GetCurrentDrawAsDebugVertices (GE debugger vertex preview) sized its index scratch
buffer at a fixed 65536 and then ran both expanding steps into it: index generation
turns strips/fans into up to 3 indices per input index, and RunSoftwareTransform can
then expand points/lines/rects into 6 more each. A 30000-vertex triangle strip wrote
~90000 entries. Size the buffer from the count instead.
The Expand{Rectangles,Lines,Points} capacity checks were also off: they compared the
expansion against indsSize but write the expanded indices at inds + vertexCount, so
the input count has to be part of the sum.
ControlMapper::Axis wrote rawAxisValue_[axis.axisId] with no bounds check, one line
below an explicit check on axis.deviceId. axisId comes straight from the device -
Android reports AXIS_GENERIC_13..16 as 44..47, against a 44-entry array - so it wrote
into the neighbouring deviceTimestamps_. NativeAxis had the same unchecked write into
HLEPlugins::PluginDataAxis, where it goes out of the object entirely.
Rewind's LockedDecompress computed its copy-from-base block size as
base.size() - result.size() in size_t and truncated to int, so it went negative once
the output grew past the base, and insert() then ran with last < first. That happens
because a state can outlive the base it was compressed against: there are 20 states
but only 2 bases, rotated every 16 saves. Track a generation per base and refuse to
decode a state whose base is gone, and bound the block size against the base itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
This adds a new mechanism so we can delay "vkey" events until the next
frame, making for safer code. Will move a bunch of the virtkeys to this
later.
Fixes#20020
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
Fixes#18767
Not sure about merging for the 1.17 series though, maybe someone really
likes to bring up the pause menu briefly while holding a direction.. we
could actually handle that with some extra logic.
This makes it much easier to hit the diagonals in the case where you map
the right stick on your 360 controller to say the DPAD for camera
control in some game.
No setting, let's see if that's required.
Fixes#17792, it should now "just work".
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.
Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.
This might help #17860