Henrik Rydgård
971995fa3d
Move aniso to the sampler cache key.
2017-11-15 19:07:41 +01:00
Henrik Rydgård
023c3736c6
Disable anisotropic filtering in headless, screws up mipmap test
2017-11-15 18:14:04 +01:00
Henrik Rydgård
909fb6b3a4
Cleanups
2017-11-15 16:31:17 +01:00
Henrik Rydgård
830645e7c5
Fix headless to work better in vulkan mode
2017-11-15 15:35:15 +01:00
Henrik Rydgård
7dcc27e96b
Make test.py python3-compatible, print out command lines better.
2017-11-15 14:54:10 +01:00
Henrik Rydgård
b1a93ad3a5
Attempt to unbreak D3D9 mipmapping (still disabling SLOPE mode)
2017-11-15 14:22:19 +01:00
Henrik Rydgård
313223364c
Buildfix, update comments slightly
2017-11-15 14:21:17 +01:00
Henrik Rydgård
65275c29b7
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
b958432783
Properly zero samplercache keys before filling them out.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248
Mipmaps: Disable LOD bias in slope mode as that's not how it works.
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Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård
656ec18ded
Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
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Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
3594623a8d
Vulkan: Show the preferred depth-stencil format in the feature list.
2017-11-15 09:08:30 +01:00
Henrik Rydgård
5582b8fe22
Just more accurate feature flags for Vulkan.
2017-11-15 09:08:30 +01:00
Henrik Rydgård
937bb327f1
Merge pull request #10138 from unknownbrackets/headless
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Headless: Fix crashes with Vulkan or no GPU
2017-11-15 08:31:35 +01:00
Unknown W. Brackets
9080f41642
Headless: Prevent segfaults with Vulkan.
2017-11-14 22:34:18 -08:00
Unknown W. Brackets
8ccf32af47
Headless: Fix crash with null GPU.
2017-11-14 22:33:56 -08:00
Henrik Rydgård
c12f17134b
Links from the UI: Change from http:// to https:// wherever possible.
2017-11-14 12:53:36 +01:00
Henrik Rydgård
93ca73db4d
Merge pull request #10127 from LunaMoo/CompatID
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Add missing ID for CTTR compat hack.
2017-11-14 11:46:34 +01:00
LunaMoo
66f88633ae
Add missing ID for CTTR compat hack.
2017-11-14 11:26:16 +01:00
Henrik Rydgård
0facf7d520
Merge pull request #10126 from LunaMoo/memleakfix
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Fix AVIdump Memory Leak
2017-11-14 10:36:12 +01:00
LunaMoo
e5e7ba1b55
Fix Memory Leak :D
2017-11-14 10:17:20 +01:00
Henrik Rydgård
7205699584
Merge pull request #10123 from LunaMoo/betterTimestamp
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Nicer Timestamp, optional followup for #10122
2017-11-14 09:51:58 +01:00
LunaMoo
e78a644c00
spaces->underscores:)
2017-11-14 09:46:31 +01:00
Henrik Rydgård
ce1bc7fc3f
Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db
More duplicate code removal
2017-11-14 09:20:36 +01:00
LunaMoo
825e100614
Small changes. Thx [Unknown]
2017-11-14 07:42:58 +01:00
LunaMoo
aba4a4dfdb
Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
2017-11-14 07:16:40 +01:00
Unknown W. Brackets
95f952e5cb
Merge pull request #10122 from LunaMoo/videoR
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Improve Video/Audio dumps naming and add option to reset recording on save/load state
2017-11-14 01:14:38 -05:00
LunaMoo
2ff4104ddf
Requested changes.
2017-11-14 06:33:49 +01:00
Unknown W. Brackets
10145989b9
Merge pull request #10121 from LunaMoo/d3d11w7
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Fix texture conversion.
2017-11-14 00:04:21 -05:00
LunaMoo
f8f4acc316
Blah;p. Buildfix.
2017-11-14 06:03:52 +01:00
LunaMoo
992748bcde
Fix linux build.
2017-11-14 05:56:10 +01:00
LunaMoo
e698414f9b
Add an option to allow resetting video/audio dump on save/load state.
2017-11-14 05:12:27 +01:00
LunaMoo
99ab8dfc99
Use gameID and emulated timestamp for Avi/Wav dump filenames.
2017-11-14 03:53:45 +01:00
LunaMoo
2c27b3b56b
Fix texture conversion.
2017-11-14 02:35:14 +01:00
Henrik Rydgård
a0f1276a5c
Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62
Kill off more unused duplicate code
2017-11-13 16:50:45 +01:00
Henrik Rydgård
230f72a110
Oops
2017-11-13 16:38:35 +01:00
Henrik Rydgård
2261029536
Delete unused duplicate functions
2017-11-13 15:57:59 +01:00
Henrik Rydgård
8bfdf7b1b2
Fix annoying little flicker when starting a game.
2017-11-13 15:45:31 +01:00
Henrik Rydgård
4788221251
Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
2017-11-13 15:27:06 +01:00
Henrik Rydgård
5c7f7c1df6
Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
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Also pack the struct better.
2017-11-13 15:20:11 +01:00
Henrik Rydgård
4a09289056
D3D11: Similarly to the last vulkan commit, don't create lots of dupe vertex input layouts
2017-11-13 12:26:52 +01:00
Henrik Rydgård
43ae868562
Merge pull request #10116 from hrydgard/vulkan-pipeline-dedupe
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Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
2017-11-13 12:23:41 +01:00
Henrik Rydgård
3e749a94ce
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
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This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.
Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
d02bb59dd7
Merge pull request #10115 from hrydgard/unify-spline-bezier
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Unify Execute_Spline and Execute_Bezier
2017-11-13 11:21:38 +01:00
Henrik Rydgård
0f10014219
DevScreens: In shader viewer tabs, show the number of each shader type.
2017-11-13 11:13:55 +01:00
Henrik Rydgård
fb60a3e7ea
Merge pull request #10114 from LunaMoo/minor_ocd
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Nitpicking! Correct minor version for non Nvidia.
2017-11-13 10:47:05 +01:00
Henrik Rydgård
04e313ecba
Unify Execute_Bezier and Execute_Spline
2017-11-13 10:45:27 +01:00
Henrik Rydgård
14e9c9da80
Minor cleanup, fix a comment.
2017-11-13 10:35:31 +01:00