Commit Graph
21780 Commits
Author SHA1 Message Date
Henrik Rydgård 8ebfb8fbd4 Additional README updates 2017-03-22 14:41:01 +01:00
Henrik Rydgård 6303c119cd First draft of README.md updates for 1.4 2017-03-20 16:59:50 +01:00
Henrik Rydgård d8859acb27 Gradle experiment: Throw an exception quickly if trying to build release without RELEASE_STORE_FILE. 2017-03-20 16:15:12 +01:00
Henrik Rydgård 414249e904 Merge pull request #9467 from unknownbrackets/warnings
Quick warning fix + appveyor config change
2017-03-20 15:40:14 +01:00
Unknown W. Brackets c4d77ee51e Appveyor: disable scanning for tests.
It doesn't find them, and it wastes some time looking on each build.
2017-03-20 07:22:11 -07:00
Unknown W. Brackets 1932f4097b Fix a type conversion warning. 2017-03-20 07:21:54 -07:00
Henrik Rydgård fdfc572b69 Misc logging improvments, minor safety check 2017-03-20 13:07:22 +01:00
Henrik Rydgård 9bbb3b3c88 zip_close warning/bug fix 2017-03-20 11:44:44 +01:00
Henrik Rydgård 9f26d573e6 Android: Add way to inject signing keys into build.gradle externally. 2017-03-20 11:06:52 +01:00
Henrik Rydgard d4ea291a10 Set PSP_SAS_MAX_GRAIN correctly. 2017-03-20 09:42:46 +01:00
Henrik Rydgård b997c6bc71 Merge pull request #9464 from unknownbrackets/ui-transform
Add a simple UI transition for popups
2017-03-20 09:16:30 +01:00
Henrik Rydgård 7eb13a6861 Merge pull request #9463 from unknownbrackets/resize
Fix crash on resize due to overridden property
2017-03-20 09:14:00 +01:00
Henrik Rydgård 71da7f45fc Merge pull request #9465 from unknownbrackets/hw-tess
Spline: Simplify uniforms/dirty to one check
2017-03-20 09:13:23 +01:00
Unknown W. Brackets d4ff7cc928 Spline: Simplify uniforms/dirty to one check.
This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Unknown W. Brackets 09dac5dfa3 UI: Fade PopupScreens out too. 2017-03-19 17:45:39 -07:00
Unknown W. Brackets 073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets d8600229f4 UI: Generalize easing functions a bit. 2017-03-19 17:16:23 -07:00
Unknown W. Brackets ade110bcc8 Fix crash on resize due to overridden property. 2017-03-19 16:38:42 -07:00
Unknown W. Brackets 9f3415f43f UI: Ask linear child views to stay inside AT_MOST.
Fixes the DevMenu pop up in larger windows.
2017-03-19 16:36:21 -07:00
Unknown W. Brackets efbfdbb4a7 UI: Make PopupScreens animate in just a bit. 2017-03-19 16:33:32 -07:00
Unknown W. Brackets 9c15efaa85 UI: Consider only the lower screen's postRender.
This makes more sense at least than applying one of each...
2017-03-19 15:42:13 -07:00
Unknown W. Brackets a36ecb7065 UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Henrik Rydgård 92b0f00cd8 Merge pull request #9461 from Orphis/cmake_cleanup
Fix linking against system GLEW and Snappy
2017-03-19 18:46:55 +01:00
Florent Castelli 7d4c8780e5 cmake: Fix linking against system Snappy 2017-03-19 18:44:12 +01:00
Florent Castelli e0cce7602b cmake: Fix linking against system GLEW 2017-03-19 18:44:12 +01:00
Henrik Rydgard c502692490 Minor cleanup 2017-03-19 18:00:57 +01:00
Henrik Rydgard 1566ab9ac3 With this, lens flare works in 2x+ in Burnout Legends. #9361 2017-03-19 17:54:21 +01:00
Henrik Rydgard 2eed2a28c7 D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00
Henrik Rydgård e43435ab2d Merge pull request #9459 from duganchen/qt_assets_dir
Fix assets directory for non-mobile, non-Windows Qt builds
2017-03-19 17:14:37 +01:00
Henrik Rydgård 1f0dfad4d7 Merge pull request #9458 from unknownbrackets/warnings
Correct some warnings, minor tweaks
2017-03-19 17:00:11 +01:00
Dugan Chen 36a8f71a55 Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets 2017-03-19 08:21:54 -07:00
Unknown W. Brackets 77fccdaa23 UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
Unknown W. Brackets 9b42515ef7 D3D11: Correct GE debugger stencil value display.
When hovering over a pixel, if we send a float, it won't show the 0-255
value, which we'd prefer for stencil values.  This is the easy fix.
2017-03-19 07:45:52 -07:00
Unknown W. Brackets 88780fe1dd Cut down on some logspam. 2017-03-19 07:44:44 -07:00
Unknown W. Brackets a1f59deafe Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
Henrik Rydgard ef26ee267d D3D11: Get rid of a forgotten half pixel offset. Improves #9361 2017-03-19 14:57:48 +01:00
Henrik Rydgard 478b5dcbe1 Fix bug in D3D11 framebuffer readbacks, helps #9361, though seems off by half a pixel? 2017-03-19 14:22:06 +01:00
Henrik Rydgard 032c340f50 Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
This reverts commit 0bbb61e5d2.
2017-03-19 12:47:12 +01:00
Henrik Rydgard 0bbb61e5d2 Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size. 2017-03-19 12:08:21 +01:00
Henrik Rydgård 47a814c80d Merge pull request #9456 from unknownbrackets/texcache
D3D11: Correct non-palette 16 bit textures on Windows 7
2017-03-19 09:38:43 +01:00
Unknown W. Brackets 18484bed3d D3D11: Correct non-palette 16 bit textures on Win7.
These weren't being expanded.
2017-03-18 20:10:21 -07:00
Unknown W. Brackets 41dacb792c Texcache: Reduce duplicated expand32 code. 2017-03-18 20:09:38 -07:00
Henrik Rydgard 9fa13c7c9d Make ReportScreen a dialog. Minor improvement to GE debugger. 2017-03-18 23:30:50 +01:00
Henrik Rydgård ce45edd4ce Merge pull request #9451 from unknownbrackets/gl-minor
Cleanup Windows GL core context handling, minor graphics tweaks
2017-03-18 22:47:58 +01:00
Henrik Rydgard d30116b8c3 Change another mutex back to being recursive. Oops. Fixes #9450 2017-03-18 22:34:19 +01:00
Henrik Rydgård f6463ae43f Merge pull request #9449 from hrydgard/remove-texture-hash-failsafe
Don't dirty texture state when kicking off a display list.
2017-03-18 22:28:31 +01:00
Unknown W. Brackets ae2c0193b8 D3D11: Report unexpected self-renders. 2017-03-18 13:52:30 -07:00
Henrik Rydgard fbee328293 Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary. 2017-03-18 21:47:58 +01:00
Unknown W. Brackets 78191e645d GL: Avoid unnecessary stencil shader binding.
The comment became untrue, so no need to rebind for each bit.
2017-03-18 13:47:49 -07:00
Unknown W. Brackets 0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00