The Dax
ad1323c6ec
Change logging in PSPLoaders.cpp to debug instead of error; it was a remnant of the debugging process.
2013-06-26 16:02:53 -04:00
The Dax
bd0944fc49
Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
2013-06-26 16:02:53 -04:00
The Dax
d11deba3cd
Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
2013-06-26 16:02:53 -04:00
The Dax
695f7eeec5
Fix more style issues, and abstract most of the init code from MemMap.cpp.
2013-06-26 16:02:52 -04:00
The Dax
1260d76167
Remove magic numbers from loop, thus fixing more coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
51f387eee7
Remove unnecessary include.
2013-06-26 16:02:52 -04:00
The Dax
8ab734d516
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314 .
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Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e
Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
2013-06-26 16:02:52 -04:00
The Dax
2da4c01ea9
Fix styling issues.
2013-06-26 16:02:52 -04:00
The Dax
f8d309ec99
Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
2013-06-26 16:02:52 -04:00
Henrik Rydgard
3c02678dff
HLE GetFuncName: Correctly compare to numFunctions
2013-06-26 20:30:49 +02:00
Henrik Rydgård
1e55b3c1c5
Merge pull request #2483 from unknownbrackets/break
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Revert "Remove hack for BREAK in Sol Trigger"
2013-06-26 08:08:20 -07:00
Unknown W. Brackets
c36fa5bd76
Fix typo breaking delete button in OSK.
2013-06-26 08:07:21 -07:00
Unknown W. Brackets
abe3d95877
Revert "Remove hack for BREAK in Sol Trigger"
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This reverts commit 3d2c3c7227 .
This wasn't a hack dedicated to Sol Trigger. It helps other games, and
keeping it is just like allowing games to continue on bad memory address
reads.
2013-06-26 07:56:36 -07:00
raven02
eeb09ade1a
Reduce log level that spam Sol Trigger heavily
2013-06-26 19:30:17 +08:00
raven02
3d2c3c7227
Remove hack for BREAK in Sol Trigger
2013-06-26 19:27:36 +08:00
Unknown W. Brackets
bff16dbd76
Save and restore the console window's position.
2013-06-26 00:32:49 -07:00
Unknown W. Brackets
3ef95fadb3
Save the disasm window's size in config.
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And, allow it to be smaller.
2013-06-26 00:15:16 -07:00
Henrik Rydgård
bafbfc75a0
Merge pull request #2475 from Kingcom/master
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Disassembly view redesign
2013-06-25 16:07:06 -07:00
Kingcom
7d0e6ff199
-disassembly view redesigned
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-change the cursor with the mouse or with the keyboard
-displays symbols on the left and in opcode arguments
-press tab to toggle displaying of symbols
-click on the highlighted line to toggle a breakpoint at that position
-press right to follow a branch and left to go back a level
2013-06-25 23:52:56 +02:00
Henrik Rydgård
7a2fe4f9f8
Merge pull request #2472 from lioncash/master
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Fixed missing Japanese characters in the OSK. Fixes issue 2386 and issue 2468
2013-06-25 14:40:46 -07:00
Lioncash
76165a8815
Fixed incorrect る/ル misplacements in the Japanese Hirigana/Katakana characters. Replaced them with the appropriate ろ/ロ character.
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Fixes issue 2468.
2013-06-25 17:10:56 -04:00
Lioncash
5de2adcead
Fixed missing Japanese characters in the OSK.
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Also added the vowel lengthening character to Katakana and Hirigana
2013-06-25 16:59:40 -04:00
oioitff
0e7f41f65e
Improve _AtracGenarateContext.
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Remove hack for releasing atrac3 voice.
2013-06-26 00:55:58 +08:00
Lioncash
b52ee53c98
Fix some signed/unsigned mismatch warnings in __sceAudio.cpp.
2013-06-25 09:54:42 -04:00
Lioncash
b823bb7543
Change PSPPointer function name Valid to IsValid.
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Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
Kingcom
41fc339362
-fixed "Copy value" in memory view
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-SetFocus on right click in memory view
-added a few more default symbols to the symbol map
2013-06-25 13:17:27 +02:00
Unknown W. Brackets
a94640f112
Fix a few null checks in savedata.
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Fixes #2456 .
2013-06-24 23:02:57 -07:00
Henrik Rydgård
f797932155
Merge pull request #2350 from makotech222/cwcheatUI
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CWCheat: Fix ini titles (again) and add an offset for God Eater Burst codes to work properly.
2013-06-24 14:05:00 -07:00
Henrik Rydgård
3f114f32db
Merge branch 'nearest_filtering' of https://github.com/AdmiralCurtiss/ppsspp into AdmiralCurtiss-nearest_filtering
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Conflicts:
ffmpeg
lang
2013-06-24 22:51:46 +02:00
Henrik Rydgård
af9b1bcacd
Merge pull request #2431 from unknownbrackets/io-rename
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sceIoRename() ignores any path on dest
2013-06-24 13:48:54 -07:00
Henrik Rydgård
232fb06360
Merge pull request #2432 from thedax/saveStateFailReasons
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Add failure reasons to savestate OSMs.
2013-06-24 13:48:33 -07:00
Henrik Rydgard
5297b6274d
Add a stub impl of the last scePsmf function
2013-06-24 18:58:54 +02:00
Unknown W. Brackets
f1659a228c
Dumb typo.
2013-06-24 08:38:06 -07:00
Henrik Rydgård
aab66ad623
Merge pull request #2443 from raven02/patch-12
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Add text shadow to Yes/No/Enter/Back button
2013-06-24 08:18:26 -07:00
Unknown W. Brackets
ab353a4624
Compare with the old savedata params, not current.
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Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...
Fixes #2440 , fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00
raven02
b1c910b5b7
Add text shadow to Yes/No/Enter/Back button
2013-06-24 22:56:44 +08:00
Henrik Rydgård
faa6cd86eb
Merge pull request #2435 from lioncash/master
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Add an extra null check to an if statement in CwCheat's function hleCheat.
2013-06-24 04:47:57 -07:00
Sacha
5ce2f2abcc
Blackberry Buildfix.
2013-06-24 21:22:05 +10:00
The Dax
597f5431e0
Make keys look more natural in case we have an untranslated key, and give a generic error for the missing version/not found keys.
2013-06-24 05:09:45 -04:00
The Dax
7884df8013
Simplify error message via better translation key/message.
2013-06-24 04:47:12 -04:00
Lioncash
89478ad599
Simplify the previous commit's check a little bit.
2013-06-24 04:31:29 -04:00
The Dax
a341d39720
Make failure reasons translatable.
2013-06-24 04:24:34 -04:00
Lioncash
d06bb0c755
Add a check to an if-statement in CwCheat.cpp in function hleCheat.
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Check if cheatEngine isn't null. Considering how the if-statement below it has this check, it should be placed in this one as well.
2013-06-24 04:09:26 -04:00
The Dax
1a7cce2fc5
Fix a comment and remove an old comment.
2013-06-24 04:00:10 -04:00
The Dax
810dfac704
Restructure load/save failure message by reverting it back to the original and add a translation ini key instead. Much simpler, and cleaner.
2013-06-24 03:58:29 -04:00
Henrik Rydgård
63afa0327b
Merge pull request #2433 from lioncash/master
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Fixed a resource leak in ControlMapping.cpp and a null check problem in MediaEngine.cpp
2013-06-24 00:58:16 -07:00
Henrik Rydgård
83879cfeb2
Merge pull request #2430 from unknownbrackets/lbn-fix
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Parse sce_lbn more leniently, like the PSP does
2013-06-24 00:56:38 -07:00
Lioncash
ee164a3977
Fix a case where a pointer was being used before its null check in MediaEngine.cpp
2013-06-24 03:42:13 -04:00
Henrik Rydgård
c661abd4d5
Merge pull request #2423 from unknownbrackets/savedata
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Fix some bugs in auto savedata modes, use structs
2013-06-24 00:25:03 -07:00