Commit Graph
34357 Commits
Author SHA1 Message Date
Henrik Rydgård a3874ebcef Merge pull request #16402 from unknownbrackets/softgpu-inversion
softgpu: Throw away all inverted polygons
2022-11-20 09:55:49 +01:00
Unknown W. Brackets 71b4407889 softgpu: Throw away all inverted polygons.
This is actually incorrect in some cases, but there are a number of games
affected by inversions, and they're practically always undesired.
2022-11-19 20:30:49 -08:00
Unknown W. Brackets b4c670694f Merge pull request #16398 from hrydgard/pause-screen-fixes-1
Pause screen: Orient Save State / Load State buttons horizontally
2022-11-19 12:55:42 -08:00
Henrik Rydgård 59d6266744 Orient Save State / Load State buttons horizontally
As suggested back in #7437 , this pretty much matches that screenshot.

Makes it a bit harder to misclick save/load state.

Part of #13016

Fixes #7437
2022-11-19 21:04:32 +01:00
Henrik Rydgård cd56425c73 Merge pull request #16397 from unknownbrackets/meminfo
Debugger: Combine mem info on duplicates
2022-11-19 15:04:41 +01:00
Unknown W. Brackets 3938c0a3af Debugger: Combine mem info on duplicates.
Gran Turismo does some churn on texture sizes, we can combine them and
reduce the speed hit even when detailed.
2022-11-18 23:11:11 -08:00
Henrik Rydgård 15e66080df Merge pull request #16396 from unknownbrackets/ir-vneg
Correct misbehavior on uninitialized values in IR
2022-11-19 06:59:29 +01:00
Unknown W. Brackets c085413326 irjit: Consistently check vec4 safety.
Just to prevent confusion/surprises, this is clearer.
2022-11-18 19:06:50 -08:00
Unknown W. Brackets ada0674415 irjit: Allow VV2Op SIMD with exact overlap.
None of these look at other lanes.
2022-11-18 17:54:58 -08:00
Unknown W. Brackets 2419e5680a irjit: Correct VV2Op SIMD check.
It's unlikely, but possible, uninitialized data could cause
IsConsecutive4() to return true when n < 4.
2022-11-18 17:53:53 -08:00
Henrik Rydgård 56a879bbd6 Merge pull request #16395 from unknownbrackets/blit-prefer-raster
GPU: Prefer raster for depth blit if supported
2022-11-18 16:50:35 +01:00
Henrik Rydgård 20d6e3505a Merge pull request #16394 from lvonasek/review_openxr_controllers
OpenXR - UX improvements
2022-11-18 16:48:47 +01:00
Unknown W. Brackets 47e5df3844 GPU: Prefer raster for depth blit if supported.
This seems to work around an apparent NVIDIA driver bug.
2022-11-17 18:32:38 -08:00
Lubos 4a770b36cf Typo fixed 2022-11-17 19:13:04 +01:00
Lubos c9d1da28fc OpenXR - Cursor aspect ratio 2022-11-17 18:26:18 +01:00
Lubos c7bcfe9fe9 OpenXR - Accept scrolling from both controllers 2022-11-17 18:19:47 +01:00
Lubos 940a669107 OpenXR - Camera adjust issues resolved 2022-11-17 18:04:35 +01:00
Lubos db8b159d9e OpenXR - Force PSP menu aspect ratio 2022-11-17 17:30:29 +01:00
Lubos f92990a002 OpenXR - Better dialog support 2022-11-17 15:25:35 +01:00
Lubos 319d434acc OpenXR - Allow higher 2D canvas distance 2022-11-17 12:51:42 +01:00
Lubos 14b6d75ac6 OpenXR - Use axis integration for camera adjust only 2022-11-17 12:22:16 +01:00
Lubos 011592754f OpenXR - Use mouse control only 2022-11-17 12:19:17 +01:00
Lubos ddad6b3760 OpenXR - Support axis 2022-11-17 10:52:12 +01:00
Lubos 0ae1d75daf OpenXR - Support camera adjust using joystick 2022-11-17 10:22:01 +01:00
Henrik Rydgård 3e481634ac Merge pull request #15438 from iota97/grid
Fix grid align
2022-11-14 23:05:42 +01:00
Henrik Rydgård 3f133befab Merge pull request #16389 from unknownbrackets/interp-breakpoint
Make breakpoints work better in interpreter
2022-11-14 07:01:38 +01:00
Henrik Rydgård 9443281f95 Merge pull request #16390 from Kaitul/patch-3
Update zh_TW.ini
2022-11-14 06:58:09 +01:00
人工知能 5d908baf87 Update zh_TW.ini 2022-11-14 13:17:05 +08:00
人工知能 1ba92c795d Update zh_TW.ini 2022-11-14 11:11:40 +08:00
人工知能 b8bb495b8c Update zh_TW.ini 2022-11-14 11:06:09 +08:00
Unknown W. Brackets 0f79afa172 interp: Support memory breakpoints too. 2022-11-13 17:45:43 -08:00
Unknown W. Brackets f9da9e6b60 interp: Centralize memory size handling. 2022-11-13 17:38:53 -08:00
Unknown W. Brackets 76cf4dbf12 interp: Allow breakpoints in release mode. 2022-11-13 16:52:40 -08:00
Unknown W. Brackets 1662bd3bb8 interp: Allow resume from breakpoint. 2022-11-13 16:03:29 -08:00
Unknown W. Brackets b0b03af50d Debugger: Keep flag for any breakpoints.
Oops, only had these checks for memchecks before.
2022-11-13 16:01:13 -08:00
Unknown W. Brackets 4219cfb661 Merge pull request #16388 from hrydgard/twinbee-language-fix
Twinbee Portable: Add compat flag to avoid game bug with some languages
2022-11-13 14:55:34 -08:00
Henrik Rydgård 9482578fbb Twinbee Portable: Add config flag to avoid the system languages the game doesn't work with 2022-11-13 23:37:56 +01:00
Henrik Rydgård 59c0395b41 Merge pull request #16386 from unknownbrackets/ui-touchlayout
UI: Show standard back button on touch layout
2022-11-13 21:59:10 +01:00
Henrik Rydgård 875b66ebd5 Merge pull request #16387 from unknownbrackets/softgpu-self
softgpu: Use threads on self-render if safe
2022-11-13 21:58:25 +01:00
Unknown W. Brackets 7e7eabf86a softgpu: Use threads on self-render if safe.
Some games, such as Prince of Persia, self-render 1:1 to colorize, rather
than to scale or blur.  We can still use threads in these cases.
2022-11-13 12:34:31 -08:00
Henrik Rydgård 2e6a19fadc Merge pull request #16385 from unknownbrackets/softgpu-rect
softgpu: Fix off-by-one rendering after half-pixel
2022-11-13 21:01:15 +01:00
Unknown W. Brackets db400bd312 UI: Show standard back button on touch layout.
This is a bit less wide, but uses common logic to render.
Some are experiencing no left buttons on this screen, so this is a bit of
an experiment as well as making the UI more consistent.
2022-11-13 10:49:02 -08:00
Unknown W. Brackets d8716b5d90 softgpu: Fix off-by-one rendering after half-pixel.
If the X is after a half-pixel offset, the first pixel we draw is the next
one.  This wasn't being accounted for properly in one place.
2022-11-13 10:22:09 -08:00
Henrik Rydgård fd43a0eade Merge pull request #16384 from unknownbrackets/softgpu-fog
softgpu: Correct tex on fogged rectangles
2022-11-13 18:56:09 +01:00
Henrik Rydgård 7e64de6d61 Merge pull request #16383 from unknownbrackets/depth-equal
GPU: Automatically reduce depth range on == test
2022-11-13 18:52:37 +01:00
Unknown W. Brackets a66056217f softgpu: Avoid splitting rectangles for fog.
If the fog factor would result in the same amount of fog, we're just
adding more work for no reason.
2022-11-13 09:23:06 -08:00
Unknown W. Brackets 21064edfca softgpu: Correct tex on fogged rectangles. 2022-11-13 09:17:29 -08:00
Unknown W. Brackets aac2faa674 GPU: Automatically reduce depth range on == test.
Fixes graphic issues in Blade Dancer, possibly other games.
2022-11-13 08:13:22 -08:00
Unknown W. Brackets 01d7d73438 GPU: Remove unused GPU_USE flag. 2022-11-13 08:09:57 -08:00
Unknown W. Brackets 4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00