Unknown W. Brackets
522f9fabd8
Add some reporting to sceMpeg funcs.
2015-02-28 11:15:02 -08:00
Unknown W. Brackets
b01f18f331
Support escaped comment marks like \# in inis.
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This fixes:
* Float values like INF and IND.
* Paths with \# in them.
* Keys with \# in them (in case of i18n strings.)
A small change in behavior: ; at the start of the line is now always a
comment. Previously, if the line had a comment already, adding ; to the
front of it would not comment it out.
2015-02-28 10:26:58 -08:00
Henrik Rydgård
5ebfa574a0
Merge pull request #7534 from unknownbrackets/minor
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Minor tweaks, atrac3 header map cleanup
2015-02-28 10:42:02 +01:00
Unknown W. Brackets
b25c2de369
Allow block transfers from 0 that are too tall.
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Hopefully this is safe.
2015-02-28 01:28:53 -08:00
Unknown W. Brackets
7379d37e73
Bail on bad verts after grabbing byte increment.
2015-02-28 01:28:30 -08:00
Unknown W. Brackets
f200d5df94
Use structs for the lowlevel at3 lookup tables.
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More sensible this way.
2015-02-27 21:02:20 -08:00
Unknown W. Brackets
6294ecf64b
Prevent GE debugger crash on bad vertex addr.
2015-02-27 20:45:21 -08:00
Unknown W. Brackets
b0ee6f22fb
Merge pull request #7530 from daniel229/at3pheadermap
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Update at3plusHeaderMap
2015-02-27 16:25:33 -08:00
daniel229
3b59c72280
at3plusHeaderMap
2015-02-27 22:29:14 +08:00
Henrik Rydgård
2cdb5a3f19
Merge pull request #7483 from unknownbrackets/tls
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Correct a lot of inaccuracies in the tlspl functions
2015-02-26 21:58:15 +01:00
Henrik Rydgård
d990221849
Merge pull request #7509 from unknownbrackets/gpu-minor
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Correct full alpha for render-to-texture
2015-02-26 21:56:57 +01:00
Henrik Rydgård
3bf86dc340
Merge pull request #7513 from unknownbrackets/spline-minor
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Improve spline performance
2015-02-26 21:56:31 +01:00
Henrik Rydgård
0d69576810
Merge pull request #7515 from unknownbrackets/gpu-minor2
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For 5551 buffers, force stencil mask to 1/0
2015-02-26 21:56:19 +01:00
Henrik Rydgard
8c8e5de89d
Update version number to 1.0.1
v1.0.1
2015-02-26 21:05:06 +01:00
Henrik Rydgard
0a43d150a6
Update lang
2015-02-26 20:31:02 +01:00
Henrik Rydgård
99d8743360
Merge pull request #7527 from unknownbrackets/debugger
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Correct vertex preview of throughmode rects
2015-02-26 12:04:31 +01:00
Unknown W. Brackets
518cabd991
Correct vertex preview of throughmode rects.
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The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Unknown W. Brackets
945ff359b2
Detect SSE4.1 support better when compiling.
2015-02-25 19:53:31 -08:00
Unknown W. Brackets
647e841959
Use SSE in spline value generation too.
2015-02-25 19:51:10 -08:00
Unknown W. Brackets
588efa5a71
Use SSE4.1, if available, for spline normals.
2015-02-25 19:28:52 -08:00
Unknown W. Brackets
f070d6f5ed
Use SSE when generating spline normals.
2015-02-25 19:22:48 -08:00
Henrik Rydgard
1cd497c8b2
Update native with scrollable tabs, fixing #7521 , although maybe not super elegantly
2015-02-24 00:25:44 +01:00
Henrik Rydgard
52ce9c1118
Fix horizontal scrolling in ScrollViews and horizontal scroll gesture detection
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Use this to scroll the tabs in TabHolders, to make more tabs fit on screen.
2015-02-24 00:22:58 +01:00
Unknown W. Brackets
3148621ff3
Minor tweaks to README.
2015-02-23 15:01:33 -08:00
Henrik Rydgård
a04a486732
Merge pull request #7522 from sum2012/readme
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Update Readme
2015-02-23 23:53:30 +01:00
sum2012
c72e188182
Update Readme
2015-02-24 06:44:20 +08:00
Henrik Rydgård
1170331b53
Merge pull request #7520 from unknownbrackets/gpu-blend
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Avoid using constant color when blending
2015-02-23 20:18:09 +01:00
Unknown W. Brackets
a3342a72d7
Fix copy/paste mistake from 808eeb3a25.
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I'm pretty sure this was not intentional.
2015-02-23 11:06:44 -08:00
Unknown W. Brackets
b5126f7236
Use ONE/ZERO in place of CONSTANT_ALPHA if okay.
2015-02-23 09:58:46 -08:00
Unknown W. Brackets
3ff51588f7
Avoid using constant color when blending.
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If it's just ONE/ZERO or etc., we can keep those constants. May be
faster, and apparently less buggy in some drivers.
2015-02-23 08:37:00 -08:00
Henrik Rydgård
f2cde73587
Merge pull request #7519 from thedax/d3d9-hack
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
2015-02-23 11:17:36 +01:00
The Dax
7104629b24
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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It seems to work fine for me..
2015-02-23 04:42:04 -05:00
Henrik Rydgård
4d7877fa33
Merge pull request #7518 from thedax/touch-tweak
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On Maemo, iOS, and Symbian, make sure to always show the menu touch button.
2015-02-23 10:23:50 +01:00
The Dax
c84343e9ae
On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility.
2015-02-23 04:13:26 -05:00
Henrik Rydgård
d694ea24fe
Merge pull request #7516 from unknownbrackets/gpu-depth
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Floor float z coords in throughmode
2015-02-23 09:57:13 +01:00
Henrik Rydgård
cbe8696b64
Merge pull request #7517 from thedax/sound-tweak
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If audio is disabled, don't play background audio.
2015-02-23 09:21:17 +01:00
The Dax
31fafe3b32
If audio is disabled, don't play background audio.
2015-02-23 03:07:34 -05:00
Unknown W. Brackets
29e6197e6f
Floor float z coords in throughmode.
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Fixes #6766 in 32-bit mode only.
2015-02-22 21:04:48 -08:00
Unknown W. Brackets
9d5ae2b336
For 5551 buffers, force stencil mask to 1/0.
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4444 it would also be ideal to spread the bits, but that gets a bit
complicated. 5650 probably doesn't matter.
2015-02-22 19:11:11 -08:00
Henrik Rydgård
9489f80a46
Merge pull request #7514 from unknownbrackets/warnings
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Fix a few type comparison warnings
2015-02-22 22:34:59 +01:00
Unknown W. Brackets
036b606ef0
Update native.
2015-02-22 13:31:56 -08:00
Unknown W. Brackets
a8b59e171b
Fix a few type comparison warnings.
2015-02-22 13:31:23 -08:00
Unknown W. Brackets
5f863cbbe8
Fix a small warning.
2015-02-22 13:30:35 -08:00
Unknown W. Brackets
8e19f568d7
Optimize spline weighting using SSE and templates.
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Makes the Thundaga spell much more survivable on a i7, at least.
2015-02-22 13:24:48 -08:00
Unknown W. Brackets
90605520a1
Add conversions between Vec3f and Vec3Packedf.
2015-02-22 13:16:07 -08:00
Henrik Rydgård
b722148989
Merge pull request #261 from sum2012/unused
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Remove unused import
2015-02-22 11:47:20 +01:00
sum2012
7ed0e24b17
Remove unused import
2015-02-22 16:17:22 +08:00
Unknown W. Brackets
69756733eb
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Unknown W. Brackets
abace1aa76
For render-to-tex, full alpha on 565 use only.
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It's not how it was drawn, but how it is used... in case it changes
formats, which apparently Split/Second does. Fixes #7492 .
2015-02-21 18:08:50 -08:00
Henrik Rydgård
3f4cb7fb3e
Merge pull request #7508 from unknownbrackets/replace-minor
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Allow multiple replacements on the same func
2015-02-22 01:02:33 +01:00