Commit Graph
11430 Commits
Author SHA1 Message Date
Unknown W. Brackets 95d40cc09f Jpeg: Retain previous width/height.
Seems to be reused even after Delete, strangely.
2022-10-08 12:20:41 -07:00
Unknown W. Brackets bcee6c0310 Jpeg: Improve timing/errors for GetOutputInfo. 2022-10-07 23:22:54 -07:00
Unknown W. Brackets 7f87cd077a Jpeg: Play it safe with load/unload handling. 2022-10-07 00:24:19 -07:00
Unknown W. Brackets 0931b343c2 Jpeg: Validate CreateMJpeg() parameters. 2022-10-07 00:16:30 -07:00
Unknown W. Brackets 62fe178608 Jpeg: Cleanup Init/Finish error checks. 2022-10-06 22:45:18 -07:00
Henrik RydgårdandGitHub 591a748ae2 Merge pull request #16159 from sum2012/patch_1
Add crc calculation in loading module
2022-10-07 00:36:01 +02:00
sum2012 d716b74480 Fix as @hrydgard suggest 2022-10-07 06:01:53 +08:00
Henrik RydgårdandGitHub d6bd08cae7 Merge pull request #16162 from unknownbrackets/geo-shader
Implement negative Z clipping in geometry shader
2022-10-06 01:00:41 +02:00
sum2012 776e72715f Forget remove the include 2022-10-05 20:52:47 +08:00
sum2012 de6d747cf0 Store crc change to u32
Should build fixed
2022-10-05 20:36:01 +08:00
Unknown W. Brackets c735d10021 Reporting: Always report hleReportDebug.
Even if debug logging is not enabled.
2022-10-04 23:48:57 -07:00
Unknown W. Brackets c33ff58980 Reporting: Avoid accessing ticks before start. 2022-10-04 23:46:25 -07:00
Unknown W. Brackets f24edbe8a8 Compat: Remove DisableRangeCulling.
This hack was used because culling previously incorrectly handled Z, which
was fixed in #14833.
2022-10-04 22:19:40 -07:00
sum2012 af93a7185b Add crc record to psmfplayer 2022-10-04 09:50:33 +08:00
sum2012 bbe9c41098 Add crc record into mpeg module 2022-10-04 09:21:11 +08:00
sum2012 95e6eaa601 Add crc calculation in loading module 2022-10-04 08:29:23 +08:00
Henrik RydgårdandGitHub 360eab3211 Merge pull request #16106 from sum2012/mpeg-patch
Trying to improve sceMpegAvcDecodeYCbCr
2022-10-03 14:19:14 +02:00
Henrik RydgårdandGitHub ed3cd1dc26 Merge pull request #16150 from unknownbrackets/vram-mirrors
GPU: Mask away unused bits in framebuf/zbuf ptr, cleanup
2022-10-03 11:56:24 +02:00
Herman SemenovandGitHub 29b87e0c0b Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Bracketsandlainon 09f0c0c8fd Fixed syntax accessing method reviewed by Unknown W. Brackets <checkins@unknownbrackets.org>
Signed-off-by: lainon <GermanAizek@yandex.ru>
2022-10-03 10:47:55 +03:00
Unknown W. Brackets 58a4376998 GPU: Normalize framebuf addresses.
In VRAM, always store without mirror.  In RAM, always store without
cache/kernel bits.
2022-10-02 21:28:53 -07:00
Unknown W. Brackets 2832edcc37 Vulkan: Allow configuring geometry shaders on/off. 2022-10-02 07:42:22 -07:00
Henrik RydgårdandGitHub 10b2263673 Merge pull request #16143 from unknownbrackets/edram-trans
Report, save, and frame dump the Edram translation value
2022-10-02 09:25:45 +02:00
Henrik RydgårdandGitHub 19f4ffef60 Merge pull request #16141 from unknownbrackets/debugger
Debugger: Fix game.reset by adding a reboot status
2022-10-02 09:13:47 +02:00
Unknown W. Brackets 24999e792a Ge: Report and save Edram translation value.
See #16126 for some details on its usage and effects.
2022-10-01 23:18:42 -07:00
Unknown W. Brackets 753ac95307 Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock.  Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
Unknown W. Brackets a268b9d1c9 Build: Ignore no symbols link warning.
This is just because we ifdef some files out for certain platforms.
2022-10-01 17:14:12 -07:00
Unknown W. Brackets 2b884de585 armips: Use native std::filesystem on Windows/UWP. 2022-10-01 08:13:57 -07:00
Unknown W. Brackets 559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
Unknown W. Brackets ac335ad61a armips: Update to UTF-8/c++17 armips. 2022-09-30 19:48:14 -07:00
Unknown W. Brackets 8b7ccfeca5 Core: Remove disallowed register. 2022-09-30 19:48:14 -07:00
Unknown W. Brackets c49b91c62b armips: Update to latest. 2022-09-30 17:47:43 -07:00
lainon 3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
lainon c953bf7fc7 Fixed bug and memleaks 2022-09-30 12:32:49 +03:00
lainon b304551747 Code readability, vec reserve() and remove excess c_str() 2022-09-30 12:31:32 +03:00
lainon fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Henrik Rydgård d31f129407 Add hidden ini file setting that you can use to hide the menu bar.
Windows-only. Useful together with some video recording software.

Might make some actual UI later.
2022-09-29 18:51:21 +02:00
Henrik RydgårdandGitHub 30c7b45ac8 Merge pull request #16123 from unknownbrackets/gpu-matrix
softgpu: Correct matrix value update wrapping
2022-09-28 09:39:27 +02:00
Unknown W. Brackets 6b20c0318d softgpu: Correct matrix value update wrapping.
The values read back when saving a context or getting matrix data are set
differently than the actual values used for rendering.

This implements the wrapping and bleeding between matrices within softgpu,
but leaves hardware rendering to only use the rendering registers for
speed.
2022-09-27 22:29:55 -07:00
Unknown W. Brackets 95d2083f04 Ge: Move matrix reading into GPU.
Let's keep managing its state / registers internal.
2022-09-27 22:23:02 -07:00
Unknown W. Brackets 3b0c0f2916 Debugger: Add API to scan memory for funcs.
For example, when you know a range is being used or when you've deleted
the functions.
2022-09-27 19:14:32 -07:00
Unknown W. Brackets b60217d962 Debugger: Fix doc typo for disasm/assemble names. 2022-09-27 19:02:33 -07:00
sum2012 117ce25de0 Forget remove unused include 2022-09-27 21:08:56 +08:00
sum2012 f37d0622e2 Change to mpegLibVersion 2022-09-27 21:07:02 +08:00
Henrik Rydgård 1c0d66aef7 Add compatibility flag for loading pixels on framebuffer create using nearest filtering
Solves the last problem with the speedometers - so we can finally say: Fixes #8509

Render-to-CLUT for speedometers renders on top of an image that just comes from the
underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds
filtering so at higher resolutions, there's some blurring of the CLUT, causing
artifacts.  We can solve this two ways: either we force on lower-resolution-for-effects
for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the
memory under a framebuffer. For best result, we do the latter.

(The speedometers look even better with nearest filtering, but that's a more
general issue of UI looking better that way).
2022-09-26 20:47:55 +02:00
Unknown W. Brackets 4e31a469f0 Mpeg: Correct Au update size. 2022-09-26 07:40:17 -07:00
sum2012 282505c70f Trying to improve sceMpegAvcDecodeYCbCr
Fix #11060
2022-09-25 23:00:03 +08:00
Unknown W. Brackets 3cc628beb4 GE Debugger: Copy images optionally with alpha.
Although, lots of apps don't support this.
2022-09-24 11:43:52 -07:00
Henrik RydgårdandGitHub c3b4caa30b Merge pull request #15984 from lvonasek/compat_openxr_gta
OpenXR - Sky fix for GTA games
2022-09-24 17:16:28 +02:00
Unknown W. Brackets cc447aa868 HLE: Fix bad logging without latestSyscall. 2022-09-23 18:47:51 -07:00