Commit Graph
41672 Commits
Author SHA1 Message Date
Nemoumbra 96f9749e2e Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
Nemoumbra b265b3b994 Added empty sceNetAdhocMatching files 2025-01-02 16:03:37 +03:00
Henrik Rydgård 49a18086e3 Merge pull request #19779 from hrydgard/more-depth-work
Depth raster: Some prep for parallelization
2024-12-29 13:28:26 +01:00
Henrik Rydgård 3743b5dea6 Add new minimal-overhead RunParallel function 2024-12-29 10:48:00 +01:00
Henrik Rydgård d325bb872b Prepare for tiled depth raster 2024-12-29 10:05:32 +01:00
Henrik Rydgård c23c3e8d03 Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
Henrik Rydgård bb2b214d5e Minor FS logging 2024-12-29 09:31:50 +01:00
Henrik Rydgård 70cddec493 Merge pull request #19777 from hrydgard/improve-triangle-culling
Depth raster: Improve triangle culling in the "clipping" step
2024-12-29 09:26:03 +01:00
Henrik Rydgård ef934df0f2 Compute and cull by triangle area early before writing 4-groups of triangles 2024-12-29 01:21:16 +01:00
Henrik Rydgård 0b82405889 Merge pull request #19776 from hrydgard/depth-draw-queue
Implement queueing of depth raster draws
2024-12-29 01:13:19 +01:00
Henrik Rydgård e8786fc401 Cull 4-groups of triangles early 2024-12-29 01:12:53 +01:00
Henrik Rydgård 6d539cc5e0 More fixes 2024-12-28 23:50:42 +01:00
Henrik Rydgård aec17d8829 Actually queue up depth draws 2024-12-28 23:21:54 +01:00
Henrik Rydgård 4ef3ac474a Just minor cleanup and prep in depth raster 2024-12-28 23:16:59 +01:00
Henrik Rydgård 25d79afd47 Small rename, remove some obsolete reporting 2024-12-28 23:05:07 +01:00
Henrik Rydgård 0926e9cbf0 Merge pull request #19774 from hrydgard/depth-raster-refactor
Depth raster refactor
2024-12-28 22:59:23 +01:00
Henrik Rydgård 1e8eb88bf0 Unify the ends of the two depth draw paths 2024-12-28 19:22:23 +01:00
Henrik Rydgård 6136c7f5ef More reorg 2024-12-28 18:51:37 +01:00
Henrik Rydgård 66926e28c1 Simplify / fix through mode triangles 2024-12-28 18:51:37 +01:00
Henrik Rydgård 3c3dfe5273 Reorganize depth raster draw state handling 2024-12-28 18:51:34 +01:00
Henrik Rydgård eec7853efe More SIMD: Add some matrix operations to CrossSIMD (#19773)
* More CrossSIMD functionality

* Use the new SIMD API for the matrix multiplies
2024-12-28 18:45:14 +01:00
Henrik Rydgård 8b10ee3937 Depth Z: Add a stat for Z-culling, correctly distinguish the small/backface stats 2024-12-28 18:45:03 +01:00
Henrik Rydgård 449e3e1360 Very minor soft transform optimization 2024-12-28 18:45:03 +01:00
Henrik Rydgård 8c069917b5 Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification (#19769)
* Remove some old redundant reports

* Fix scissor off by one

* More CrossSIMD

* Move the viewport scale out to the proj matrix

* DepthRaster: Also merge the viewport translation into the projection matrix.

* Depth raster: Do the triangle clipping in batches of 4 triangles

* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård 88b4991753 UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs (#19771)
* Savedata manager screen: Use TabbedUIDialogScreenWithGameBackground

This fixes some minor UI issues on this screen.

* PromptScreen (used for "Are you sure?"): Default keyboard focus to Cancel

Fixes #19770
2024-12-28 10:36:05 +01:00
Henrik Rydgård cc040ab251 Depth raster: Bugfix, minor opt (#19768)
* Correct two errors in CrossSIMD.h, thanks hiroyuki177

Fixes #19767

* DepthRaster: Merge offset into viewport X/Y
2024-12-26 20:23:52 +01:00
Luboš V. d1f8b78bbb OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation

* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård 5def50cca6 Merge pull request #19764 from hrydgard/even-more-depth-raster-stuff
Enable depth raster in all backends
2024-12-25 12:08:51 +01:00
Henrik Rydgård f8774a4d15 Merge pull request #19765 from DDinghoya/patch-29
Update ko_KR.ini
2024-12-25 09:05:25 +01:00
DDinghoya 72ceda067b Update ko_KR.ini 2024-12-25 10:01:51 +09:00
Henrik Rydgård 4aaea67766 Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
Henrik Rydgård 032f51988d Delete unused files 2024-12-24 23:26:32 +01:00
Henrik Rydgård 0e59cd7641 DepthRaster: Fix typo breaking LESS depth comparison mode on x86(64) 2024-12-24 23:26:32 +01:00
Henrik Rydgård 34f3b724cd Merge pull request #19762 from Nemoumbra/volmem-tags
Volatile memory improvements
2024-12-23 23:02:33 +01:00
Nemoumbra 1a1f779ce7 Added memory tags for volatile memory 2024-12-23 21:22:55 +03:00
Henrik Rydgård 79940fe58a Merge pull request #19761 from hrydgard/more-depth-raster-stuff
Enable depth raster for Armored Core by default, minor speedup
2024-12-22 19:44:40 +01:00
Henrik Rydgård b39a09e87b Specialize DepthRasterTriangle for the comparison modes using templating. 2024-12-22 19:24:12 +01:00
Henrik Rydgård 8e747dc948 CrossSIMD: Add a multiply-as-16bit function to Vec4S32. This can be implemented quickly on SSE2. 2024-12-22 18:53:10 +01:00
Henrik Rydgård 36b393f2cd Enable depth raster for Armored Core: Silent line
See #17597. Also improve some comments.
2024-12-22 18:27:12 +01:00
Henrik Rydgård 037ca2ac25 Merge pull request #19760 from hrydgard/depth-raster-clip-rects
Depth raster: Clip rects to scissor too. Fixes some crashes
2024-12-22 14:31:36 +01:00
Henrik Rydgård ab088cf158 Depth raster: Clip rects to scissor too. Fixes some crashes 2024-12-22 14:14:55 +01:00
Henrik Rydgård 7d4edddf58 Merge pull request #19759 from hrydgard/enable-depth-raster
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
2024-12-22 11:18:58 +01:00
Henrik Rydgård fed54f6cb5 Merge pull request #19758 from hrydgard/depth-raster-more-improvements
Depth raster: more improvements
2024-12-22 10:48:57 +01:00
Henrik Rydgård 03f09aebd7 Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård 3ccb01b09c Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results. 2024-12-22 10:32:20 +01:00
Henrik Rydgård 19434ff303 Keep the depth in floating point to save some conversions 2024-12-22 10:32:19 +01:00
Henrik Rydgård 3bd2441f4a CrossSIMD: Add SwapLowerElements to Vec4F32 2024-12-22 10:32:16 +01:00
Henrik Rydgård 0629a98f97 Add some depth raster stats 2024-12-22 10:32:15 +01:00
Henrik Rydgård d53635e096 Optimize the triangle inner loop a little more 2024-12-22 10:32:15 +01:00
Henrik Rydgård ad2714ad67 Merge pull request #19756 from hrydgard/depth-raster-improvements
Depth raster: Fix when software transform is enabled, support non-through mode rectangles
2024-12-21 21:50:56 +01:00