Henrik Rydgard
|
f4248cb550
|
Remove a whole lot of flipping special cases
|
2015-11-02 20:07:30 +01:00 |
|
Unknown W. Brackets
|
c41b981333
|
Oops, undelete shader bits for alpha test.
|
2015-10-24 23:05:18 -07:00 |
|
Unknown W. Brackets
|
97c568dca6
|
Tweak to shader desc.
|
2015-10-24 23:05:09 -07:00 |
|
Unknown W. Brackets
|
06f2c7f1fe
|
Maintain hasTexcoord even for UV gen.
|
2015-10-24 21:26:12 -07:00 |
|
Henrik Rydgard
|
838e53f482
|
Delete disabled code to use built-in alpha test on DX9.
|
2015-10-25 01:26:38 +02:00 |
|
Henrik Rydgard
|
85229efef4
|
D3D9: Generate shaders directly from shader IDs, just like we do in GL.
|
2015-10-25 00:34:23 +02:00 |
|
Henrik Rydgard
|
edafa9bc17
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
|
Henrik Rydgard
|
92389a4966
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
|