Commit Graph
36 Commits
Author SHA1 Message Date
Henrik Rydgard 0fa2f2c7ae Remove more now-unused code 2016-12-20 13:50:07 +01:00
Henrik Rydgard 9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Unknown W. Brackets 39d6ea2985 Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
Unknown W. Brackets a4268fe0b8 Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets 2b06137e11 Vulkan: Remove an unused function. 2016-05-21 09:29:04 -07:00
Henrik Rydgard ffde7020d2 Vulkan prescale UV fix 2016-03-20 21:48:28 +01:00
Henrik Rydgard 827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Henrik Rydgard 0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard 18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard 5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard baa7132a89 Vulkan: Simplify color testing. 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard dad64b39b6 Vulkan: Properly set the alpha test ref.
It's definitely not a float, oops.
2016-03-20 19:31:02 +01:00
Henrik Rydgard a995dd2ff4 Get rid of strange offset in Vulkan matrix converter 2016-03-20 19:31:02 +01:00
Henrik Rydgard 697f3a8f94 Matrix depth fix. Still have depth issues though. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 5cee8856ea Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices. 2016-03-20 19:31:02 +01:00
Henrik Rydgard d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 1677697735 Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
2016-03-20 19:30:11 +01:00
Henrik Rydgard 5f71b5b3ec Android: Vulkan builds but doesn't link as we have no link library. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard ec6bc4a5f6 Vertex format fixes. Flip through drawing the right way up. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6b8c004561 Fix indexed drawing, flip rendering the right side up, enable culling 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6141c3651b Separate uniform updates from shader updates 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard 906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00