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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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18,929 Commits 78 Branches 131 Tags
ab4abdf3bf2e012109342cf2dd3f67ada28d76a8
Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgard f4248cb550 Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
Unknown W. Brackets c41b981333 Oops, undelete shader bits for alpha test. 2015-10-24 23:05:18 -07:00
Unknown W. Brackets 97c568dca6 Tweak to shader desc. 2015-10-24 23:05:09 -07:00
Unknown W. Brackets 06f2c7f1fe Maintain hasTexcoord even for UV gen. 2015-10-24 21:26:12 -07:00
Henrik Rydgard 838e53f482 Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
Henrik Rydgard 85229efef4 D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00
Henrik Rydgard edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard 92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
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