to get retina widget rendering on OS X" 2014-09-09 17:42:27 +02:00
Henrik Rydgård ee5799e80d Merge pull request #6866 from unknownbrackets/d3d9
d3d: Begin centralizing framebuffer management
2014-09-09 17:24:50 +02:00
Unknown W. Brackets 8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
Henrik Rydgård 7d6377295a Merge pull request #6864 from unknownbrackets/d3d9
Update Direct3D 9 texture cache
2014-09-09 10:45:27 +02:00
Unknown W. Brackets d59aa06a3b d3d: Improve GE debugger with render-to-tex.
Also fix a crash in oddly sized framebuffers.
2014-09-09 01:42:21 -07:00
Unknown W. Brackets e3d0703bbb d3d: Fix texture scaling. 2014-09-09 01:22:11 -07:00
Unknown W. Brackets 02a3ebcb8a d3d: Add vertex full alpha detection. 2014-09-09 01:03:08 -07:00
Unknown W. Brackets 9af40cb14f d3d: Update the texture cache to mostly match.
Now we can reduce the differences down.
2014-09-09 00:53:01 -07:00
Unknown W. Brackets 202c7192fa Merge pull request #6863 from daniel229/func_replace_narikosonai
Replace frame download in Narisokonai Eiyuutan
2014-09-08 23:42:07 -07:00
daniel229 b1d9461779 Replace frame download in Narisokonai Eiyuutan 2014-09-09 14:33:15 +08:00
Unknown W. Brackets 420eb1bed3 Replace frame download in SD Gundam G Generation. 2014-09-08 22:44:27 -07:00
Unknown W. Brackets 1b12ad1b91 d3d: Fix a shader warning from sw transform. 2014-09-08 22:18:34 -07:00
Unknown W. Brackets f770b599d9 d3d: Reset scissor/viewport on fbo bind.
Maybe a better way, the state is forgotten on bind so if we try to set it
again, it'll be ignored.  Fixes map in Star Ocean 1.
2014-09-08 22:12:13 -07:00
Unknown W. Brackets 932a593576 d3d: Clamp depth viewport to [0, 1] also. 2014-09-08 21:55:28 -07:00
Unknown W. Brackets cfee8f81e8 d3d: Oops, typo in texcache. 2014-09-08 21:43:38 -07:00
Unknown W. Brackets 030a9d55e7 d3d: Use unnormalized values for alpha testing.
Fixes Tales of Eternia's world map, Popolocrois everwhere, etc.

If PowerVR is using this method on GLES, it may be broken for the same
reasons.
2014-09-08 21:37:25 -07:00
Unknown W. Brackets 52c1b37465 d3d: Handle texture swizzling in ge preview. 2014-09-08 21:25:37 -07:00
Unknown W. Brackets bc6a67babf d3d: Use unsigned Z in throughmode. 2014-09-08 21:06:26 -07:00
Unknown W. Brackets 8aac734547 d3d: Correct texcoord scale.
Very obvious in for example LittleBigPlanet.
2014-09-08 21:00:46 -07:00
Unknown W. Brackets b45711ba94 d3d: Centralize parts of the texture cache.
Should merge these.
2014-09-08 20:55:56 -07:00
Unknown W. Brackets 375e102647 d3d: Fix some shader issues with tex projection. 2014-09-08 19:33:12 -07:00
Unknown W. Brackets ee6960ff7a Hook the saveicon creation func in Growlanser IV. 2014-09-08 19:10:46 -07:00
Unknown W. Brackets 04147827ee Account for texel offsets in the frag test lookup.
Darn, thought this wouldn't be necessary but it is is for 1/255 and other
values.

Without cache:
PowerVR: temp, add, mul, fract, mul, compare
Other: mul, add, floor, compare

With cache: mul, add, texture lookup, compare
2014-09-08 19:04:44 -07:00
Henrik Rydgard aaa0180114 D3D: Always decode U16 coords to floats as there's no good corresponding vertex format that works on all GPUs.
Fixes Burnout and probably many more games.
2014-09-09 00:42:12 +02:00
Henrik Rydgard ef0ae77e98 D3D: some cleanup and a crashfix on shutdown 2014-09-09 00:29:01 +02:00
Henrik Rydgard 338c7668be Update native 2014-09-08 23:25:15 +02:00