Henrik Rydgård
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148d3b72e5
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Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
Prep for merging the HLSL and GLSL generators.
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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fb2ac3a67e
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Additional fixes
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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69c8912b93
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More tess fixes
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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057fd9f8a3
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Bridge more vertex shader differences
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2020-10-25 08:34:35 +01:00 |
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Henrik Rydgård
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c45515866b
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Cleanup
Clean up GLSL language setup further
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2020-10-23 10:03:44 +02:00 |
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Henrik Rydgård
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2c0a3c2e23
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Prepare for more GLSL testing
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2020-10-21 23:39:34 +02:00 |
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Henrik Rydgård
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3d36049b65
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Rename shader generator functions, a bit of moving around and adding an errorString param.
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2020-10-21 23:20:25 +02:00 |
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