Henrik Rydgard
682ef7d083
Add a focus style to the little screenshot previews to make keyboard navigation less confusing
2015-02-02 10:09:00 +01:00
Henrik Rydgard
feb96f0573
Fix the number overlay in save state slots
2015-02-02 09:46:36 +01:00
Henrik Rydgård
0b41206841
Merge pull request #7405 from torque/update-osx-iconset
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Update OS X/iOS iconset.
2015-02-02 09:39:37 +01:00
torque
aa58dfea01
Update OS X iconset.
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The iconset has been updated to include retina versions at all
resolutions and has been rasterized from the svg icons available in the
assets/unix-icons directory. icon-512.svg was used for all resolutions
except 16x16 and 16x16@2x, which were sourced from icon-16.svg
2015-02-02 00:34:35 -08:00
Henrik Rydgard
80d610998d
Better error checking in D3D9 init
2015-02-02 09:27:27 +01:00
Henrik Rydgard
91ab271101
Return a 0 d3dx version if failed to get any of the function pointers
2015-02-02 09:26:16 +01:00
Henrik Rydgard
9e162f30ab
Update native with layout bugfix, fixing scrolling issue in savestate list. Tweak layout a little.
2015-02-02 09:14:05 +01:00
Henrik Rydgard
04515e4031
Fix margins in stretched subviews in LinearLayout
2015-02-02 09:12:07 +01:00
Unknown W. Brackets
7a974b364c
Cap writable bytes to filesize when streaming.
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Otherwise we may ask for more than is possible at the end.
2015-02-01 15:13:52 -08:00
Unknown W. Brackets
b36a25f602
Even if we don't get enough data, fill what we can.
2015-02-01 15:13:51 -08:00
Unknown W. Brackets
9a8f61eced
Seek forward from 0 as well.
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Otherwise we also get incorrect data.
2015-02-01 15:13:51 -08:00
Unknown W. Brackets
97fd19f8cd
Seek backwards by force decoding, align seeks.
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It seems like we can only (safely) seek to sample boundaries, which makes
sense. Also, we get wrong data unless we "warm" it by seeking from 0, it
seems like.
This makes looping produce correct data. Fixes #6970 .
2015-02-01 15:13:50 -08:00
Unknown W. Brackets
da6375d89d
Try to workaround travis Android ICE.
2015-02-01 13:13:17 -08:00
Henrik Rydgard
f94e7170f6
Update version numbers to 1.0
v1.0
2015-02-01 21:17:43 +01:00
Unknown W. Brackets
8484af23ef
Avoid min/max issues from Atomics.h.
2015-02-01 11:55:02 -08:00
Henrik Rydgard
55c5215881
Add error checking when getting the modification time of a file
2015-02-01 19:54:07 +01:00
Henrik Rydgard
5354f5163a
Show date/time of saves on pause screen. Better WASAPI error checking.
2015-02-01 18:31:51 +01:00
Henrik Rydgard
e2825890a0
Update lang
2015-02-01 18:05:55 +01:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
5becb9a4be
Add a new image size mode (nothing here uses it though). Also add Bounds.Expand
2015-02-01 18:03:31 +01:00
Henrik Rydgard
6420f5f476
Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread.
2015-02-01 11:57:11 +01:00
Henrik Rydgard
0b70889b2e
Fix windows audio backend enum order
2015-02-01 11:32:11 +01:00
Henrik Rydgård
f9bb9d3862
Merge pull request #7397 from unknownbrackets/minor
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Minor changes in font loading and GE debugger
2015-02-01 11:11:45 +01:00
Unknown W. Brackets
12405c3944
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
Unknown W. Brackets
e4a24efda3
Don't show the op twice in the GE debugger.
2015-02-01 01:21:04 -08:00
Unknown W. Brackets
32573ce121
Fix a typo in font loading.
2015-02-01 01:20:28 -08:00
Henrik Rydgård
deb2f838d0
Merge pull request #7381 from sum2012/cw-cheat
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Create as UTF-8 format of new cwcheat file
2015-01-31 16:55:24 +01:00
Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Henrik Rydgard
9fac72c916
Hide Farsi on non-Windows as it won't render
2015-01-31 15:27:13 +01:00
Henrik Rydgard
f8a26a417b
Quick script to prepare the "learning files" for the font atlas building
2015-01-31 15:26:37 +01:00
Henrik Rydgard
39bbc008f4
Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND)
2015-01-31 12:20:45 +01:00
Henrik Rydgard
24c78ed2f4
Add option to turn off the synchronizing audio resampler. Only available if output sample rate is 44100Hz.
2015-01-31 12:12:29 +01:00
Henrik Rydgard
8ed312988b
Update native with yet another Android audio tweak
2015-01-31 11:49:13 +01:00
Henrik Rydgard
a72858d15e
Turn off the android audio fast path if not actually fast. Might as well use the PSP sample rate then.
2015-01-31 11:47:05 +01:00
Henrik Rydgard
044cc8e950
clock_gettime(MONOTONIC) seems more appropriate than gettimeofday for our purposes.
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Reluctant to do this before 1.0 though so I'll leave it as a pull request for now.
2015-01-31 11:35:53 +01:00
Henrik Rydgård
c0cffa1d02
Merge pull request #7388 from sum2012/savestatus
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Make "Failed to load state" translatable
2015-01-31 11:29:13 +01:00
Henrik Rydgard
7d16a4a0c4
Android: Prevent the user from choosing display resolutions that won't work on their device.
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Fixes #7324
2015-01-30 00:28:53 +01:00
Henrik Rydgard
3c9b6c185e
Typo fix
2015-01-29 22:47:46 +01:00
Henrik Rydgard
ce03d747bc
Add a link to the adhoc forum in the networking screen, hoping to reduce my email load :)
2015-01-29 22:15:42 +01:00
sum2012
b7094c7e2a
Change to System section
2015-01-29 23:32:13 +08:00
Henrik Rydgard
2df04bab3b
Oops, fix mistake in spline drawing
2015-01-29 16:30:52 +01:00
Henrik Rydgard
3801062f76
Oops, forgot one in D3D
2015-01-29 16:06:02 +01:00
Henrik Rydgard
033798c796
Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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Might help #7386
2015-01-29 16:04:00 +01:00
sum2012
15c53d40f5
Make "Failed to load state" translatable
2015-01-29 22:59:05 +08:00
Henrik Rydgard
626e2fc2c8
Make the button on the screenshot popup translatable
2015-01-29 15:13:53 +01:00
Henrik Rydgard
2792602252
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
Henrik Rydgard
74ae85ff0e
On Android, default to Frameskip=2 and AutoFrameskip. Should be a better initial experience for most.
2015-01-29 14:31:04 +01:00
Henrik Rydgard
86cee103f3
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370 .
2015-01-29 12:56:17 +01:00
Henrik Rydgard
1467753c35
Don't use a VBO for DrawBuffer drawing. Some crappy ES drivers really don't like dynamic vertex buffers.
2015-01-29 10:35:34 +01:00
Henrik Rydgård
f3c3a2ddb4
Merge pull request #7387 from sum2012/gpu
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Add "hardware transform error" translate
2015-01-29 00:50:43 +01:00