Commit Graph
623 Commits
Author SHA1 Message Date
Henrik Rydgard 758ec5a027 Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers. 2015-11-18 12:13:35 +01:00
Unknown W. Brackets 2ed8aab2d7 Avoid direct refs to OES_texture_npot.
So that we can control it centrally in GLES_GPU.
2015-11-15 15:06:09 -08:00
Unknown W. Brackets 010a7ac1af Correct state leakage on shader blend/self render.
This makes #2917 look right on desktop with blit and logic ops disabled.
2015-11-15 13:12:29 -08:00
Unknown W. Brackets 1be77e3893 Fix crash in headless GPU tests/bad settings.
Really any situation in which sPostShaderName is not exactly "Off", but
said shader doesn't exist.  In headless, it was "".
2015-11-14 11:00:10 -08:00
Unknown W. Brackets a821cd3f12 Disable UV range opt. for shader blending FBO.
Obviously this is unsafe, not sure what I was thinking...
2015-11-09 23:31:34 -08:00
Unknown W. Brackets 95a5bd62d5 Switch a few other things to use force(). 2015-11-03 23:02:02 -08:00
Unknown W. Brackets 5ff3e6a5e7 Avoid polluting glstate in GetTempFBO().
Since we do this "late", we might overwrite important settings, such as
stencil, color masks, etc.

This affects both depal and fbo shader blending.

Didn't do it for all ClearBuffer()s, since I'm worried some might be
intentionally resetting state.
2015-11-03 22:37:19 -08:00
Unknown W. Brackets 869260087c Fix screenshots to be right side up, not crash. 2015-11-02 19:43:36 -08:00
LunaMooandLuna 71a0928d6b Flip display layout editor coordinates to match #8130:) 2015-11-03 00:28:47 +01:00
Henrik Rydgard b411fc0455 Postproc: Scale pixel deltas and round off screen position. Fixes #8016 2015-11-02 22:22:48 +01:00
Henrik Rydgard 95240d46e8 Set the flipped flag to false on debug buffers 2015-11-02 20:11:36 +01:00
Henrik Rydgard 14652f0650 Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
Henrik Rydgard bd64d5ba61 Fix a Y flip typo 2015-11-02 20:10:19 +01:00
Henrik Rydgard 6b2862284b Minor cleanups 2015-11-02 20:09:59 +01:00
Henrik Rydgard 0266211b88 Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them. 2015-11-02 20:09:24 +01:00
Henrik Rydgard 86bfce4006 Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
Henrik Rydgard 069a7b0d2f Move the viewport to the right place. 2015-11-02 20:08:00 +01:00
Henrik Rydgard 94b77135a2 Fix a few more flips 2015-11-02 20:07:38 +01:00
Henrik Rydgard f4248cb550 Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
LunaMooandLuna ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard 8b2da19a55 Fix display of God Eater video in non-buffered mode. See #8082 2015-10-31 20:08:03 +01:00
Henrik Rydgard 27d4be9509 Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016. 2015-10-31 16:15:38 +01:00
LunaMooandLuna b054117aad Technically we do change resolution, so this seems best solution 2015-10-14 20:07:06 +02:00
LunaMooandLuna 612f569c82 Extra check for filtering in case of game change with same resolution. 2015-10-14 19:16:48 +02:00
LunaMooandLuna 9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
Henrik Rydgard c2f4fad56a Fix another framebuffer race condition affecting #8002 (with postprocessing)
We can only wipe framebuffers at end of frame time when we react to the resolution change.
If we wipe at any other time, they can get recreated early and thus at the previous size.
2015-09-29 22:10:01 +02:00
Henrik Rydgard d3b265a3e4 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00
Henrik Rydgard 70cb4372c1 Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
Henrik Rydgard ec63663ad5 More consistent handling of resolution changes. Should help #7995 2015-09-23 12:25:38 +02:00
Henrik Rydgard 669508ed80 Restore some code that should not have been deleted (dupe on windows but not on other platforms) 2015-09-19 23:42:22 +02:00
Henrik Rydgard 4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Unknown W. Brackets dff4aeb30f Correct uv bound pointers in arm vertexjit. 2015-09-13 14:55:10 -07:00
Unknown W. Brackets 93e9d6cd56 Respect framebuffer offset in fb copies.
We need to offset the copy coordinates also, or we'll copy the wrong
thing.
2015-09-13 11:35:15 -07:00
Unknown W. Brackets 62de281e35 Use texture UV range to optimize framebuf copies. 2015-09-13 11:34:52 -07:00
Unknown W. Brackets e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Unknown W. Brackets fb7c71e41d Simplify NV blit logic. 2015-09-05 16:28:59 -07:00
Unknown W. Brackets 2d0635c3e6 Cut out a bit more USING_GLES2. 2015-09-05 16:28:46 -07:00
Henrik Rydgard 1c0158bfe6 Further reduce the use of ifdef USING_GLES2 and friends. 2015-09-05 23:39:10 +02:00
Henrik Rydgard 186d624ef3 Cleanup of FBO+blit flags. Requires the change in native to stop lying. 2015-09-05 22:40:45 +02:00
Henrik Rydgard 5b2ffd1434 Fix some naming, remove NV_draw_texture, move decisions out 2015-09-05 22:11:28 +02:00
Henrik Rydgard f524049277 Move more GPU feature checks upfront. Re-check when exiting settings menu. 2015-09-05 21:23:58 +02:00
Henrik Rydgard a71be3f75f Start moving GPU feature compatibility decisions to startup
(and a single, cache-friendly flag field)
2015-09-05 19:58:47 +02:00
Unknown W. Brackets 95d4f88e01 Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Henrik Rydgård 22e5431b1b operator precedence fix 2015-08-05 13:39:05 +02:00
Henrik Rydgard d7f4c47c22 Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
Henrik Rydgard 454a363876 Reorganize all the gstate fetching in FramebufferCommon to one place 2015-08-05 11:36:02 +02:00
Henrik Rydgard d26b74d4d6 GPU refactor: Move accesses to gstate out of leaf functions 2015-08-05 01:03:49 +02:00
Henrik Rydgard c8fe0b2690 Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00