Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets abb2ce325c d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues.  Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
Unknown W. Brackets 822c5d9e75 d3d: Use StretchRect() when possible. 2014-09-13 20:08:29 -07:00
Unknown W. Brackets 003aaed9a7 d3d: Dirty the shader when drawing textures. 2014-09-13 20:05:41 -07:00
Unknown W. Brackets 98549aeb51 d3d: Fix download of small sections, oops. 2014-09-13 19:57:49 -07:00
Unknown W. Brackets e4d5eb5d6c d3d: Dynamically size the drawPixelsTex_ like gl. 2014-09-13 19:56:08 -07:00
Unknown W. Brackets 6490a4ef44 d3d: Report errors on download/blit/upload. 2014-09-13 19:21:59 -07:00
Unknown W. Brackets ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets 2d530a916f d3d: Always download 8888, at least for now. 2014-09-13 18:25:45 -07:00
Unknown W. Brackets d332452077 d3d: Track memory copies/uploads/downloads. 2014-09-13 17:59:21 -07:00
Unknown W. Brackets 9d24de3269 d3d: Oops, switch over block transfer logic. 2014-09-13 17:28:35 -07:00
Unknown W. Brackets ddc9aaa4e8 d3d: Download from the specified region only. 2014-09-13 17:28:05 -07:00
Unknown W. Brackets c17931c179 d3d: Fix flipped y in framebuf blit. 2014-09-13 17:10:57 -07:00
Unknown W. Brackets b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Unknown W. Brackets 1f44bf2396 d3d: Don't flip blits when downloading. 2014-09-13 16:39:31 -07:00
Unknown W. Brackets 7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets 2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
Henrik Rydgard f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard 6ee862b564 Increase some buffer sizes 2014-09-14 00:13:24 +02:00
Unknown W. Brackets 971dd5df1e d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Unknown W. Brackets a4d33d77b7 d3d: Unify ReadFramebufferToMemory() signature. 2014-09-13 15:09:30 -07:00
Unknown W. Brackets f33515723b Move ForgetLastTexture() into DrawPixels(). 2014-09-13 14:58:05 -07:00
Unknown W. Brackets 96b497f955 d3d: Support arbitrary size framebuf uploads. 2014-09-13 14:54:53 -07:00
Unknown W. Brackets b79062339b d3d: Fix colors in UpdateFromMemory(). 2014-09-13 14:53:43 -07:00
Henrik Rydgard 170e88838f Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
Henrik Rydgard 02a89306d1 Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
Unknown W. Brackets 3dfdddfc5f d3d: Move UpdateFromMemory() to common. 2014-09-13 14:44:18 -07:00
Unknown W. Brackets 9af3befc59 d3d: Add RebindFramebuffer(). 2014-09-13 14:26:39 -07:00
Unknown W. Brackets 6f991a1042 d3d: Add FlushBeforeCopy(). 2014-09-13 14:23:18 -07:00
Henrik Rydgård c21c432486 Merge pull request #6855 from unknownbrackets/vertexcache
Use a minihash in the vertex cache, treat unreliable arrays more carefully
2014-09-13 23:20:26 +02:00
Henrik Rydgard 82bb5c1227 d3d: Tiny crashfix 2014-09-13 23:03:52 +02:00
Unknown W. Brackets d60fd955d6 Vertex cache a bit more frequently.
Rely upon the minihashing a bit more.
2014-09-13 14:03:13 -07:00
Unknown W. Brackets 456b2613f0 Avoid full rehashes when failures are frequent. 2014-09-13 14:03:13 -07:00
Unknown W. Brackets c8e6a809c3 Use a more frequent mini hash in the vertex cache. 2014-09-13 14:03:12 -07:00
Unknown W. Brackets 37b9af75b1 Refactor vertex caching a little. 2014-09-13 14:03:12 -07:00
Unknown W. Brackets bcc6b4027a Limit unreliable vertexes uncached per frame.
Remember them longer, and avoid slamming too many in the same frame.
2014-09-13 14:03:11 -07:00
Henrik Rydgård bdaabfe2f7 Merge pull request #6901 from unknownbrackets/gpu-convergence
Fix some issues with framebuffer sizing
2014-09-13 22:49:34 +02:00
Unknown W. Brackets dc5afe9b38 d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
2014-09-13 13:09:26 -07:00
Henrik Rydgard 9734fd1c1a Turn off scissor when rendering controls overlay 2014-09-13 21:52:10 +02:00
Unknown W. Brackets 4909122660 d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
2014-09-13 12:37:19 -07:00
Unknown W. Brackets de6a168c97 d3d: Flip v correctly when buffer swapping. 2014-09-13 12:21:39 -07:00
Unknown W. Brackets f3dbe526a9 d3d: Support offset rendering. 2014-09-13 12:08:14 -07:00
Unknown W. Brackets 5a0f646916 Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
2014-09-13 12:06:35 -07:00
Henrik Rydgård a6767e4bcf Merge pull request #6899 from unknownbrackets/gpu-convergence
d3d: Set texture only when enabled
2014-09-13 21:00:56 +02:00
Henrik Rydgard db486f41e8 Only show the graphics API on the title screen in Windows 2014-09-13 20:56:25 +02:00
Henrik Rydgard 0818d8ea8d dx9: More execute functions 2014-09-13 20:55:29 +02:00
Unknown W. Brackets 36a49917d2 d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
2014-09-13 11:55:01 -07:00
Unknown W. Brackets e6f1ca6582 d3d: Correct framebuffer sizing issues. 2014-09-13 10:34:45 -07:00
Henrik Rydgard 21545e31c6 More convergence (tex stuff) 2014-09-13 17:20:55 +02:00
Henrik Rydgård 7dcb84735a Merge pull request #6897 from sum2012/Android-build
Do not need to ask directory when build Android
2014-09-13 17:11:50 +02:00
sum2012 c6516e277f Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00